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SPOILER-
© Shotgunnova / Patrick Summers \ \ / /¯
shotgunnova [a+] gmail [dot] com \ \/ /
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\ \/ /| (¯¯¯¯\/ \ ( | (¯¯¯) | (¯¯¯¯\/ (¯¯¯¯\/ |¯¯¯| | |¯¯¯¯|| (¯¯¯¯\/
\ / | (__ | \ | | | | | | | (__ | |___| | |____|| (_____
) ( | __) | (\ \) | | | | | ____| __) | ___ | __)_____ )
/ \ | ( | | \ | | | | | \_ ) ( | | | | (\ ( | |
/ /\ \| (____/\ ) \ | (___) | (___) | (____/\ ) ( | ) \ \_|\____| |
|__( )__|_______|/ )_)_______)_______)_______// \|/ \__/_______)
/ / \ \
/ / \ \
/ / \ \
/ / \____\
/ /
S T A N D T A L L / / A N D S H A K E T H E H E A V E N S
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I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS
Story............................................................. STRY
Characters........................................................ CHRC
Status Effects.................................................... STTS
Stat Overview..................................................... STVW
AP & Attack Levels................................................ APTK
III. WALKTHROUGH (CHAPTERS) . . . . . . . . . . . . . . . . . . . . . . WLKT
01) Lahan Village................................................. WK01
02) Mountain Path................................................. WK02
03) House on the Hill............................................. WK03
04) Fallen Shadows................................................ WK04
05) Into the Woods................................................ WK05
06) Girl in Forest................................................ WK06
07) Silent Break!................................................. WK07
08) Dazil......................................................... WK08
09) Desert Attack!................................................ WK09
10) Stalactite Cave............................................... WK10
11) Pirate's Lair................................................. WK11
12) Operation Aveh................................................ WK12
13) The Tournament................................................ WK13
14) Margie's Rescue............................................... WK14
15) Road to Nisan................................................. WK15
16) City of Peace................................................. WK16
17) Recapture Aveh................................................ WK17
18) Desert Despair................................................ WK18
19) Kislev Capital................................................ WK19
20) Brave Battlers................................................ WK20
21) Sewer Horror.................................................. WK21
22) Battling Champ................................................ WK22
23) Gear Dock Raid................................................ WK23
24) Night Purge................................................... WK24
25) Secret Weapon................................................. WK25
26) Escape Ignas.................................................. WK26
27) Adrift at Sea................................................. WK27
28) Man of the Sea................................................ WK28
29) Friends Again................................................. WK29
30) Betrayal...................................................... WK30
31) Ramsus' Attack................................................ WK31
32) A Young Priest................................................ WK32
33) The Orphanage................................................. WK33
34) Reaper's Ship................................................. WK34
35) Burning Souls................................................. WK35
36) Ocean Floor................................................... WK36
37) Deep Sea Girl................................................. WK37
38) Babel Tower................................................... WK38
39) Sky City Shevat............................................... WK39
40) Intruder Alert!............................................... WK40
41) Raid of Shevat!............................................... WK41
42) Protect Nisan!................................................ WK42
43) Gate1 -
44) Gate2 -
45) Gate3 -
46) Into Solaris.................................................. WK46
47) Escape Solaris................................................ WK47
48) Lone Wolf..................................................... WK48
49) Krelian's Lab................................................. WK49
50) Tears for Fears............................................... WK50
51) Shot Down!.................................................... WK51
52) Break the Seal................................................ WK52
53) Soul Vessel................................................... WK53
54) The Stars Know................................................ WK54
55) Above Mahanon................................................. WK55
56) Paradise...................................................... WK56
57) Promised Land................................................. WK57
58) Merkava Calls................................................. WK58
59) Dreams... .................................................... WK59
60) Fallen Star................................................... WK60
61) First and Last................................................ WK61
IV. SIDEQUESTS AND APPENDICES . . . . . . . . . . . . . . . . . . . . SDQS
The Badges........................................................ SD01
Bledavik Fairgrounds.............................................. SD02
Kislev Battling Pt. I............................................. SD03
Speed!............................................................ SD04
Three Rocks....................................................... SD05
Snowfield Picotiles............................................... SD06
Snowfield Jukebox................................................. SD07
Kislev Battling Pt. II............................................ SD08
Taura's Treasure.................................................. SD09
The Lighthouse.................................................... SD10
Duneman Isle...................................................... SD11
Deathblows & Skills............................................... DTHB
Fuel Chart........................................................ FLCH
V. SHOP LIST . . . . . . . . . . . . . . . . . . . . . . . . . . . . SHPL
VI. EQUIPMENT LIST . . . . . . . . . . . . . . . . . . . . . . . . . . EQPT
VII. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ
VIII. THANKS & CONTRIBUTIONS . . . . . . . . . . . . . . . . . . . . . . THNX
IX. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT
X. UPDATES, FUTURE UPDATES, SUPPLEMENTARY READING . . . . . . . . . . UPDT
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I. CONTROLS [CNTR]
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____ | | ____
L2 BUTTON -
L1 BUTTON -
/ _ \________|__|________/ _ \
/ _| |_ _ /_\ _\ <-
DIRECTIONAL -
PAD | |_| [ANALOG] (X) | <-
/ ____ __ ____ \
/ / \ [__] / \ \
\ /\ \____/ /¯¯\ \____/ /\ /
\ / \______/ \______/ \ /
\_____/ LEFT ANALOG RIGHT ANALOG\_____/
(L3) (R3)
Xenogears does not support analog controls, which means any controller type's
able to work.
.-
| BUTTON NAME | MENU | BATTLE | FIELD/OVERWORLD |
|-
| Start | -
| D-
| Circle | 'Cancel' button | Ends battle turn | Sprint / Cancel |
| Square | -
| Select | -
| Triangle | -
| X-
| L1 Button | Switch character | -
| L2 Button | -
| R1 Button | Switch character | -
| R2 Button | -
| R. Analog | -
| Left Analog | -
'-
When walking around in gears, pressing L2 + R2 together will dismount all of
the party members; doing it again makes them enter again.
.-
| Up/Down | Tilt nose | The Yggdrasil III has a different
| L/Right | Move in those directions | controls setup for when it's surfing
| L1 & R1 | Yaw left/right | the clouds, too. It's all pretty easy
| R2 | Propel backwards* | to understand. Note that to reverse
| Triangle | Propel forward | direction, the Triangle button must
| Square | Enter Yggdrasil Bridge | be held down.
| X Button | -
| Circle | Land Yggdrasil III | Buttons with no function are omitted.
'-
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II. TH' BASICS [THBS]
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Here's where one can learn some of the things/functions that are encountered
on a normal basis. Check the appendices for more in-
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STORY [STRY]
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From instruction manual:
"Thousands of years ago. The Eldridge, a gigantic interplanetary emigrant
spacecraft, suffered a sudden shipwide systems malfunction. On the monitors
that warned of the ensuing danger, a mysterious shadow flickered for but an
instant. Before the spacecraft's crew could respond, someone or something had
taken over their entire ship.
As the passengers and crew attempted to evacuate, the spacecraft's own laser
cannons coldly turned and shot them down. The captain had no choice but to
activate the ship's self-
-
Born from the fallen wreckage, 'she' slowly arose, her long hair blowing in
the wind as her eyes reflected the dawn's breaking light. Reflecting the day
that 'god' and 'humankind' fell to earth."
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CHARACTERS [CHRC]
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Note that although the descriptions and stats are taken from the manual,
there are inadvertant spoilers beyond! Why they included them is beyond
me... [NOTE: Initial levels are based on the absolute minimum when it's
possible.]
.-
| FEI FONG WONG |
|-
| BIRTHPLACE: Unknown | A young man living in the small village of
| AGE : 18 | Lahan. He suffers from a partial memory loss
| GENDER : Male | due to an incident prior to his arrival. Fei
| HEIGHT : 5'11" | enjoys teaching martial arts to the children
| WEIGHT : 147 lbs | and is adored by all of the villagers. His
| SPECIALTY : Martial Arts | hobby is painting, an ability he appears to
| GEAR : Weltall | have inherited from a master artist.
'-
• Initial Level : 1
• Initial HP/EP : 50/??
• Initial Equipment : Martial Wear, Martial Cap, Stamina Ring
• Initial Abilities : Guided Shot
• Initial Deathblows : -
• Initial Gear Equips: Extra Ar, Extra Ar, Old Circuit
• Initial G. Upgrades: G4-
.-
| ELHAYM VAN HOUTEN |
|-
| BIRTHPLACE: Solaris | Assigned to a post in Aveh after completing her
| AGE : 18 | training in the Solaris military. As a spy, she
| GENDER : Female | steals the latest model Gear from the rival
| HEIGHT : 5'6" | Kislev Army, but is chased down and forced to
| WEIGHT : 101 lbs | make an emergency landing in Lahan. Her
| SPECIALTY : Rods | coincidental encounter with Fei ultimately
| GEAR : Vierge | affects her future.
'-
• Initial Level : 3+
• Initial Equipment : PilotUniform, EtherStone, AntiEthStone
• Initial Abilities : Anemo Bolt, Terra Lance, Thermo Cube, Aqua Ice
• Initial Deathblows : -
• Initial Gear Equips: Magic RodG, Lite Ar+1, Beam Jammer, Frame HP10
• Initial G. Upgrades: V15-
.-
| CITAN UZUKI |
|-
| BIRTHPLACE: Solaris |
| AGE : 29 | A doctor who runs a medical clinic on the
| GENDER : Male | outskirts of Lahan. Originally from the Sacred
| HEIGHT : 6'1" | Empire of Solaris, his identity is shrouded in
| WEIGHT : 150 lbs | mystery. Yet, his abundant knowledge and
| SPECIALTY : Martial Arts | strategic thinking saves Fei from danger on
| and Swords | more than one occasion. A gental healer whose
| GEAR : Heimdal | hobby is tinkering with machines.
'-
• Initial Level : 4+
• Initial Equipment : Fencing Wear, Glasses, Step Shoes
• Initial Abilities : Sazanami
• Initial Deathblows : -
• Initial Gear Equips: Extra Ar+3, Old Circuit, Old Circuit
• Initial G. Upgrades: Z9-
.-
| BARTHOLOMEW FATIMA |
|-
| BIRTHPLACE: Bledavik | Leader of a group of sand pirates who rule the
| AGE : 18 | desert in their sand cruiser, the Yggdrasil.
| GENDER : Male | However, his true identity ist he Crown Prince
| HEIGHT : 6'1" | of the Fatima Dynasty in Aveh. Recklessly brave
| WEIGHT : 158 lbs. | and hot-
| SPECIALTY : Whips | of shooting anything that moves causes much
| GEAR : Brigandier | grief to his crew and friends.
'-
• Initial Level : 7
• Initial Equipment : Leather Whip, Red Mail, Power Ring, Stamina Ring
• Initial Abilities : Wild Smile
• Initial Deathblows : Head Hunter
• Initial Gear Equips: LeatherGWhip, Extra Ar+1, A/C, Lens Cover
• Initial G. Upgrades: G4-
.-
| RICARDO BANDERAS |
|-
| BIRTHPLACE: Kislev | A giant demi-
| AGE : 30 | was created through biological experiments. Big
| GENDER : Male | and muscular, he is the champion of the Battling
| HEIGHT : 7'0" | Arena in Nortune, the Imperial Capital of Kislev
| WEIGHT : 352 lbs | Although imprisioned in Nortune's D-
| SPECIALTY : Wrestling | Empire's penitentiary facility, his lifestyle is
| GEAR : Stier | better than that of many nobles.
'-
• Initial Level : 19
• Initial Equipment : Metal Vest, Power Ring S, Speed Ring
• Initial Abilities : Steel Fist, Steel Body
• Initial Deathblows : Rico Rocket, Death Drive
• Initial Gear Equips: Frame HP50, Def Circuit, Extra Ar+3
• Initial G. Upgrades: W13-
.-
| BILLY LEE BLACK | His father disappeared when he was a young child
|-
| BIRTHPLACE: Aquvy Isles | undead reapers (called 'Wels'). He became an
| AGE : 16 | etone (an exorcist/purger of Reapers) at the
| GENDER : Male | recommendation of Bishop Stone. His younger
| HEIGHT : 5'7" | sister Primera lost her voice from the shock of
| WEIGHT : 130 lbs | her mother's death and Billy feels that he is to
| SPECIALTY : Guns | blame. Since then, he has devoted himself
| GEAR : Renmazuo | completely to raising Primera.
'-
• Initial Level : 28
• Initial Equipment : B&J M10 Gun, B&JM10A Ammo, EthWind Ammo, EthFire Ammo,
ShotG50 Ammo, Holy Habit, Holy Pendant, StaminaRingS
• Initial Abilities : Purity Light, HealingLight, Holy Light, Goddess Call,
Goddess Eyes
• Initial Deathblows : Adams Apple, Gunholic, Hell Blast, Nut Crack
• Initial Gear Equips: G-
Lite Ar+1, B Circuit, Frame HP50
• Initial G. Upgrades: V18-
On a different note, oddly enough, if you run out of ammo on Billy's guns,
you can still perform his Deathblows via the 'Combo' option. Huh.
.-
| MARIA BALTHAZAR | Maria and her father used to reside over in
|-
| BIRTHPLACE: Terrane Area | to Shevat. She has little to no powers herself
| AGE : 13 | and instead chooses to let her gear Seibzehn
| GENDER : Female | pour destruction in her place, whether she's
| HEIGHT : ????? | in a gear or not.
| WEIGHT : ????? |
| SPECIALTY : ...Has none | 'Sides that, she's a sweet little girl who
| GEAR : Seibzehn | likes her father. ^________________________^
'-
• Initial Level : 35-
• Initial Equipment : Battle Dress, Silver Beret, Body Guard
• Initial Abilities : Robo Beam, Robo Missile
• Initial Deathblows : -
• Initial Gear Equips: Extra Ar+4, Extra Ar+4, Frame HP30
• Initial G. Upgrades: S50-
.-
| CHU-
|-
| BIRTHPLACE: ????? | would probably stab me in the face if she
| AGE : ????? | heard it. Her race was shrunk in size by the
| GENDER : Female | scientists of Solairs, but apparently they got
| HEIGHT : ????? | sheltered by Shevat instead of going extinct.
| WEIGHT : ????? | Rumor seems to be that Wiseman took Chu-
| SPECIALTY : Spells ^___^ | down to the planet's surface, and since she
| GEAR : -
'-
• Initial Level : 38-
• Initial Equipment : Fuzzy Frock, White Beret, Body Guard
• Initial Abilities : Forest Dance, Culen Prayer, Myrm Prayer, Play Dead
• Initial Deathblows : -
• Initial Gear Equips: -
• Initial G. Upgrades: -
.-
| EMERALDA KASIM |
|-
| BIRTHPLACE: Zeboim |
| AGE : ????? | I won't spoil the rest 'cuz it's cool. :p
| GENDER : Female |
| HEIGHT : ????? |
| WEIGHT : ????? |
| SPECIALTY : Ethers |
| GEAR : Crescens |
'-
• Initial Level : 42-
• Initial Equipment : Devil Dress, EtherStoneLg, Speed Ring
• Initial Abilities : [all of her Ethers]
• Initial Deathblows : Leg Cutter, Wave Cutter, Leg Spin, Hammerhead, Grand
Arm, Divider, Flying Arm
• Initial Gear Equips: Power Magic, Magic Guard, Pilot Shield
• Initial G. Upgrades: S50-
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STATUS EFFECTS [STTS]
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Xenogears' status abnormalities are separated into two types, PHY and MNT -
i.e., physical and mental. Since there's fighting on-
enemies, and fighting in gears against large-
sheet is split a bit.
Items like Physisol/Mentsol cure their respective types of abnormalities,
while Physimentsol will cure anything. Some characters, like Citan and Billy,
gain skills that replicate these effects. When in a Gear, the same things'll
apply. 'Armor Damaged' can be cured with any healing ability or item, though.
.-
| STATUS | GEAR EQUIVALENT | TYP | EFFECT |
|-
| Stop | Stop | PHY | Next turn does not come |
| Slow | Slow | PHY | Next turn comes slowly |
| Sleep | -
| Poison | Fuel Leak | PHY | HP decreases after each turn |
| Forget | E Machine Shutdown | MNT | Cannot use Ether-
| STR Down | PWR Loss | PHY | Attack prowess is decreased |
| DEF Down | Armor Damaged | PHY | Defense capability decreased |
| DUR Down | -
| ATK Down | -
| ACC Down | Camera Damaged | PHY | Evasion/attack% = decreased |
| Confusion | Pilot Confusion | MNT | Attacks friend & foe alike |
| -
| -
'-
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STAT OVERVIEW [STVW]
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HP -
EP -
LV -
EXP -
DEF -
ETH -
AGL -
HIT% -
EVD% -
Weight -
Attack -
ETHDEF -
Next LV -
Here are stats pertinent to gear use:
HP -
FL -
AGL -
DEF -
RESP -
ETHAMP -
ETHDEF -
Attack -
Weight -
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AP & ATTACK LEVELS [APTK]
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ABOUT AP / COMBO
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In the earlier chapters, when there are some hard boss fights to fight on-
-
unleashing Combos. COMBOS CANNOT BE USED WHILE IN GEARS
~~~ "How do you build AP?" ~~~
There are two ways, both in the same vein. One is to attack a foe and then
stop short with the O-
do a Deathblow that has a 'rank' less than the maximum AP. If you've got
7 AP and do Raijin (T,X), 3 AP will be left over; if you have 7 AP and do
Kokei, 0 AP will be left over. Understand?
~~~ "What do I do with built-
If you check the battle menu, there will be a 'Combo' option. All D'blows
(besides 7-
characters will have 7 Deathblows that are applicable for this part.
Basically, using the 'Combo' command lets the player chain together the
Deathblows for a huge burst of damage, more than one or two turns would
be able to accomplish. The maximum amount of AP that can be stored is 28.
~~~ "What decides how the Deathblows are used in 'Combo'?" ~~~
Pretty simple -
of the AP saved. If you have 28 AP, that means Raijin can be used 7 times
in a row, for example.
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ATTACK LEVELS
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Attack Levels are the systems by which Gears use better Deathblows. There is
no AP-
~~~ "How do you raise the Attack Level?" ~~~
First off, since the character and gear's Deathblows are interconnected a
bit, the groundwork must be laid. Gears get two natural Deathblows per
each Attack Level, and there are 3 Attack Levels. Basically, the character
must have the 3rd Deathblow usable to get to LV2; the 5th Deathblow usable
to access LV3. If you look at the Deathblow section in the Appendices, you
can see a side-
the 1st G-
Now, about raising attack level. Here's how a normal battle will go:
01) Battle starts [ATK LV: 0]
02) Weltall attacks an enemy [ATK LV: 1]
LV1 Deathblow becomes available for use
03) Weltall attacks the enemy but does not use the Deathblow [ATK LV: 2]
LV2 Deathblow becomes available for use
04) Weltall attacks the enemy but does not use the Deathblow [ATK LV: 3]
LV3 Deathblow becomes available for use
~~~ "What do DeathBlower1/2/3s do?" ~~~
Say you've acquired a DeathBlower1 item from somewhere. If equipped this
will give the Gear an extra Deathblow on Attack Level 1, utilizing the
x-
than the others of that tier.
This same situation is repeated for levels 2 & 3.
~~~ "What is Infinity Level Mode (ILM)?" ~~~
AKA 'Hyper Mode'
Build up to Attack Level 3, first and foremost. See that part on the right
side of the screen, talking about 'Hyper Mode'? The percentage shown here
is the chances of getting into ILM. The HP and % are inversely proportion-
-
are more likely to get into this mode.
Weltall-
into ILM immediately, and later on, when this ability has been lost, the
Xenogears mech will have a permanent 99% chance of ILM.
~~~ "What's so special about ILM though?" ~~~
01) Special, uber-
02) Fuel charges 10 times the normal rate (Chargers are factored in here)
03) Very useful for burst damage before GNSR50s become available
Later on when the damage outputs of the gears can be modified to be 9999-
damage inflictors, this mode becomes less important. However, combined w/
a Z Charger accessory, a gear in ILM can charge 5000f in one turn!
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III. WALKTHROUGH (CHAPTERS) [WLKT]
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Few things to remember:
-
-
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________________________________________________/ CHAPTER 01 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 01) LAHAN VILLAGE [WK01] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • 200G • Aquasol • Aquasol • Spider Web |
| • Mermaid Tear • RPS Badge • 120G • 80G |
| • Eyeball • Aquasol S • Power Ring • Aquasol |
| • Aquasol |
|_____________________________________________________________________________|
TO MT. PATH Lahan Store: [SH01]
|¯|
|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯| 1 -
| |STORE| |¯¯¯¯¯| | 2 -
| |_____| |BAR 5| | 3 -
N | |_____| | 4 -
| | |¯¯¯¯¯| | 5 -
W-
| |13 |1234 | 9 10 11 |ALICE| | 7 -
S | |_____| 12 |_____| | 8 -
| | 9 -
| ________ _______ | 10 -
| |SAVE 8 | | 6 7 | | 11 -
| |________| |_______| | 12 -
|_________________________________| 13 -
Our hero Fei begins in the downstairs of the chieftain's house, deciding to
take a break from his painting. Snag the [200G] under his bed and enter the
sideroom with the green cabinet. Two [AQUALSOL]s are in each barrel, and Fei
can jump to get a [SPIDER WEB] in the ceiling's corner. Upstairs, try to exit
the house and a kid named Dan will wanna talk with Fei outside. Near the town
tavern, talk with Dan; it doesn't matter what you tell him, luckily. Enter
Alice's house and talk to her upstairs, learning she needs Doctor Uzuki's
camera equipment for the coming day. You can now leave for the Mountain Path
via the exit in town.
There's a bunch of detouring to do before leaving, though...which means item
theft! The Mermaid Tear and RPS Badge are unique items that can be traded in
at a later date, and this is your only chance to get them! Protip: after you
win the RPS Badge, save to another slot so you don't have to do the minigame
each time you start a new file. You'll thank yourself later!
ITEM LOCATION OBTAIN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Mermaid Tear Bar Tell sulky guy "Drinking won't help matters"
RPS Badge SE House Beat hubby 5 times consecutively at RPS
120G SE House Downstairs, tell woman "I like it."
80G Save House Talk to muscle guy about abilities
Eyeball Town square Jump into the well
Aquasol S Town square Jump into the well a 2nd/3rd time
Power Ring Town square Jump into the well a 3rd/4th time
Aquasol Town square Tell girl by bearcow "No, of course not!"
Aquasol x2 Field Keep talking to the farmer
-
____________________________
___/ CHAPTER 02 -
____________________________________________/ CHAPTER 03 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 02) LAHAN MOUNTAIN PATH [WK02] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|FOES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • Aquasol • Aquasol | • Jackal |
| • Bird Egg • Spider | • Hobgob |
|___________________________________________|_________________________________|
To Doc's [LEGEND]
House
| 1 ~ Aquasol
_|_ 2 ~ Bird Egg
____|4| 3 ~ Aquasol
| B __| 4 ~ Spider
| |R|__ |¯¯¯¯¯¯¯¯¯¯¯| = ~ Jump Spot
|>|I| 3| |_|¯|¯¯¯| | |
¯|D|¯¯ _____=_ ¯| | | |_ Pretty easy little section. Near the savepoint
|G|_ | __ 2| | | | 1| a tree is on a small ledge NW of there. If Fei
|E |<=|=|_____|¯¯ _|¯¯¯ chooses to climb up the small patch of dry
¯¯¯ |______ SAVE | earth (or jump down, if he's near the NPC in
|_ _| this area), he can choose to take a [BIRD EGG]
|_| from inside. The mother bird will start doing
| 1 damage every few seconds until he gets to
Lahan Citan's House, so you may want to get some of
the other items first.
In the eastern part of the mountainside, the path wraps around to a chest w/
an [AQUASOL] inside. Common but useful... There are two places where Fei has
to jump if he wants to get across (one is mandatory). One requires a normal
flat-
this area will talk about doing it. Not too hard to jump while moving, aye?
Under the bridge, another [AQUASOL] waits to be plucked. As you head toward
the northern reaches, make sure to pay attention to the tree west of the
exit signpost. Shake its boughs to display a [SPIDER] that can be obtained.
This can be traded in later on, so don't forget!
[x_loto informs me that there is another chapter called 'House on the Hill',
only seen if you reach Citan's House and return to the mountain path, then
save. I completely missed this -
_____________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 03) CITAN'S HOUSE |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • Midori's Ring • Aquasol • 120G |
|_____________________________________________________________________________|
_____________
| ___ | 1 -
| / / | 2 -
| | / | 3 -
| \_/ |
| 1 |
| |¯¯¯¯¯¯¯| | Talk to Yui inside the house to learn Citan's messing
| | 2 3 | | with some crap in the backyard. Outside, climb the
| ¯¯¯¯¯¯¯ | external stairway and open a door -
|_____ _____| fly out. There's yet another wonderful [AQUASOL] to
|_| reap inside. One more thing: climb to the telescope on
| the very peak of the house. You can jump on top of a
To Mtside doorway and find [120G] stuffed inside the chimney!
Now, onto the real stuff. Try to enter the building behind the main house to
find Citan repairing a 'Land Crab.' He'll want Fei to inspect the musicbox he
restored inside -
22lbs if he took the egg...what is Yui putting in that food!?) return back to
Lahan via the mountain path. Make sure to save at the mountain base!
Also: jump behind the house's external flowerbed and look for [MIDORI'S RING].
This can be traded for an item later on, too.
_____________________________
_______________________________________________/ CHAPTER 04 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 04) LAHAN VILLAGE [II] [WK04] |
|_____________________________________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A few fiery scenes...
\¯\ /¯\_________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Musha Mk100 [2] | HP: 150 | DROPS: -
/ \_______________________|_________|_________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ {Fei, Lv. 03}
\/
No real skills necessary for this -
just by pushing buttons. However, the game goes over the basics a
bit. Like real fighting, press the Triangle/Square/X buttons to do
damage...only this time, fuel is consumed from the Gear with each
action. Don't worry about that, though -
at the beginning. The enemies have no skills, so abuse 'X' to get
rid of this trash. [180 EXP + 100G Total]
When all's said and done, Fei's next destination is the nearby woods. Before
you enter inside, however, there are a few things you can/should do to get a
better feel on the situation. The Lil' Kobold and Hopper enemies found on the
overworld drop "Fencing Caps" and "Fencing Wear" respectively, and improve
Fei's defense a bit.
Also, now's a good time to start learning some Deathblows for Fei, if you've
not started. "Raijin" (T,X) is the first and easiest to learn, although if
you've been training heavily, "Senretsu" (T,T,X) will probably be on its way
to 100% completion as well. To check the status of Deathblow learning, make
sure to go under the "Status" option on the main menu and check the skills!
_____________________________
| CHAPTER 05 -
/ CHAPTER 06 -
______________________________________________/ CHAPTER 07 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 05) BLACKMOON FOREST [WK05][WK06][WK07] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|FOES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • Aquasol • Aquasol | • Armor Grub |
| • Arcane Rod • SurvivalTent | • Jackal |
|___________________________________________| • Hobgob |
| • Forest Elf |
| • Dive Bomber |
|_________________________________|
Enemies here are a bit harder, at least in that you can't kill ALL of them w/
one series of attacks. Armor Grubs are tough nuts to crack in particular, and
take 1 damage from each strike in a combo. So, go the easy route and use pure
triangle attacks to get the most bang for your buck. They drop Bizfruit as
well, so don't run away! _____________
N |To Lahan Area|
| | World Map |
W-
| |
______ S _____________________|¯|
________ ___ | __ |¯¯|_______ _|________ |
| _|_ |____| | | | |_ ___|___ ____| |¯¯¯
_| | | | | | | | | | _|¯| |
| | | | |3| |_| | | | _| |[LEGEND]
/¯|BOSS | | | ¯ = | | | | ________/¯/ |
( |______| | |_ |¯| | | | \ |____ ___ \ | 1 ~ Aquasol
\ | 4\ 2 | | | | /| || /1/ \ \ | 2 ~ Aquasol
To Dazil |SAVE|__ _| |_||_| | Save ¯|______¯¯ \ | 3 ~ Arcane Rod
Area | |=| | |__________| 4 ~ SurvivalTent
¯¯¯¯¯¯¯ ¯ ¯¯¯¯¯¯¯¯¯¯ = ~ Jump Spot
To start off with, in the first area, head south along the cliff wall until a
few rock formations appear next to a log. You can use these as stepping stones
to get a higher vantage point, and to an [AQUASOL] on one of the mini-
that runs 'neath it. Eventually, make your way to the SW corner where a Hobgob
demonstrates how to jump between some roots and get to a higher ledge (it's in
plain sight on the field, so you can't miss it!). There's a savepoint nearby,
if you're in the mood. Follow north to where a Hobgob sits on a log. Fight it
and, as soon as the battle's done, jump out of the way of the huge boulder
that comes truckin' through. Behind that pebble is the 1st-
This is where Fei meets a 'Mysterious Girl' who holds him at gunpoint. Then
it's time to...save her?
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / FIGHT: Forest Elf [2] | HP: 40 | DROPS: -
/ \_______________________|________|_________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ {Fei, Lv. 07}
\/
Uh, it's not really a boss battle or anything, but if you haven't
healed properly, it might be bad...maybe? A single Raijin can de-
-
[42 EXP, 0G]
A little recuperation later and things are hunky dory. Our mystery chickadee
is Elhaym, Elly for short. She'll joins the party at daybreak [Lv. 04, has:
Magical Rod, PilotUniform, EtherStone, AntiEthStone]. Elly also can use some
deathblows, although she'll be rather weak, even with her weapon. This also
starts 'Chapter 5', FYI, and Forest Elf/Dive Bombers will be regular enemies
here.
In this second screen, more hobgobs will be on the field, and if you try to
chase them, they'll jump to platforms -
can jump. The two hobgobs near each other show the way to an [ARCANE ROD]
weapon for Elly, while the lone monster beckons the way to the savepoint
area. Make sure to get the [AQUASOL] sitting in a white bag on the forest
floor, too. A [SURVIVALTENT] is near the savepoint if you need to heal up in
good fashion. There's a mandatory Forest Elf/Dive Bomber fight when you try
to enter the third screen, however. Events play afterward -
Elly to find a boss.
===========================================================================
Chapter 7, 'Silent Break!' starts before fighting the Rankar, if you save.
===========================================================================
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Rankar Dragon | HP: 480 | DROPS: Scales |
/ \_____________________|_________|__________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ {Fei, Lv. 08}
\/
• Nontype breath attack (inflict: Slow)
• Physical tail-
• Physical tail-
Fei will initially take this behemoth on with his own two fists,
which doesn't lead anywhere. Choose 'Defense' and heal if needed
until Citan drops 'the gear' -
in. Rankar will start using Slow during this second stretch of
the fight, so immediately engage the 'Booster' option which will
even things out. Do 30-
1, when you can do Deathblows with your Gear, corresponding to the
ones you've already learned. If you know Raijin, you will have got
'Raigeki' to use -
[348 EXP, 0G]
A few more scenes play and Elly will leave the party, while Citan joins up.
Blackmoon Forest's exit is in the west. Weltall is broken partially so we
won't be able to use it just yet.
____________________
________________________________________________________/ CHAPTER 08 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 06) WORLD MAP (AVEH) [WK08] |
|_____________________________________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Here's the world map you'll be seeing for quite a long time, as all events
for a long time revolve around here. To not spoil anything, I've omitted any
places that aren't applicable right now -
to the terrain in the meanwhile. ;p
_/¯¯\_
ENEMIES: Sand Man, Sand Shark | \
Hobgob, Lil' Kobold | \
| | N
______ | |____ |
| \ _______ |___________ | |
|___ \__/ \ /¯¯¯¯¯¯\_____|| W -
\ / | _____| |
/¯¯¯¯ __ ___/ | | |
\_______/ | | \_ _/ S
¯¯ | |
|¯¯\ /¯ ¯\
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯|
| | /¯¯¯¯¯¯¯¯|
| |_ _|¯¯¯¯¯¯¯|_ _/ LAHAN |
| |\ DAZIL _|BLACKMOON |_ |
|_| \ _____| ¯| FOREST|¯ |_________|
\ / ¯¯¯¯¯¯¯
\ /
\ _/
\_________________/
Unfortunately for all you explorers and spelunkers 'round there, the map is
partially closed off. If you try to go west of Dazil, or north towards Kislev
territory, you'll enter an infinite sand-
force you to turn back. It's a good spot for training, as long as you stick
close to the exit screen. There's no compass, so watch out.
If you don't take the chance to level up Citan here, you'll miss your chance
for awhile and the enemies'll get tougher. At least make him learn his T,X
(Ukigumo) or T,T,X Deathblows before you proceed with Dazil events. They'll
be easy as he starts with some points towards learning them unlike Fei.
_____________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 07) DAZIL |
|_____________________________________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
DAZIL SHOPS: [SH02]
This place is incredibly cramped, with houses close together, walkways on the
roofs, bridges all over -
_____ Pretty easy little town to
N |Enter| sort through. Approach the SW
| ¯¯|¯¯ part of town to see a scene
W-
| _\_ __| |__ _/_ and then proceed to the Ethos
S Gear | | | | | | Workshop. It looks all fancy
Parts | ¯ ¯ | with some banners & insignia.
______ | Shop| ¯¯¯¯¯¯¯¯¯¯¯ |
| Ethos|_ |_ | | |¯¯¯¯¯¯¯¯¯¯¯| | They won't have the parts to
|Workshop]-
¯¯¯¯¯¯¯¯ __|_|_/ /<-
__| ___ | | right to the source of the
| | | | | | equipment and take an excursion
_| | | | | _ _| to the desert...alone. Take a
/ |__| |/|\| ||| | | / / walk to the rental office and
Exit \ ¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯ / get a buggy. Oddly enough, you
¯|¯|¯|¯¯||¯|¯|¯¯¯¯¯¯¯ don't need to give $$ upfront.
/ / / || | |
[Houses] | \ \ \ When Citan splits, Fei learns
[Shop]-
The Gear Parts store has no gears, but does have a savepoint if you need to
use it. When you're ready to go after Citan, leave to the world map and trek
west until you get to that endless desert screen.
_____________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 08) AVEH DESERT |
|_____________________________________________________________________________|
| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • Sand Man • Sand Shark • Aveh Soldier |
|_____________________________________________________________________________|
If you can get to Lv. 10 before this part, you can use Senretsu in battle.
Even if that doesn't matter to you, InnerHealing is also learned at that same
level.
-
There's no map to this place because there's no compass, as I said earlier.
So, how to get around this sea of sand? Upon entering, some military gears
go bounding by, so follow them into the next screen. Fei should see a large
...shall we say 'UFO' -
ensuing screen, more gears show up -
fall and Fei steals a soldier's motorcycle (Laff!) which eventually leads up
to...BOSS FIGHTER SHINY TIME X!
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Trooper [2] | HP: 180 | DROPS: Extra Ar |
/ \___________________|_________|____________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical punch [~15 dmg]
\/ • Physical machine-
Citan delivers and Weltall's back in our hands again. Luckily, there
is no need to go all out because these guys are complete and utter
chumps. Don't waste your fuel with Booster -
'em. [360 EXP, 500G]
A strange man summons another boss for Fei to fight. UNCOOL!
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Wyrm | HP: 200 | DROPS: Eyeball |
/ \____________|_________|___________________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical attack [~50]
\/ • Physical attack [~60]
• Physical attack 2-
• Slurp/absorb fuel [drains 60 fuel]
• Counter Slurp/Absorb fuel [attack counter; drains 60 fuel]
It drains 60 fuel no matter how you damage it, so turn on Booster and
start slinging those lovely Guided Shot chi-
you know it's close to death. [1044 EXP, 0G]
After this, it's outta the frying pan and into the fire. Wait, literally...!?
_____________________________
_______________________________________________/ CHAPTER 09 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 09) AVEH MILITARY TRANSPORT SHIP [WK09] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|FOES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • SurvivalTent • Rosesol | • Aveh Soldier |
| • Leather Vest • Extra Ar+1 | • Aveh Corporal |
|___________________________________________|_________________________________|
Save when possible and rest at Citan's urging. The hull then gets damaged and
it's every sailor for himself...including captives!
_______
| ___ | 3rd Floor
| | _| |_
| | |SAVE |
| | ¯| |¯
[TO CRANE AREA]-
|
| [LEGEND]
______ _ ___ |
|4 -
| -
¯¯¯¯¯¯| | | 3 ~ Leather Vest
2nd Floor ______| |^|___ 4 ~ Extra Ar+1
| -
| -
| -
| ____________|
|_| Door
| Lock
| ________________\_______
| | __ _____ _____ _|
| |_| _| |_ _| |_ _| |_ 1st Floor
'-
¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯
The skewed sandcrawler is going under slowly but surely, and sand floods the
rooms, making it hard to maneuver. Exit the cabin Fei and Citan start in and
take 'em west to a room where a [SURVIVALTENT] is. In that same hallway, it's
possible to lock one of the doors that (seems to) slow the sand flow a smidge.
In the westernmost room, a [ROSESOL] chest is getting gobbled up by the sand.
The ladder up to the middle floor is in the western part of the hallway.
-
On the second floor, enemies will start to appear. It's important to finish
up as fast as possible (or even flee) because a "Fire from the engine room!"
event will happen almost immediately, damaging everyone for 30-
careful when taking the catwalk to the [LEATHER VEST] as there's a mandatory
battle with 4 Aveh Soldiers & 2 Aveh Corporals. Corporals drop a Leather Hats
on occasion, though, so it's not a complete waste of time. If you look to the
west from there, you'll spy the 4th chest, an [EXTRA AR+1] add-
Get it from the cold dead hands of some Soldiers, and hop onto the mechanical
median (where the ^ is on the map). You can jump onto the catwalk from there
without having to backtrack too far. Take care of the broken floor panels to
make it to the NE ladder.
-
The third floor is small, a warehouse place with boxes. It's U-
isn't much of a hassle. Save if you want to and find the SW ladder up into
the daylight. Fei will have to run up the crane's stock and use the crossbars
to get to the very tip. It's trickier than it sounds, but Fei can't fall off
no matter what -
a little dancin'...
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Brigandier | HP: 800 | DROPS: -
/ \__________________|_________|_____________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical attack [~65 damage]
\/ • Wild Smile [inflicts Camera Damaged (ACC/EV down)]
• Chain Whip [physical attack 2-
Wild Smile can really prolong this battle, which lowers Weltall's
evasion and accuracy capabilities. Luckily, Brigandier's defenses
are sub-
not necessary to use Booster, as Reppu [Deathblow learned if you
know Senretsu] can do 220+ on its own, even if the first hit doesn't
hit its mark. Brigandier will be faster than Weltall, but doesn't do
as much damage output...up to the player, I guess. [No EXP/G awarded]
Well, wouldn't y'know it? Our fighters fall into a sinkhole. Rookies mistake?
______________________________
______________________________________________/ CHAPTER 10 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 10) STALACTICE CAVE / TERRACE STONES [WK10] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|FOES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • Gold Nugget • Iron GWhip | • Medusoid |
|___________________________________________| • Mayfly |
| • Nomad Fix Bot |
| • Sand Man |
| • Tin Robo |
|_________________________________|
Bart's the pirate who works this territory, and is now Fei's battle buddy.
This is also the first time Weltall can have its gear parts changed around.
Make sure to put that Extra Ar+1 on! Tin Robos also drop Extra Ar+1s, so farm
a couple for your new mechs.
Also, a note about the Nomad Fix Bot. These appear in a few dungeons and'll,
in some kind of weird malfunction, actually restore HP & Fuel to your allies.
They'll also attack you sometimes (usually if you're at full HP/Fuel), but're
actually 'good enemies'. They'll be much useful later on, when you can't fill
up on a whim.
__________
| |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| __| |
| STALACTITE CAVERN MAP | | SAVE |
|_______________________| |__ |
| |
1 -
2 -
Sand Sensor-
¯|¯|¯¯¯¯| |
_|¯¯¯ ¯/ |¯|
/ 1 |¯ / /
/\/\ ¯|/ /
/ / ¯¯¯¯¯¯¯/ /
/ / / /
W. Grotto / / / /
Sand Sensor /_/ / /
_\_ __/ / / /
|2 | / ___| / /
¯| | / / /¯/
___|_|_|_(___________/ /
| _|__________________/
| | |^|_|^|
| | |___ |
| \ |_|<-
| \____| |
| _| |
| |
| | <-
| __|¯|_| <-
/\_/
( (
\_\ Power Source
____| |_ __/
| ______|-
| ¯¯¯|
| ¯¯¯¯¯¯¯ |
| |¯¯¯¯¯¯¯¯| |
| ________ |
| |
¯¯¯¯|_|¯¯¯¯¯
__| |____
| _ |
|__| |__| | <-
| ____|
|_|
EXIT-
From where you start, head south until Bart notices a cavern beyond the south
wall. Inspect the large boulder and the two gears will push it outta the way,
opening up the adjacent area. After some bravado, raid the [GOLD NUGGET] box
just to the south; then, hike west into the tunnel. After being spit out in
a room with waterfalls, continue along the long path to where an infobot sits
in plain sight. It tells a little about the surroundings, and how there's a
shelter in the next room...hmm. North of here (on a parallel path) is a sand
sensor we'll be coming back to shortly. You can jump higher with the Gears as
you probably know, and can use the ledges to get up to an [IRON GWHIP] weapon
for Brigandier. After that, head into the room south of the infobot.
The screen zooms in on a house in the south rockwall, so maneuver there (it's
by the savepoint) and enter inside. This is the house of Ol Man Balthazar!
After he jabbers on a bit, he'll also say the southern sand barrier can be
raised by disabling the two sensors in the cave. I've marked them on the map.
ALSO, Balthazar sells gear equipment. Purchase for each:
• Weltall -
• Brigandier -
[Direct Shop Link: SH03]
It is incredibly vital that you upgrade as much as possible, because the boss
ahead is going to really test your patience. Fight some monsters to get cash
if needed. And then...it's off to find some sensors! I suggest taking the
Great Hall Sand Sensor first, as the second can be on the way back.
So, how do we get to this sand sensor? Well, it was in the very first room
we started in; however, it was up on a ridge that was unreachable. In the
room where Old Man Bal's house is, jump the ledges up to the northeastern
corner and take a bridge through the waterfall room. The _LONG_ tunnel spits
everyone out near the sensor. Then, just jump down and follow the tunnel that
one first went through to get back to the waterfall room. At the infobot, go
north on the parallel path and jump up some ledges to the sensor. Then, it's
back to Bal's house!
He'll open the sand barrier door nearby, letting you go SW out of the save
area. Bal grudgingly sells the items/gearparts still, too. Either way, stock
up and enter that new southern tunnel. Follow the tunnel to a room with a
small gondola. Use R2+L2 to exit the gears and ride the gondola east to where
a generator power source is on the rockwall. Hitch a lift back to the gears,
go down the elevator, and save on the southern side of the ridged room. This
next area will have a boss, so equip as many Extra Ar+1s as you possibly can
and continue down the elevator. Try to exit south from there to find our fat,
twin-
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Calamity | HP: 2500 | DROPS: -
/ \________________|__________|______________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical attack [~60 damage]
\/ • Physical rocket-
• Physical mini-
Wild Smile will completely rule in this battle, often making its
rocket-
keep this up to help keep damage minimal, as there's no way (yet) for
ally Gears to heal themselves. Its missile attack hits with 100%
accuracy, and that's the meanest attack in its arsenal. Luckily, it
doesn't use them on a regular basis -
with one and then not use it for 10+ turns; other times, it's done it
twice in a row. Either way, it's a bad thing to witness. Deathblows
should be able to do 170-
against time (I've seen Beat Serpent, Bart's T,S Gear attack, do only
~120 before, however). The player will have to gauge whether or not to
use Boosters on their own -
character's Deathblows, it's probably not necessary; if not, fire them
thrusters up. If you still find yourself getting smoked by this bloke,
make sure you've upgraded your Engine/Frame/Armor. If that still does
not help, have Bart learn his T,T,X deathblow, which lets him use the
'Beat Serpent' ability in-
The EXP/G awarded won't show up on the after-
would be nice to stuff this glorious win in Balthazar's face, but the elevator
isn't operational any longer for some reason. Ride the cracked highway outta
this dump -
____________________________
________________________________________________/ CHAPTER 11 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 11) SAND CRUISER YGGDRASIL [WK11] |
|_____________________________________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Hooray for reunions! Citan will rejoin Fei at this time, but there's not much
to do in ways of equipment selection. This Yggdrasil and its hangar is also a
gigantic area in itself -
so I'll make a map for it. It's rather self-
the "X" -
You can rest for free in the crew quarters if you want, and buy accessories @
Maison's shop in the Gun Room.
_____
BRIDGE/SAVE <-
| |
| S -
| |¯¯¯¯¯¯¯¯¯¯¯¯¯| |
| | "GUN ROOM" | E
| | _________ |
_____________ | | | _______| |
____________ |CREW QUARTERS| |¯| | | | X X -
| GEAR SHOP | |_ _____ _| | | | | |___ _| | ROOM
| GEARHANGAR |_ _|¯|_____|¯|___| |_ _| |_____| |_| |-
|______________|_ _____ _______|_______________| Accessory Shop
_|_|_ _|_|_
| | | |
| | |NURSE|
|_____| |_____|
Get up to the bridge when ready and talk to Sigurd -
to its hideout in western Aveh.
_____________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 12) BART'S LAIR |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • Iron Whip |
|_____________________________________________________________________________|
With the living facilities and the Yggdrasil, this place has gotten even
LARGER! So, now it's two maps for the price of one. Maison will guide everyone
upstairs via the elevator (attached to the Yggdrasil), so follow him into the
item shop area for some tea. When Bart enters, feel free to follow him to the
planning room. The item shop where the tea was served has nearly the exact
same stock, except it doesn't sell the SnapperGWhip, but has a MS 7.5 Gear
Frame for sale.
Gear Hangars _____
.-
/ \ Gear/Item Shop-
|¯¯¯¯|¯¯¯¯|¯¯¯¯|¯¯¯¯|¯¯¯¯| |_ _| To World
| | | | | |-
|____|____|____|____|____| ¯¯¯¯¯¯¯¯¯¯¯¯¯| | |¯|___|¯|
_____ ___|¯|_| | | ___ | ____
BRIDGE/SAVE <-
| |_|-
| |¯¯¯|_ _| |___| | |____|
| |¯¯¯¯¯¯¯¯¯¯¯¯¯|| 1 |_______ |
| | "GUN ROOM" ||___|¯ |_|
| | _________ | _| |_
_____________ | | | _______| | | |
____________ |CREW QUARTERS| |¯| | | | X X -
| GEAR SHOP | |_ _____ _| | | | | |___ _| | ROOM \
| GEARHANGAR |_ _|¯|_____|¯|___| |_ _| |_____| |_| |-
|______________|_ _____ _______|_______________| Accessory Room
_|_|_ _|_|_ Shop
| | | |
| | |NURSE|
|_____| |_____|
Bart shows his picture scrolls and then Fei can wander around the upper levels
on his own. Enter Bart's room -
good friend's [IRON WHIP] for later use. You can even see a funny scene where
Bart tries to "lie in wait" for him so he can fight. ^___^ Take the lift to
the Yggdrasil and find Bart near the entrance. Chitchat for a few tics and go
below to the gear hangar (not the one in the cruiser) to talk with Weltall's
mechanic. Citan catches up with our tragic hero to have a word, and then it's
possible to take a rest upstairs. [NOTE: You can leave to the world map and
do some training with Fei if you want.] Just talk to the brown-
hit the hay.
After some sleepytime, bosses are imminent! Take the elevator down to the
Yggdrasil's dock to see some fireworks.
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Swordknight | HP: 800 | DROPS: -
/ \___________________|_________|____________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical machine-
\/ • Physical sword-
Bart and two of his subordinates [1500 HP/1200 Fuel] take on this
first guy by themselves. Luckily, he only has physical attacks, so
Wild Smile decommissions him almost on Turn #1. Lay in with a few
of Bart's Deathblows and get this over with. NOTE: 'Guest' gears
have no skills or abilities. Just bash the x-
let them take the most damage -
possible. [1500 EXP, 300G]
At this point, Citan will receive one of the Yggdrasil's old gears, Heimdal,
for his own further use. Oh, and there's another boss, sillies. =p
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Aegisknight | HP: 700 | DROPS: Extra Ar+2 |
/ \___________________|_________|____________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Pile Driver/Weaken Ar [inflict: Armor Damage]
\/
Heimdal [2500 HP/1500 Fuel] goes solo on this one, but it's rather
easy once/if you know the basics of Deathblow-
that 'Armor Damage' status stacks each time it's used, so you may
want to use Sazanami to restore Heimdal's status if it gets the
heavy hurt starts comin'...which it shouldn't. Fierce attacks'll
do 180+ and Kentsui can do 300+...haha. [1500 EXP, 300G]
This next one features just Citan & Bart.
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Wandknight [2] | HP: 620 | DROPS: -
/ \______________________|_________|_________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical beam-
\/ • Power Beam/Beam attack [Beam-
Out of all the 'mini-
most damage -
Beam attack. Heimdal will take the most damage due to his defenses,
but Brigandier should have a slight cushion in this respect. Either
way, look to take them out fast as you can (Booster?) and do it one
at a time. They only seem to use the Power Beam when one Wandknight
has fled, so weakening them both concurrently's the best course of
action. [3000 EXP, 400G Total]
And...yet another boss. Fei's the only one to smack this schmuck 'round.
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Clawknight | HP: 600 | DROPS: Extra Ar+2 |
/ \__________________|_________|_____________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical attack [~70]
\/ • Physical chakram throw [~110]
This guy's got little variety, thus letting Fei get the easy win.
Should only take two Deathblows tops, if that. Save your Booster
fuel for the next round. [1500 EXP, 300G]
Finally, Citan, Bart, and Fei will team up for the largest Gear.
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Schpariel | HP: 4649 | DROPS: Beam Coat [100%] |
/ \_________________|__________|_____________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical drill attack [~300, single]
\/ • Physical pop-
• Lightning bolt attack [inflict: Armor Loss, 2 RDMT]
• Physical floor tremor/debris attack [~200 to all allies]
Use Wild Smile immediately and engage Boosters. Heimdal should be
able to do ~250 with its X-
that with their Deathblows. Since Schpariel's attacks can all miss
with exception to the tremor attack, Wild Smile really defangs it
at once. Periodically recast and let your wrecking crew go to work.
In fact, if you're in good shape from previous battles, Booster-
isn't even required. If you happen to get see its Armor Loss attack,
and it's possible you don't, make sure to heal it. The effect stacks
the more times it's used! [17889 EXP, 1700G]
Now it's time to commence 'Operation Aveh' and rescue Marguerite! Head to the
Yggdrasil's bridge and the sand cruiser can now be piloted on the world map!!
Talking to Sigurd allows this to happen. Consider upgrading Heimdal's equips
at this point, now that it's forever in your care... You'll have to use a
combination of the Yggdrasil's and the Lair's gear shops, however.
=============================================================================
Fidormula wanted me to mention that MagneticCoats can be bought here. These
eventually stop being sold (until resurfacing around Chapter 43) and heavily
increase (+25) a gear's RESP. This is one of three places to buy as much as
you need.
=============================================================================
_____________________________
_______________________________________________/ CHAPTER 12 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 13) WORLD MAP (AVEH) [WK12] |
|_____________________________________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Hey, no random encounters!
That nasty 'infinite sand ocean' part will be gone and the entire continent
can be explored...well, the desert part anyway. If you like exploring things
before you can get to them, the 'Road to Nisan' is open in the NW part of the
desert, letting you enter the country of Nisan on the island in the north. It
has some a nice shop [SH06] that sells some rare items. The EtherDoubler in
particular is a great but expensive find, and quits being sold later in the
game. It has no Gear parts at this time, but does in chapters to come.
_/¯¯\_
| \
| \ ENEMY ENCOUNTERS
| |
______ | |____ -
| \ _______ N |___________ | -
|___ \__/ \ | /¯¯¯¯¯¯\_____|| -
\ NISAN / W-
/¯¯¯¯ __ ___/ | | | -
\_______/ | | S \_ _/ KISLEV -
¯¯ |==| <-
|¯¯\ /¯ ¯\
/| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯|
/ | | /¯¯¯¯¯¯¯¯|
Road to Nisan | |_ _|¯¯¯¯¯¯¯|_ _/ LAHAN |
| |\ DAZIL _|BLACKMOON |_ |
|_| \ _____| ¯| FOREST|¯ |_________|
\ BLEDAVIK _/ ¯¯¯¯¯¯¯
\ /
\ /
\_________________/
You can't enter past the Kislev war camps, so there's nothing much else to
do. Avast, to Bledavik!
_____________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 14) BLEDAVIK |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • H&S Badge |
|_____________________________________________________________________________|
BLEDAVIK SHOPS: [SH07]
Aveh's capital is a sprawling area situated around a mountain base -
Castle is located on its mount. This place has its own "world map" actually,
and is separated into four parts: North & South Bledavik, Shakhan Square, and
Fatima Castle. We're at the lowest part, being Bledavik itself. Watch a few
scenes and you'll be able to bum around the city for awhile...
This map's a little rough due to all the overhanging passageways and tunnels,
but it'll be of use just the same. Houses of no importance are represented w/
simple squares.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| First off, Sigurd wanted everyone
To | to collect information before the
Shakhan | rescue mission was the proceed. A
Square | trip to the hotel will introduce
| R = Restaurant | everyone to a Nisan nun -
__|¯|__ | through the front door or hop in
N H&S | 1| | via the 2nd-
| Kid ¯¯| |¯¯ | funnier scene). Either way, take
W-
| | _ |_| |_|¯|__|¯| |
S | _|_| _____ | | There, the nun divulges that the
|¯|_|R|¯¯¯| | |ARMOR||___ | Holy Mother is in the mountaintop
|_|_3¯ | | ¯| | X| | citadel. We'll need to find some
SAVE-
NUN-
¯|¯¯¯¯¯¯ | |______ _|_| | side of town where the "X" is on
|2|_|¯¯¯¯¯¯| | _ |_| | the map -
¯|_| |¯\__| |__/4| |_| |
/ |______ ______| \ | Inspect the sewer grate and talk
Gear Shop |_| Weapon | with the nun again. Citan thinks
ENTER Shop | investigation at the festival
__________________________________________| grounds may help out as far as
distractions go. Proceed through
Shakhan Square in the north (nothing to do here, really, except minigames)
to the tournament site at Fatima Castle.
Actually, you can get the Well Key at this time, too. Talk to the H&S Kid
before going to Shakhan Square to learn he's the dope who hid down there,
and the old guy (denoted with 'X') has the key. Talk to the geezer and tell
him you're going to "Rescue Margie". [NOTE: You can't enter the waterways
yet!]
-
But before you go, let's get the [H&S BADGE]! Go to the area on the map and
talk to a kid standing alone in the corner. He'll want to play hide-
with the party. Agree to and enter any door/room to make him go hide. If you
find him three times, he'll give the badge over. These hiding spots rely on
tricky camera angles, so I'll list them _and_ mark 'em on the map.
~ 1 -
~ 2 -
~ 3 -
~ 4 -
-
Other things worth noting before heading on a bit:
• If you talk to the guy at the entrance and tell him your party hasn't found
a hotel, he'll give you a tip on getting a discount. Talk to the hotelowner
and tell her the person who gave the discount didn't tell her name. You'll
get 10G off (wow?). [NOTE: You can go back to the guy and tell him you are
hotel-
• You can trade in Fangs, Eyeballs, and Scales at a street dealer. They make
150G, 300G, and 600G per each sold, respectively.
• Talk to a street-
kid will steal from her. After some chitchat, follow the kids up to where
the H&S boy was. Talk to them and they'll want 1000G -
Later on in the game, they've got a special store they opened with Fei's
hard-
=============================================================================
Fidormula wanted me to mention that MagneticCoats can be bought here. These
eventually stop being sold (until resurfacing around Chapter 43) and heavily
increase (+25) a gear's RESP.
=============================================================================
_____________________________
_______________________________________________/ CHAPTER 13 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 15) FATIMA CASTLE [BLEDAVIK] [WK13] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • WeddingDress |
|_____________________________________________________________________________|
Short section. A guy bumrushes Fei & Citan to learn their tourney picks, and
Doc comes up with the bright idea to enter Fei in the contest, which'll buy
the prince some time in infiltrating the sewer system. Signup at one of the
booths as whatever alias you like ["Dragon-
Once your signature's in the books, return to Bledavik and talk with the nun
again. Save, then rest at Citan's request.
############################################################################
NOTE: After each round Fei fights, the scenes will switch to Bart and he'll
have some time to swim around in the sewers. After awhile, the next
round starts again. HOWEVER, the walkthrough isn't going to switch
back and forth to save space. Bear this in mind if...whatever. ^____^
NOTE: The amount of time Bart gets is equal to the time Fei buys in the
fight, which means if Fei stalls endlessly, that equates to more time
for his pal to snoop around!
NOTE: The farther Fei gets in the tournament, the more guards will have left
their post to watch. This makes Bart's rescue mission a lot easier, so
don't lose out if you can help it!
############################################################################
Chapter 11 starts at this point!
Return to the tournament grounds the next day, and enter the participants'
tent with Fei (talk with a guard to be let through). Talk a bit with an old
acquaintance and then move Bart, who's still in Bledavik, to one of the
sewer grates in town. They both connect to the same waterway complex, but in
different places (obviously).
-
If you haven't gotten the Well Key yet, inspect the eastern sewer grate and
talk to the old man near it. Then, talk to the H&S kid (or the nun) to plan
out what to do next. Either way, return to the old man and tell him you're
going to rescue Margie -
-
One grate is located by the old man in the easternmost part of town, and the
second is near the Ethos workshop's entrance. I recommend taking the western
sewer grate entrance because you can collect most of the items (and all of
the truly good ones) without having to go completely out of your way and do
excessive stalling in the tournament.
Round 1...starts right now.
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Gonzalez | HP: 400 | DROPS: SurvivalTent |
/ \________________|_________|_______________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical attack [~35dmg]
\/ • Physical ground-
• "Can't take it anymore!" [~70 phys-
This one-
any of offensive skills or Deathblows. His physical attack is easy
to stomach...but playing it safe is the slowest route. If you can,
use Iron Valor and your best Deathblow to pummel this freak. Just
be prepared for some liberal InnerHealing. Alternatively, save AP
and unleash a firestorm of Combo goodness! ^_____^ [500 EXP, 0G]
Heal up Fei and progress Bart a little. After awhile, Fei will have to fight
his second opponent.
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Big Joe | HP: 912 | DROPS: Metal Vest |
/ \_______________|_________|________________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Grrreat! [1 damage]
\/ • And dynamic! [1 damage]
• Joe's fans attack! [~70 damage]
• Joe's fans cheer support! [Big Joe healed 140 HP]
This battle is a cinch -
Fei! Unfortunately, his fans are a little more raucous, doing more
a lot of damage with their garbage-
Cleveland Browns game? :P) and healing Big Joe 140 HP at a time.
Because of this, it pays to save up for a huge combo and unleash
it all at once to take this doofus out. In fact, if you don't have
Iron Valor, you may not make ANY headway without Combos -
not quite turtle-
combo is unleashed. Seven Raijins can do 500+, and you should be
able to overcome it from there. His EXP is proportional to how much
of a fight he put up. -
Heal once again and bide your time until the next match!
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Scud | HP: 350 | DROPS: Samson'sHair |
/ \____________|_________|___________________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical knife(?)throw [~15]
\/ • Physical attack by bees [~30]
• Happy Pill [Scud heals 200 HP]
• Strange Pill [Inflict: Poison]
• Strange Pill [Inflict: ATK Down]
• Strange Pill [no visible effect?]
• Strong Pill [Scud gains 'ATK Up']
• Strong Pill [Scud gains 'DEF Up']
Scud is a dud...at least to start off with. He must be a pharmacist
or a pusher, 'cuz he's got quite a pill supply in his parcel. Take
your time building up a Combo and simultaneously stall the fight a
bit for Bart. Even if you get hit with some ATK-
combo (7-
the ATK-
finish as fast as possible if you can't counter it with Iron Valor!
[500 EXP, 0G]
NOTE: If Bart gets to the castle floodgate area before the upcoming fight,
make sure to save! The semi-
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Dan | HP: 450 | DROPS: WeddingDress |
/ \___________|_________|____________________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • "You scum!!" [~100 ether damage]
\/ • "This is for Timothy!" [~15 damage]
• This is for my sister!" [~30 damage]
• "I'm gonna take you down!" [no effect]
• "This is for all of Lahan!" [~15 damage]
• "This is for all of Lahan!" [~15 damage]
• Physical flying-
• Physical flying-
• Physical punch-
There are two ways to go about this battle. The first is the 'good'
way, and the only way to receive the WeddingDress. Simply don't hit
Dan at all, and let him have his moment of catharsis by beating the
crap out of Fei. This will make Dan flee after awhile, and the item
is received (and even boys can equip it o_O). The second and 'bad'
way involves beating the crap out of Dan. Not only does this create
more tension between the two, but the Wedding Dress is not received
and Dan will use his super-
not attack his target). Well, gotta commend the squirt for getting
so far in a big boy tournament. ^____^ [500 EXP, 5G]
Since you can't win the final round (such a trendsetter -
to waste items healing 'n' stuff. After Bart does his thing, it's time to
fight the weird fishface-
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Wiseman | HP: ???? | DROPS: -
/ \_______________|__________|_______________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • "What a wimp!" [counter all attacks; does nothing]
\/
In this anticlimactic final round, Wiseman will evade all physical
attacks and take little damage from Ether attacks. Simply fight for
awhile until the opponent flees. So strange... [0 EXP, 0G]
Heal up Fei at this time, and equip him with some Iron Mail if Bart's already
swiped some. Now it's all up to Mr. Fatima!
_____________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 16) BLEDAVIK SEWERS |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • Gold Nugget • Rosesol S • SurvivalTent • Aquasol S |
|_____________________________________________________________________________|
If you heard the tale of the H&S kid's disappearance in here, he'll say there
is a current that you'll have to swim against. The opening of the floodgate
in the north is what makes it go fast; when it ebbs, it's closed. You'll have
to encounter some momentary 'rapids' a few times, where you'll have to swim
pretty hard to not lose ground. There are no enemy encounters in this place,
so you can explore as much as you need to.
Oh, and as far as controls go, D-
|¯|-
| | Floodgate Area |
| | W-
/¯ ¯\ |
/ /| |\ \ S
/ / |_| \ \
/ / | \_\ Note that the Gold Nugget is found inside the
/ ( To restaurant's aquarium. You could have recieved
| | Shakhan \¯\_ this tip from the kid at Shakhan Square, but
| | Square | \ it's possible to get it anyway. En route, make
| | | |\ \ sure to look for a rust-
| |_ | | \ \ what you climb to get into the aquarium proper!
| \ | | \ \_______
| |\ \ ) \ \____ __|
| | \ \ / /\ \ \ \
_/ | \ \ / / \ \ \ \
|4 / \ \/ / \ \ \3\
¯¯¯ \ ( \ \ ¯
| | ) \
| | | | [LEGEND]
| | \¯\ | |
/ \ \ \/ / 1 -
/ /\ \ \ /
[1]-
/ \ ¯ | |
/ /\ \ |_| 3 -
/ / \ \ \
| ( ) | To East 4 -
| | |_| Bledavik
|_| S. Grate
|
To West
Bledavik
S. Grate
Most importantly, rest your fingers when you can. This is easy when you find
a dead-
to the floodgate, its rapids will be the HARDEST -
mean you might not make any headway for quite awhile. Before you mash the []
button and break it, just remember this. ^__^
Save when you get to the floodgate area, talk to the old guy if you please, &
climb into the castle. Hopefully our martial artist has done his duty...
______________________________
______________________________________________/ CHAPTER 14 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 17) FATIMA CASTLE [BLEDAVIK] [WK14] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|FOES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • Cobra Cracka • Iron Mail | • Aveh Guard [Type 1] |
| • Iron Mail • Iron Mail | • Aveh Guard [Type 2] |
| • Iron Mail • Hob-
| • Hob-
| • Rosesol S • Aquasol S |
|___________________________________________|
Depending on how much time Fei buys for Bart, the guards patrolling this area
will be fewer in number. There'll still be sentries, no matter what much time
is bought, though. =/ Make sure to equip Bart with any of your nice tourney
winnings (Metal Vest?) to help his position even further.
So, what's the difference between the guard patrols during and after the
tournament, you may wonder? Well, if you sneak in while Fei's giving the
crowd a show, some (defeated) guards don't respawn. Even when the tournament
has concluded, some patrols simply aren't around. Alternately, if you don't
get into the castle before the tournament ends (newcomers may feel this), the
castle is packed with many patrols and they respawn upon entering/exiting any
room. It really, really pays to be quick-
to get through those aqueducts!
The place marked "E" is the entrance to the floodgate area, and where our
prince starts upon surfacing. [NOTE: The guard patrolling these lowgrounds
will respawn, so use-
not have it!]
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|_|¯¯|_ _|¯¯|_|
| | | |
| |¯¯¯¯¯¯¯| |
| |_______| |
| _______ |
| |CAMERA | | ___|¯¯¯¯¯¯|
| | ROOM | | | _|MARGIE|
| |__ __| | |B| |______|
Throne Room | ___|¯|_____|_____|O|
\ | | _|_____ S|
|¯¯¯¯¯| '-
|_ _| .-
|¯| | |_________| | EXIT
|¯¯¯ ¯¯¯| | | [LEGEND]
_||_| |_||_ '-
.-
| | |_| | | | | 1 -
| | '-
| | | | | | 3 -
| | __|__|¯|__|__ | | 4 -
| | | | | | | | 5 -
| '-
| _| |¯| |¯| | | 7 -
| .-
| | | | 9 -
'-
______ | \ / / | ______
| ____|-
__ | | __ | _ | | _ | __ | | __
| |_| | | |_| || ¯¯ ¯¯ || |_|23| | |_| |
|9 _| | | _| || COURTYARD || |_ 45| | |_ 10|
| | | | | | | || |¯ ¯| || | | | | | | |
| |_| | | |_| || | E | || |_|¯¯| | |_| |
| _| | | _| || |___| || |_ | | |_ |
| | | | |__| | || || | | | | | |__|
|¯¯|_| | |67|_| ||____ ____|| |_|¯¯| | |_| |
| _| | |8 _| |_____| |_____| |_ 1 | | |_ |
|__| | | |__| |________ ________| |__| | | |__|
| | ###|_| | |
| |____________#____________________| |
|_________________ _________________| N
# | | |
___________#__|¯|_____________ |
| _________________ | W -
_|_|¯| | # | |¯¯|_|_ |
| | | | # | | | | |
|___| | | | | |___| S
| | | |
| CASTLE FOYER | |
|__________ ________|
|_|
'-
As you start, raid the eastern side first. The NE room has four pieces of
full armor, err, [IRON MAIL] you have to take off the stands. The SEmost of
the lower rooms has a [COBRA CRACKA] whip for Bart, which inflicts poison on
enemies. This will be a very nice tool coming up, so don't leave without it!
On the west side is the dining area. If you enter the kitchen, you'll find a
few pieces of meat hanging from a hook. Jump up and claim them to get a pair
of [HOB-
through the southern part of the courtyard to continue!
The castle foyer has nothing of interest and minimal guards to boot. Take the
upper door to the balcony. There is an [ROSESOL S] and an [AQUASOL S] in the
big rooms on the west and east sides, respectively. If the tournament's not
over, though, you'll find a mass of guards in the eastern big room (hah!).
Any path you take north will curve to a second interior room, so go on in, yo!
Now, there are two stairs up and two stairs down -
time, so move to higher elevation, d00d. On that third floor, look for a lone
door guarded by some...uh, Aveh Guards (dur?). Past there, follow the hall to
find Margie's door guarded by another Aveh Guard. Inside, collect the kiddo &
try to leave -
handy later on... Oh, and save if you want -
any more leveling done on Bart before the next boss, which is right out in
the hallway. [This also marks Chapter 12's beginning.]
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Ramsus | HP: 400 | DROPS: -
/ \ BOSS: Miang | HP: -
/ /\ \______________|_________|________________________________________|
/ / \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
\/ • [Miang ] -
• [Ramsus] -
• [Miang ] -
• [Margie] -
• [Ramsus] -
• [Ramsus] -
Miang and Margie are 'in battle' only in that they'll act as support
for their ally -
Miang will restore HP and remove status, but prioritizes status 1st,
so it helps to have that Cobra Cracka to make her waste time. Margie
on the other hand randomly heals HP in increments of 20-
Build up AP for a combo and unleash it anytime that Ramsus is not in
his Mirror Stance. He has a vicious counterattack when waiting for
a strike, and we don't wanna taste any of that. Either way, when he
is in that stance, Miang and Margie will heal both characters to a
small margin, so bide your time! Sometimes Ramsus' woman won't even
lift a finger, which only makes Bart's job simpler. Don't waste time
with Wild Smile since Miang removes it almost immediately. Oh well...
[0 EXP, 0G]
Fei will show up for round two in just a sec, complete with whatever equips
you gave him after the Wiseman fight. Hopefully you gave him some Iron Mail
[etc.] to buff him out a bit.
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Ramsus | HP: 800 | DROPS: -
/ \ BOSS: Miang | HP: -
/ /\ \______________|_________|________________________________________|
/ / \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
\/ • [Margie] -
• [Miang ] -
• [Ramsus] -
• [Margie] -
• [Ramsus] -
• [Ramsus] -
Things are slightly different this time. Ramsus can't be afflicted
with Poison or Wild Smile's effects and Miang will heal 100 HP even.
So, Fei and Bart are gonna be a little more self-
Ramsus' attacks haven't improved, however, so the same strategy
applies. Build up both allies' AP until they can let loose a
destructive combination. It helps to go all the way for 28 AP if Bart
doesn't have his Twin Sonic Deathblow. Like in the previous fight,
sometimes Miang's AI doesn't heal Ramsus right away, but often will
if he's in Mirror Stance. It takes a little longer this time, but the
"build up a Combo and strike" strategy still stands. Crouch and strike
when ready, preferably after Mirror Stance ends and with Iron Valor in
effect. C'est facile, brotha! [0 EXP, 0G]
Afterwards, Margie aids in everyone's escape, and does another lady we've met
awhile back. It's back to the Yggdrasil for this intrusive crew!
____________________________
________________________________________________/ CHAPTER 15 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 18) SAND CRUISER YGGDRASIL [WK15] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • Ether Veiler |
|_____________________________________________________________________________|
Time to return Margie back to her home, the holy town of Nisan. It's on the
island northwest of the Aveh desert, if you don't remember. The Road to Nisan
is near a single tree in that area, and leads to a secret dock below the city
proper.
_____
BRIDGE/SAVE <-
| |
| S -
| |¯¯¯¯¯¯¯¯¯¯¯¯¯| |
| | "GUN ROOM" | E
| | _________ |
_____________ | | | _______| |
____________ |CREW QUARTERS| |¯| | | | X X -
| GEAR SHOP | |_ _____ _| | | | | |___ _| | ROOM
| GEARHANGAR |_ _|¯|_____|¯|___| |_ _| |_____| |_| |-
|______________|_ _____ _______|_______________| Accessory Shop
_|_|_ _|_|_
| | | |
MARGIE'S ROOM -
|_____| |_____|
Belowdecks, you'll find that a weird toy that Margie brought with is sitting
in front of the bridge door. For some reason, you can't enter...? Yeah, it's
kinda stupid. Enter Margie's room -
quarters -
'Chu-
and breathing! Tee-
spider at Lahan Mountain Path, you can give it to Chu-
[ETHERVEILER]. Presents are a waychu a woman's heart! ^__~
Talk to Sigurd twice to pilot Bledavik's ex-
Nisan. After some eavesdropping scenes (!) everyone disembarks and you can
walk right into town.
#############################################################################
NOTE: Once you start the next section a bit, you will be unable to traverse
the world map on your own for awhile as there's an operation to carry
out. It's important to upgrade Bart & Fei's gear parts and such before
you commit (Heimdal isn't important so don't bother).
#############################################################################
____________________________
________________________________________________/ CHAPTER 16 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 19) NISAN [WK16] |
|_____________________________________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
NOTE: The Ether Doubler sold here (38000g) is incredible if you can afford it
and can really bring the smackdown for ether-
will quit being sold later in the story, so if you can scrape up enough
$$, purchase one. You will _not_ regret it. [The guide will mention
the point of no return for buying these later on, too, so it doesn't
have to be done now.]
To Another 'big' town like Bledavik, except
Cathedral not as much. The '1' on the map denotes
| the shop which hasn't changed since the
|¯|¯|_ last time you could have arrived. There
______|¯ |_|
West-
Exit \ \__ /¯¯¯|-
|¯\ \_|//\¯¯ Exit Not surprisingly, it's what's on sale in
/¯ \ \//^ \ the ship... -
Town / _ /) |_
Hall | |1| | __| When you've had enough jibber-
|_ ¯ \| | to the northernmost part of town and see
_| |_ Margie and her ex-
|_| |_| to the church.
|_ _|
|_| So...get on with ye!
|
Enter Once the nuns have gone back to singing
their hymns, follow Margie up to the big
balcony and then the painting room. When done, return to town and seek out
the entrance. Maison will have rented a room for everyone! Talk to Sigurd in
the lodging to plan the next move for the crew. Bart will have some questions
regarding Solaris. After going through the 4 options, choose "I understand."
Back outside, after talking to Bart on the town bridge, head to the town hall
across from the shop. Scenes play out, yadda yadda yadda, and it's decided a
dual strike on Bledavik and Shakhan's sand 'navy' in concurrent fashion. This
means split forces...
Fei will attack the border guards while everyone else raids the capital. That
is the plan, but will it be carried out to perfection? Upgrade Bart & Fei's
gears a bit if you need to [via guy in shop] and talk to Bart in the rented
house when you're ready to kickstart the heart of this operation.
-
First part of the operation is up to Weltall and his operator... When the
control is given to Citan inside the Yggdrasil, you can visit the gear shop
and upgrade Weltall a bit [last chance!] -
junk, though. Save if you want and exit onto the cruiser's roof (via ladder
near bridge) for some moonlit dialogue.
And...then...WE CAN GET THIS STARTED! _____________________________
_______________________________________________/ CHAPTER 17 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 20) THE ROCKIES [KISLEV-
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|FOES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • Extra Ar+2 • MagneticCoat | • Nomad Fix Bot |
| • Rosesol S • Gold Nugget | • May Fly |
|___________________________________________| • Medusoid |
| • Edelweiss |
LOL @ crappy enemies here! |_________________________________|
Either way, Fei has been sent in with a small group of assistant gears that
act as support storywise but offer no support fire battle-
stretch is an uphill jump course. It involves mini-
running jump. The exit is in the north, but you have to go northeast until
you find a plateau of level height. It's rather easy, but in case you have a
bit of trouble, just follow your red-
two treasures around here, a [EXTRA AR+2] and [MAGNETICCOAT]. The former is
in the southern extremeties of the outdoors, on a plateau; the latter sits
on a ledge just south of the cave entrance. Equipping both is recommended.
Duck into that cave I mentioned to keep goin'.
PROTIP: Before you make running jumps, fight an enemy. Often times, battles
will interrupt your as you make your strides, and since you can't
jump while initiating, you'll fall off the cliffs and have to start
over a lot.
PROTIP: Remember to hold down the O-
fall short due to acceleration loss. [Thanks to Jennifer Russell for
this tip.]
The second part is similar and just has more running jumps at more difficult
angles. Like before, if you stumble in finding a route, follow your allies as
they hop around. After the first running jump, you'll come to the southeast
part of the cave. Twirl the camera 'round to find a [ROSESOL S] chest near
the rockwall. Past the second (and infinitely more annoying) running jump,
a [GOLD NUGGET] chest is right in the southwest, easy pickins-
the third and last running jump -
the way over, luckily -
par with the Yggdrasil & Nisan. Save, refill fuel, etc. -
what's beyond the door.
=============================================================================
Fidormula wanted me to mention that MagneticCoats can be bought here. These
eventually stop being sold (until resurfacing around Chapter 43) and heavily
increase (+25) a gear's RESP. This is the last place they can be purchased in
a large quantity for quite awhile!
=============================================================================
NOTE: If you have a Beam Coat, equip it.
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Wandknight [2] | HP: 620 | DROPS: Extra Ar+2 |
/ \______________________|_________|_________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical beam-
\/ • Power Beam/Beam attack [Beam-
Aw no, not these clowns again!? It's the exact same fight as that
which went down at Bart's Lair. As before, try to weaken them both
at once, because when one's defeated, the remaining mech uses its
Power Beam repeatedly, and this really sucks since we've got more
fights coming up. If you've upgraded the engine, it only takes one
fierce attack and a deathblow to defeat 'em. [3000 EXP, 400G]
The vendetta continues with...
\¯\ /¯\__________________ _________ ___________________________________
\ \/ / BOSS: Clawknight | HP: 600 | DROPS: -
\ / BOSS: Swordknight | HP: 700 | DROPS: Extra Ar+2 |
/ \ BOSS: Aegisknight | HP: 700 | DROPS: Extra Ar+2 |
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • [CK] -
\/ • [CK] -
• [AK] -
• [SK] -
• [SK] -
If you upgraded your gear armor to 'MS 9' this battle is completely
over before it starts -
much. Should you have found your pocketbook empty, though, there is
the need to prioritize a bit. Pile Driver gets annoying and forces
Weltall to repair itself (InnerHealing does the trick). Remember:
that 20% armor damage stacks each times its used! Swordknight and
Clawknight are one-
make sure the armor's not perforated to keep their attacks weaker.
Clawknight's probably the weakest, so take out Aegisknight first and
clear this battle. Choose whether to Booster depending on the damage
intake. [4500 EXP, 900G]
And the trifecta...
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Vierge | HP: 2400 | DROPS: -
/ \______________|__________|________________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical punch [~45dmg]
\/ • Physical kick! [~45dmg]
• Physical combo [~45dmg]
• Physical 2-
• Physical 3-
• Aerod/Eth Atk [~300 ether damage]
Vierge...isn't that great. Her defense isn't that great, either. But
the Aerods attack is pretty decent, which is why you should flip on
Booster (if you can spare the fuel) and use fierce attacks -
Deathblows. As a point of reference, Reppu is capable of doing 400+
damage with an upgraded engine. Her attacks get a little more intense
as the battle -
or no variance in her physical attacks, really. She does, however,
begin using Aerod more frequently in the latter stages, so if you've
had your HP whittled down by the previous mechs, you might want to
rethink your damage plan. [0 EXP, 0G]
Some scenes later, you'll be back by the repairbot. Repair HP/Fuel, save,
buy new parts, etc. -
the savepoint is a staircase of small ledges you can take up to the highest
exit. The fourth and last running jump (last time, I swear!) is found here en
route. When you get to the yellow beam of light, jump to get out. This starts
the second stretch of the mission!
-
Bart's team begins in the Fatima Castle sluice area. When the briefing's been
done, take the ladder up into the bailey/courtyard for some scenes. Once back
at the Yggdrasil, save if you want (you can't buy any regular/gear items) and
the POV is back to Maitreya and Fei's crew...
_____________________________
_______________________________________________/ CHAPTER 18 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 21) AVEH-
|_____________________________________________________________________________|
| FOES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • Sand Tripper • Gigafoot |
|_____________________________________________________________________________|
This part involves maneuvering to the flagship Kefeinzel. There aren't random
encounters, but if you maneuver Fei into one of the enemy vanguards, needless
random battles are fought, so avoid it if possible. Vanderkaum will begin his
incompetent firing strategy almost immediately...
-
First approach is easy. Everyone is heading west, and you have to dodge some
annoying enemy patrols. You lose -
if an aerial mine hits Fei. The latter should never happen, given how large
the things are. Fierce (x-
go, while two or more are needed to get rid of Gigafoots (assuming engines
have been upgraded!). Once Fei is farther west than the 'caboose' of the sand
cruisers, more scenes with Vanderkaum play.
Second approach is mostly the same, except somehow there's been a directional
shift and 'west' is now through a line of ships/obstacles running parallel to
the Kefeinzel. Break through the flagship's helpers and a boss battle starts
with just Fei.
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Main Gun | HP: 1800 | DROPS: Gold Nugget / Gold Bullion |
/ \________________|__________|______________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Clear the deck! [no effect]
\/ • 5 [preparation for Kefeinzel gun]
• 4 [preparation for Kefeinzel gun]
• 3 [preparation for Kefeinzel gun]
• 2 [preparation for Kefeinzel gun]
• 1 [preparation for Kefeinzel gun]
• Firing Kefeinzel Gun! [~400dmg to Fei]
• Readying Kefeinzel Gun! [allows gun to be fired next turn]
On the topdeck, the gun is accompanied by two 'Small Guns' which can
be (and should be) taken out in one fierce attack. They'll do 1 dmg,
though, so it's up to you if you wanna waste fuel on them. The gun
can take 500+ damage from Deathblows, which means it's not too far-
-
want to avoid that if possible since a harder boss is still inbound
after this. Obviously, Booster if you need to. When it's dead, laugh
at how Vanderkaum uses a gigantic but primative naval cannon as his
main weapon, now former. [7000 EXP, 0G]
The trump card soon comes out to play...
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Dora | HP: 3000 | DROPS: Extra Ar+3 |
/ \____________|__________|__________________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical cannonfire [~200dmg to all]
\/ • Picks up ally gear [allows for counterattack]
• Head cover broken, Def DOWN [allows Dora to be damaged]
• Sets ally gear down [0 damage; ally gear can fight again]
• Physical cannonfire [~400dmg, used when allies are picked up]
• "I will kill you!" [counterattack; ~150 damage to soldier/Weltall]
Dora is impervious to damage until attacked nine times, breaking its
cover. Attack with weak (Triangle) attacks on anyone, including the
escorts (who do no damage), until the notification is given. By then,
Fei should turn on Booster and unleash []-
still do 100+, and Deathblows when able. Take off Booster when Dora
picks up an ally gear, though -
Weltall and the ally for 150+ damage. Have Weltall's helpers bombard
with fierce attacks, since they're unable to use Booster. With some
careful planning, this battle ain't so hard. [10000 EXP, 2000G]
Following, the scenes change back to Bart's crew. He'll fight a boss himself.
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: ? | HP: ???? | DROPS: -
/ \_________|__________|_____________________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Kishin [19998 phys-
\/
Attack a few times and the 'Demon of Elru' will completely rip Bart
a new exhaust hole. [0 EXP, 0G]
What ensues is one of the coolest scenes in the game. Enjoy! Save data at the
prompt. O, the free world was so nice!
_____________________________
_______________________________________________/ CHAPTER 19 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 22) NORTUNE D-
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|FOES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • Dog Food • 5000G | There ain't any! |
|___________________________________________|_________________________________|
Eventually, Fei will regain consciousness in Nortune's detention facility -
the D-
is just a fancy way of trying to beat the crap out of him. How long Fei lasts
will give him a permanent 'rank' which changes some parts of the interaction
from now on, so aim to beat all four bosses. ^____^
Before fighting, equip Fei with his best items and save if you like.
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Leonardo | HP: 500 | DROPS: -
/ \________________|_________|_______________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical 3-
\/
Of the four bosses, Leonardo's the weakest. His physical attacks are
rather crappy and he's got no skills. Use Iron Valor plus your best
Deathblow and go to town. Try to end the battle in a healed state -
your HP values carry over without help in-
Second fight goes to...
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Heinrich | HP: 500 | DROPS: -
/ \________________|_________|_______________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical back-
\/
What do you know, this guy's a basic clone of Leonardo, except he's
got a new trick -
his InnerHealing ability can't fix; at worst, it's one attack, heal,
etcetera. Use Iron Valor like before for good effect. [300 EXP, 150G]
Third fight, if you get this far is with...
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Vargas | HP: 500 | DROPS: -
/ \______________|_________|_________________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical uppercut [~10]
\/ • Physical 3-
• Physical 2-
Vargas is kinda fast and utilizes the previous two bosses' techs, so
Iron Valor at once and try to beat him before his speed overwhelms a
injured Fei. Luckily, sometimes he just uses his weakling uppercut to
little avail. Dip into your inventory for some Aquasol S's if you're
backed into a corner and abuse InnerHealing. If you want to play it
safe, I'm pretty sure Vargas only uses his hardest-
you use Deathblows. Just do anything but that (besides Guided Shot
which is a waste of time) to avoid most damage. [300 EXP, 150G]
The last of the winnable fights is with...
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Suzarn | HP: 800 | DROPS: Metal Jacket |
/ \______________|_________|_________________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical 2-
\/ • Physical scythe downslice [0 damage; drains all EP]
• Physical sideswipe [Halves _current_ HP; rounded down]
Suzarn's wicked scythe is pretty indicative that she's no lame clone
of the other three Battlers. Use Iron Valor first thing because she
usually leads off by draining all of Fei's EP. Replenish his stock if
you get the time, because it may bait her into wasting her turn. She
is decently fast, but her 'regular' physical attacks always do 1 dmg
per hit. Don't let her high-
because they're based on Fei's current HP, i.e. he can't die from 'em
as long as he's got more than single digits. Basically, don't waste
any rare consumables on her, because her 'hard-
really just an illusion. Remember this!!! [500 EXP, 0G]
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Rico | HP: ???? | DROPS: -
/ \____________|__________|__________________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Steel Body [Inflict: DEF Up]
\/ • Steel Fist [Inflict: ATK Up]
• Physical 6-
To determine the D-
the ring with Fei. Too bad our Lahanite is completely outclassed...!
Just let Rico piledrive you back into the Stone Age, 'cause there is
no way to win -
.-
| Defeated Nobody | D | Your rank is a permanent associating with Fei, and
| Defeated Leonardo | C2 | changes some interaction/dialogue as well as which
| Defeated Heinrich | C1 | meals you can get at the mess hall. Later on, this
| Defeated Vargas | B | also decides which prices monster items're sold at,
| Defeated Suzarn | A | and which bed you sleep in. Not important, but it's
'-
When the baptism's over, Fei's back in the bunkhouse with the doctor. He'll
find he's wearing a 'special necklace' that explodes if he tries to escape,
so ta-
that Metal Jacket on Fei if you got it and walk upstairs to the mess hall.
___________________________
| For a city filled with criminals, it's quite a
[5] | dull place to be. There are no interesting
'-
_______ # .-
| _ _ |#___ __/¯/ |
|_| |2| _|1 | |_ _ | When you're ready to kickstart more storyline
¯| ## ¯¯ ¯| |6|_| | junk, head to the bar and a 'beastoid man' who
| | | |¯ N | -
| |______| | W+E | crossbreed between Splinter from TMNT and Joe
/\__________/\ S | Camel. Informally, you can call him Hammer! He
/3/ \4\ | is the mostly helpful, sometimes hyperactive guy
¯¯ ¯¯ | who sells items and, later, gear parts. [SH09]
| At this time, get a Metal Helmet and Metal Jacket
1 -
2 -
3 -
4 -
5 -
6 -
# -
___________________________| Once finished, return to the bar (both entrances
are now open) and see Hammer again! Downstairs,
you can meet the new doctor who's shown up...and it's Citan! When Doc offers
to remove the bomb, choose to continue. After a scene, Hammer may be able to
buy it for a sum of money, which is rank-
• Rank D: 1000 Gold / 1250 Gold.
• Rank C: 1500 Gold / 2000 Gold.
• Rank B: 2500 Gold / 3000 Gold.
• Rank A: 3500 Gold / 4000 Gold / 4500 Gold / 5000 Gold
Either way, Hammer will sign Fei up to be a Battler, which is where this next
part of our story comes in. You can now leave D-
arena on the world map.
Oh, and if you're wondering where to get that [DOG FOOD] comes from, if you
take the ladder by the mess hall's exterior, you can get up to a platform the
trains run by. A guard sells it to you [for 5G] if you want to shut up that
white yip-
_____________________________
_______________________________________________/ CHAPTER 20 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 23) NORTUNE C-
|_____________________________________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I love the smell of diesel fuel in the morning!
Gear battling is not like normal slow-
deal. After Rue permits a small recess until the fighting begins, talk to
the receptionists to get the controls (shown below) or how to battle.
__________ ________________________________________________________________
| CONTROLS | FUNCTION |
|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| D-
| X | ATTACK button in close-
| Square | ATTACK button in close-
| Triangle | JUMP button. Can use X/[]/R1 while airborne, also |
| O | DASH button. Gives fast acceleration around arena battlefield |
| L1 | GUARD button. Prevents some/most damage when applicable. |
| R1 | Shoots Ether Bullets at opponent |
| Start | Un/pause the battle / Can choose 'GIVE UP' to quit when paused |
|__________|________________________________________________________________|
• TIP: Don't overuse Ether Bullets/Dashing or HP decays very quickly.
Hammer is here and sells Gear parts, but not until you tell Rue it's alright
to start the first round. After that, you can upgrade your gear -
as luck would have it -
and rush to the paddock! You can choose to enter 'Tutorial Mode' if you're a
first-
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Ganador | WIN: -
/ \_______________|__________________________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/
\/ This sword-
keep your distance and fling Ether Bullets when possible (don't rely
on them, though!) you can get its HP below half. When this occurs,
Weltall breaks down so the fight can't go on...which also happens if
Fei is getting his behind kicked around the arena.
Fei will end up back in the doctor's office after the incident. Watch a few
scenes regarding some tricksters in the sewers, which starts the next chapter
in our ongoing plight...
The Gear Shop in the B. Info center is now open as well, but has the same
junk as Hammer [SH09], so it's not too important to visit there without some
exchanges in mind.
___________________________
_________________________________________________/ CHAPTER 21 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 24) NORTUNE C-
|_____________________________________________________________________________|
|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| CONTROLS | FUNCTION |
|-
| D-
| X | ATTACK button in close-
| Square | ATTACK button in close-
| Triangle | JUMP button. Can use X/[]/R1 while airborne, also |
| O | DASH button. Gives fast acceleration around arena battlefield |
| L1 | GUARD button. Prevents some/most damage when applicable. |
| R1 | Shoots Ether Bullets at opponent |
| Start | Un/pause the battle / Can choose 'GIVE UP' to quit when paused |
'-
...and it's time to go right back where we were before! This time the visit
to the arena allows you to buy some of Hammer's gear parts [SH09]. It's not
too important to upgrade since you won't be doing any 'for real' battling
for a long while. Talk to the second receptionist to register for the next
battles and we can proceed on with the two daily matches...
This time around you'll get prizes and bonuses (both monetary) depending on
how well you do in battle. Basically, how fast you trounce the opponent and
how little damage you take (this counts for overheating damage done by Fei
as well).
REMEMBER: You get infinite retries on the matches, so don't give up!
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Tin Robo | WIN: 300G | BONUS: 100~200G |
/ \________________|___________|_____________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ No, this feller isn't overheating before the battle's begun; he
\/ just, apparently, runs on steam power. Of course Weltall will be
much more agile because of his superior make & model, thus turning
this into an easy romp. TR often lobs ether bullets at the start of
the battle, so if you can jump-
a sitting duck. And, really, he's a sitting duck for combos anyway.
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Titan | WIN: 500G | BONUS: 200~300G |
/ \_____________|___________|________________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ Titan's a large mech with a hammer, and although a little tougher
\/ than the first competitor, still kinda slow. He's REALLY vulnerable
when firing ether bullets, and he seems to sit there for a few secs
as if to wait for it to hit. Thus, it's usually a cinch to formulate
a boombastic combo to smite this dude with.
This concludes day two's matches. Return to the D-
the battling site to begin day three's events. Just talk with the registrar.
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: W Shaver | WIN: 750 | BONUS: 200~300G |
/ \_________________|__________|_____________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ This twin-
\/ attacks...which is good, because the projectiles don't have a homing
capacity and only pitiful pilots will get hit by them from afar (^^).
It's pretty easy to shoot an ether bullet, dash, lay a combo, and do
it again.
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Musha | WIN: 1000 | BONUS: 300~400G |
/ \_____________|___________|________________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ Musha is a sword-
\/ above all else. He'll still shoot his non-
an ether bullet every once in awhile, but isn't that much different
from W Shaver. You can get in a S,X,X attack pretty easily if you
leadoff with an ether bullet at mid-
noticed is that he never seems to jump very often, so if you can
get into close range, you can elevate Weltall and shoot ether bullets
downward and continue for an easy combo. Musha rarely gets knocked
over either, making combos able to continue longer potentially. It's
kinda fun with extended wailing...
With Fei qualified for the semi-
come down the next morning and want to investigate the murders occuring in
the sewers. Citan and Fei will join him, and that's where the next leg comes
in! Make sure to buy Metal Jackets/Helmets for both of the new characters
before you enter the sewers. It helps to have some SurvivalTents and Zetasols
as well, because the upcoming boss inflicts instant death on occasion.
You remember where they are, right? Take the red ladder on the west side of
the mess hall building and follow it north to the open grate.
_____________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 25) NORTUNE D-
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|FOES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • Physisol • Kislev Map | • Hobgob |
| • Aquasol S • Cool Shades | • Armor Wasp |
| • Poison Guard • Sewer Keys | • Acid Frog |
| • Gallant Belt • Gold Nugget | • Batrat |
| • Mentsol • Zetasol DX | • Rotten Sod |
| • Knight Helm • Bell Amulet | • Mullet |
| • Ether Veiler | • Lucre Bug / Nolucre Bug |
|___________________________________________|_________________________________|
This is a big and confusing place, so it's map time! The only 'traps' in this
area are running sewer drains (-
are easy to get past if your camera angles are optimum.
############################################################################
MAP: http://db.gamefaqs.com/console/psx/file/xenogears_nortune.png
: www.geocities.com/shotgunnova/Guide_Creation/NortuneDblocksewers.PNG
############################################################################
##########
1ST SCREEN
##########
(If you don't use the map, in-
the crappily-
In the first area, get your bearings and head northeast to the first murder
site (denoted with 'M' on map). After inspection, take the southern path to
a dead-
the west path; stick to the wall until it curves southeast to stumble upon a
[PHYSISOL]. You can now exit in the far west if you've seen the murder site.
Get the [KISLEV MAP] right near there which should be a great help -
and close it with the Select button. Down the ladder!
##########
2ND SCREEN
##########
Down in this new, larger area, turn straight south and follow to a chest with
[COOL SHADES] in it. You'll see a broken ladder near a sign by there, too -
leave it alone for now. Inspect the murder site on the southernmost rim of
the map and return to where you entered. This time, head northeast until you
get to some propeller traps. Take the bridge behind them and follow the north
rim (westernly direction) for a [POISON GUARD]. Backtrack to that bridge and
take the alternate path which goes southwest or thereabouts. Save if you want
and continue along until you find a weird 'machine' that Rico says is broken.
Search it after the dialogue to get the [SEWER KEYS]. This is a mandatory item
so you've no choice. =)
Return to the propeller traps and hug the northern rim while going in a east
direction. This enters the third screen.
##########
3RD SCREEN
##########
You'll see a murder site across from where you enter; to get to it, you'll
have to go through the middle section that has more of those sweeper robots.
If you ride on top of them, you avoid all enemies and traps, just so y'know!
Anyway, take the west rim to the site, and continue west -
to get the [KNIGHT HELM] in the 2nd screen if you opted not to get it (as
advised). Backtrack to the 3rd screen, save east past the broken ladder's
entrance if you choose, and take the arcing path that goes farthest north.
One of the dead-
-
items (Zetasol, Omegasol, SurvivalTents, etc.) you'll probably want to get
some. As I said, the boss has instant death attacks. ^__~
Once you've gotten that northern sluiceway explored, look at the map and take
the southern-
can offer some tips on getting rid of the enemy, including that the monster
does not return to the scene of the previous murders. If you haven't obtained
the sewer keys, he'll also give information on this. Go northeast from Gramps
to find the fourth & last murder site, next to a [GOLD NUGGET] container. Go
back to where our froggy freak is (as a point of reference).
Now.......... go south and west from where he is to get a [ZETASOL DX], which
is helpful for later on. Follow east to the next series of dead ends to get a
[MENTSOL]. On the path opposite where the Gold Nugget was, northeast of here,
you can enter the Sewer Treatment Plant -
from the second screen.
Enter inside and take the [BELL AMULET], another mandatory item. Also, at a
higher elevation amidst the pipes, is an [ETHER VEILER] you can get. This'll
require a bit of precise jumping and is often a source of frustrating, since
falling often requires you start over. The path is pretty obvious, though -
I'll tell what to do anyway...
.-
| -
| -
| -
| -
| -
| -
| -
'-
Exit the sewer treatment plant and Fei will get the bright idea to use the
bell near a slimy drain that has no murder spot near it. Now is a great time
to go and save it, even if it's a little out-
Veiler on Rico and Fei (if you've got two), and the Cool Shades on Citan as
he'll be the main healer here. The area where the boss hides in the pipe is
marked on the map, but if that's not accessible for some reason, simply find
Gramps and hug the wall east wall until you come to the pipe. I scream, you
scream, we all scream for...REDRUM?
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\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Redrum | HP: 4242 | DROPS: -
/ \______________|__________|________________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical attack [~90dmg]
\/ • Gel/confusion [0 dmg; inflict: Confusion, 2 RDMT]
• Poisonous gel attack [0 dmg/ inflict: Poison, 2 RDMT]
• Murder/Steal all HP [Drain ally of all max HP to cure self]
• Bloody Rain/Fire on All [fire-
It's important to keep Citan alive so he can use Renki to spread the
Sazanami healing ability around. Plus, he's fast and can get in some
extra damage when others may be impaired. Always have Renki used and
ready to go! Fei should Iron Valor and do his best deathblows, while
Rico -
his own attacks. He'll be able to do mucho damage when his turns are
up that way. Bloody Rain will suck damage-
small margin each time it's used. If Citan knows Suiseii he can make
fire damage even lower. Basically, 'Murder' is the most fearful atk,
which drains all one's (maximum) HP to heal the boss. Use a Zetasol
immediately after this happens to prevent you falling behind speed-
and turn-
turn, and Death Drive can do 200+ with Rico's ATK boost. It's mostly
an uphill battle, but if you packed enough items as suggested, this
won't be too excruciating. Just stick with T,T,X or S,X attacks and
spread Sazanami around when possible. You'll have to recast your buff
spells if they get KO'd, however! [52425 EXP, 500G]
And so ends the saga of the sewer murders. You'll be back in Nortune after a
few scenes -
now, so you can go in normally if you want. Talk with Rico at the mess hall
and sleep/save...there's another day of battling ahead!
_____________________________
_______________________________________________/ CHAPTER 22 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 26) NORTUNE C-
|_____________________________________________________________________________|
|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| CONTROLS | FUNCTION |
|-
| D-
| X | ATTACK button in close-
| Square | ATTACK button in close-
| Triangle | JUMP button. Can use X/[]/R1 while airborne, also |
| O | DASH button. Gives fast acceleration around arena battlefield |
| L1 | GUARD button. Prevents some/most damage when applicable. |
| R1 | Shoots Ether Bullets at opponent |
| Start | Un/pause the battle / Can choose 'GIVE UP' to quit when paused |
'-
Last stretch of battling you'll have to do for awhile. There are three
matches today, this time.
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\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Hamamoto | WIN: 1500 | BONUS: 400~500G |
/ \________________|___________|_____________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ This guy's about the same skill level as Musha, but carries a
\/ polearm -
all-
if you back-
attack combos. Luckily, when he dashes towards you, time a jump
before he gets near and drop an ether bullet to get him off-
-
Musha is that Hamamoto often idles while he waits for an ether
bullet to hit; if you run in an arc you can usually get right
by him and combo as the projectile dies away.
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\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Firewheel | WIN: 2000 | BONUS: 500~600G |
/ \_________________|___________|____________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ This weirdo has two large wheels attached to his gear and they may
\/ shield some of the attacks you throw at it. It's also quite agile,
and has a penchant for ether-
do to a satisfactory level, and is probably a step-
from Hamamoto. It might be a little more difficult to get the max
bonus if you can't keep up with its speed, though. Throw a bullet
of your own and strike it while it's regaining its bearings. Just
remember that it can throw its wheel a short distance so it's got
a decent reach!
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Silverstar | WIN: 2500 | BONUS: 800~900G |
/ \__________________|___________|___________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ This shiny morsel is rather big, and to accomodate such a size,
\/ it doesn't fall over much -
this oversized goober. Still, don't underestimate it -
find it's a speed demon and not to shabby at close-
attacks. It may have been just my 'afterimage' trail from Weltall,
but I think it can spin around and defend itself while simultaneously
attacking Weltall. That's what it looked like anyway. Shouldn't be a
pain if you trounced Firewheel.
After defeating the shiny metal wonder, scenes with Hammer play out, and he
will remind you to save the game (!?). Do so, of course. Exit the arena and
you'll automatically arrive at the servicing paddock.
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\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Wiseman | HP: 888 | DROPS: -
/ \_______________|_________|________________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Ether? projectile attack [~65]
\/ • "What a wimp!" [missed atk counter; ~85 physical damage]
It really doesn't matter if you win or lose, because Wiseman is broke
as far as EXP handouts are concerned. His "What a wimp!" attack's now
become a counterattack for when Fei misses during a deathblow combo,
so watch out if you're aiming to defeat him. Deathblows are basically
the only way to inflict any worthwhile damage, anyway. [1 EXP, 0G]
After some more scenes, return to the arena, save, and start the 9th and last
round of this tournament... This one has five rounds (must win 3) and even if
you lose somehow, you get to do it over. Schwing!
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\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Stier | WIN: -
/ \_____________|___________|________________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ Stier is the toughest opponent you've faced, but if you've gotten
\/ the hang of battling by now (and you should have), it ain't a large
struggle to win. Even though Rico's gear is quite a fighter, the
best way I've found to win is just to guard immediately when the
fight stars (or use an ether bullet), let him do his three-
combo, and then just lay into him a bit. Run around, and do the
same thing. The reason I like staying put is because if you keep
fleeing and waiting for a right time, you may incur needless over-
-
cool down faster than normal!
Finally, Fei is the battling champ!
_____________________________
_______________________________________________/ CHAPTER 23 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 27) NORTUNE CENTRAL DISTRICT [KISLEV] [WK23] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • Insulated Ar • Power Magic • MomentoChain • Knight Mail |
|_____________________________________________________________________________|
Although it's little consolation, you can now rest in the D-
save there as well. This is the Champ's room, but it's pretty weak for a nice
win bonus. You can also eat anything off the mess hall menu...YAWN! Either
way, the collar has been taken off and Fei can explore any part of Kislev or
leave to the world map. Either way, Kaiser Sigmund wants to see Fei and he's
located at the Central District (red building) on the Nortune map. Hammer'll
want to meet you at the A-
about it yet.
If you still like sewer-
more things to exchange: Hob-
Ivory [2000G]!
-
At the central government building, the two gate guards will allow Fei into
passage. Take the easternmost door, down a stairwell, into a chicken-
corridor, and finally through a large western door. You'll be in a warehouse
area with a crane. There's a [INSULATED AR] chest by the operator, and you
can do a running jump to it from a pile of crates of level heighth nearby.
If you can't get it, just stand on the operator's head and jump to it. ^____^
To get the [POWER MAGIC] chest in the SW corner, you'll have to operate the
crane. Unfortunately, it malfunctions and doesn't stop until it encounters an
obstacle. Fei will have to make the crane zig-
heads south, before running it into the 'fortress' of green-
the corner. If you do it correctly, you can jump on the crane's hook and get
to the Power Magic chest! I make it seem easy, but it's really quite vexing;
you'll have to re-
building's 2nd area when ready and take the elevator.
Take the west mini-
and can control Rico for but a moment. Steal the [MOMENTOCHAIN] off of the
mirror dresser (only Rico can equip) and tinker with Stier if you want to;
it's the only chance you'll have until the next boss fights. Before you leave
the central district, take the [KNIGHT MAIL] in the Kaiser's room. Inspect
Sigmund's metronome if you want a tedious, time-
Try and exit the building to be reminded that Hammer's waiting at the Wildcat
bar in the civilian district. Go there!
_____________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 28) NORTUNE CIVILIAN DISTRICT [KISLEV] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • 2000G |
|_____________________________________________________________________________|
Hammer meets up with the party at the entrance (<facepalm>) and says Weltall
is stored in a subterranean dock in D-
the battling arena grounds, or through the train tunnel in the penitentiary.
When our camel-
it leads to the previous D-
bit o' dialogue, the house is open from this time on (it would normally be
locked). Save point's here, too. [NOTE: You can find a stairway outside of
the house that gives you a vantage point to jump to the chimney, if you did
not do it the first time.]
So, what else is there to do here? Not much. In the east side of town, Big
Joe will want 5000G to reveal his 'secret.' He'll just steal the cash from
you, but later on, you can get an M Disk that fixes the Wildcat's brokedown
jukebox. Decide if it's worth it, yourself.
The two shops around here [SH10] are on par with Hammer's stuff, so it's not
too important. Return to D-
-
When Fei enters town, ann amazonness trio will notify Fei that Rico's sitting
in hot water. They give him [2000G] and the plan is hatched to simultaneously
save Rico and get Weltall back. Save and rest in the Champ's room; when Fei
awakens, it's nighttime...which is the right time for jumping onto trains! If
you're familiar with the territory, you'll know there is a large platform on
top of the mess hall where an old man would prevent people from jumping onto
trains. He's gone now, so climb up there and talk with the amazoness. Soon, a
whistle heralds the supply train's arrival; jump off the platform onto any
part of it to succeed. [If you fail, you can do it over.]
Anyway, somehow parts of the freigh uncouple themselves and you'll have to
do a mad dash up the train a ways. Both Lahanites will escape the rickety
rails and enter a ventilation shaft!
_____________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 29) BATTLE ARENA VENTILATION SHAFT |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|FOES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • Master Key • Frame HP30 | • Batrat |
| • 100G • Beam Coat | • Hobgob |
| • Minigear • SurvivalTent | • Mechanic |
|___________________________________________| • Swordsman |
|_________________________________|
N
| ______________ ____
| | |__6 |
W-
| | SAVE | | |
| |______________| | |
S ____ _______ | |
| __|_ START|_ ___| | [LEGEND]
____| | |SAVE L|_____|
|V___ | ¯|L|¯¯¯ 1 -
___| |___ _|¯|__ 2 -
| >| | V ||5 _| | 3 -
| |¯| |¯¯¯ |__| | | 4 -
| |_|__¯¯¯¯¯¯|_ | |________ 5 -
| > | |¯¯¯ V||_ ____ | 6 -
________| |¯¯¯¯| |¯¯¯¯¯ __|_|_ |¯| L -
|V ¯¯¯¯| |¯<¯¯¯| L ||¯ | V -
¯¯¯¯| |¯¯¯¯¯¯¯¯| |¯¯¯¯¯|__ 4 _|| | > -
| | | |________|_| |3 | under one above
| | ____ |____________| ¯| |
| | |_12_|___________________|¯|
| ¯|____|_____________________|
¯¯¯
When you enter, try the southern door to see a scene regarding Rico's foe for
his 'execution.' Only the western exit through the overhanging vents is open,
however, so use the crates to get into 'em. Enemies start appearing from now
on, including the annoying confusion-
off the main path, you can see Weltall on the paddock; you'll have to get it
back from here later on, in this exact same spot. Oh well -
until the path curves east and into a warehouse.
Push the lone crate on the floor west to the next set of boxes, before going
into the tunnel. There are three vents here that you can look into if you
like, but they're just for information purposes -
take the first south path. Some guards will put a [MASTER KEY] away on a
cupboard shelf; when they leave, steal it. Citan also pockets a [FRAME HP30]
for Weltall, which allows it to heal itself in battle! Any locked doors are
now able to be opened with that key, but you don't need to backtrack any...
Past the next corridor, you'll find the locker room you saw via the vent. A
soldier was looking for something here, and if you search the bench near the
north machine, you can get [100G]! Follow the next passage west and enter the
south door. This is the pushable box room from before. Use the Master Key on
the off-
the northern trek.
This room is where the guard was "playing with something." Get yer mind outta
the gutter! If you search the tiny book-
his [MINIGEAR], which was available during the Bledavik festival. If you take
it, though, you have a forced battle with four Swordsmen. One drops an Evasion
Ring, which is a good accessory (to sell, maybe. Har har!). Next door is the
very first room you started in, so save and use the Master Key on the eastern
door.
This path is pretty straightforward from here on out. Just make sure to get
the chest at the bottom of the stairs [turn camera]. Fight 3 Swordsmen for a
[SURVIVALTENT] and continue west into the gear hangar. The olive-
moving around is an automated shop [SH11]. Upgrade the engine if you haven't
already; but, besides that, it's mostly upgraded frames. You'll even see a
few weird unbuyables...hmm, foreshadowing, much? ;) If you can't afford it
all, fight stuff 'til you can. Oh, and don't buy the Frame HP10; you've got a
Frame HP30 for free and that's all that's necessary, usually. Suggested setup
for Weltall: Insulated Ar, Beam Coat, Frame HP30.
Save here, too. On the north side of the middle structure are some gears on
display. Hit the blinking switch by the eastmost thrice to make Weltall come
down; Fei can enter it now. Simply take the gear to the other side of the
structure and get on one of the elevators. After some scenes, we have a boss
battle!
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\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Rankar R | HP: 800 | DROPS: Scales |
/ \________________|_________|_______________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical tail-
\/ • Physical tail-
• Nontype breath attack (inflict: Camera Damaged)
Yeah, this wasn't even that tough 25 levels ago. You can pretty much
pick any option and not lose. Whee! [946 EXP, 0G]
Some events in Kislev airspace occur, and it's from 'flee' to 'killing spree'
just like that!
__________________________
__________________________________________________/ CHAPTER 24 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 30) NORTUNE AIRSPACE [KISLEV] [WK24] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • M Disk |
|_____________________________________________________________________________|
Gebler geeks again? Oh well, time to stop Kislev from being turned into a big
nuclear garbage dump!
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\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Aegisknight R | HP: 1600 | DROPS: -
/ \_____________________|__________|_________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical twin punch [~65]
\/ • Physical shield bash [~45]
• Physical 2-
• Pile Driver/Weaken Ar [inflict: Armor Damage]
If you upgraded Fei's engine, he should be able to do 300+ with just
a fierce attack; twice as much or more with a Deathblow. It's quite a
cinch, and since Armor Damage status does not carry over to the next
set of battles, feel free to just do headstrong attacks instead of
repairing your armor status. You probably won't need to use Booster,
either. [5570 EXP, 1000G]
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Swordknight R | HP: 1800 | DROPS: -
/ \_____________________|__________|_________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical 3-
\/ • Physical propeller spin [~300]
• Physical 4-
This dude is made of grit and nails, and can inflict more damage than
his allies (although you would know this pattern by way of previous
encounters). Turn on Booster for this guy and attack with fierce (X)
attacks, before going for T,S Deathblows. His defense is pretty bad
to offset his firepower, so make sure to heal if you absolutely need
to. If you can come out of this battle with around 3000 HP, that's a
victory. [5570 EXP, 1000G]
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Clawknight R | HP: 1500 | DROPS: Beam Coat |
/ \____________________|__________|__________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical claw windmill [~200]
\/ • Physical chakram throw [~250]
'R' must stand for 'Ridiculous' because this guy is pretty lame as a
follow up to Swordknight. His defense isn't as great, but he seems to
have better Response and Speed, so you might want to turn on Booster
if you can spare the fuel. [5570 EXP, 1000G]
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Wandknight R [2] | HP: 1800 | DROPS: -
/ \________________________|__________|______________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Beam Gun/Beam Atk [~100]
\/ • Power Beam/Beam Atk [~310 with Beam Coat on]
This battle should be much easier if you equipped a Beam Coat on Fei
way back when, because these guys have evasion and speed that can be
of annoyance. Luckily, Rico will arrive in Stier which is a fortress
as far as defensive capabilities go; you'll want to turn Booster on
for him, definitely, and let him do some of the work if Weltall is
hurting for Fuel/HP. AS BEFORE -
of strategy -
So, weaken them both to suffer less total damage. [11140 EXP, 1000G]
You'll get a scene with Vierge at this point and can choose to save if you
like. It's recommended you only save if you're in good shape Fuel/HP-
if there's another free slot on your card to use instead of your main. Don't
be foolish and trap yerself in a corner, here! Either way, when prompted, put
Beam Coats on both Stier and Weltall for the upcoming battle (you'll be fully
healed).
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Hecht | HP: 7500 | DROPS: HP Drive |
/ \ BOSS: Super Aerod | HP: 2100 | DROPS: -
/ /\ \___________________|__________|__________________________________|
/ / \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
\/ • Aerod/Beam Atk [~170 beam dmg; phys counter]
• Super Aerod/Beam Atk [~1000+ beam dmg to both w/ Beam Coats]
Simply put, Beam Coats make this battle incredibly simple. Stick two
on an ally and they're immune to EVERY attack in this battle, which
is good because he can then attack Hecht repeatedly without suffering
backlash from the counterattacks. When Dominia creates a Super Aerod,
you can choose to destroy it (more will be made later) or target her
still. The latter is actually a good idea if both people have a Beam
Coat; the former is the safer avenue. Either way, Hecht will not do
anything while a Super Aerod is on the field, so if you can persevere
its self-
both allies and let Rico's Bomber Head Deathblow do 800+ each time it
smacks Dominia 'round. Laff! [NOTE: Super Aerod is still powerful w/o
Beam Coats on, so destroy it if you're in that position! -
20000G awarded]
-
Elly will now be in the party after some scenes, in the doctor's house inside
A-
Nortune in a secret facility, and that's their ticket outta this country. To
boot, Hammer has no items to sell, so you'll have to go into the normal shops
and upgrade.
If you talked to Big Joe before and gave him 5000G, search the alleyway and
find the [M DISK] you heard about. This lets you hear tunes in the Wildcat's
jukebox. The shops carry some new equips [SH10] and Aquasol S curatives are
now available, too. I bought 99 Omegasols for good measure, but that's just
me. ^____^
Try to exit in the south and some funny, albeit cowardly scenes with the town
guard occur ("Are you stupid!?" -
is the first time you'll have more than three allies; if you want to switch
someone out, talk to the Wildcat's waitress. On the city map, you can talk w/
Big Joe who directs you back to that alley where the M Disk is; oh well! And
although you can go around the city, everything is under martial law -
isn't anything to do!
Exit town in the south. We're headed
for the Goliath Factory in the north
section of this tiny country... _/¯¯\<-
| ¯\
| \ ENEMY ENCOUNTERS
| |
______ | |____ -
| \ _______ N |___________ | -
|___ \__/ \ | /¯¯¯¯¯¯\_____|| -
\ NISAN / W-
/¯¯¯¯ __ ___/ | | | -
\_______/ | | S \_ _/ KISLEV -
¯¯ |==| <-
|¯¯\ /¯ ¯\
/| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯|
/ | | /¯¯¯¯¯¯¯¯|
Road to Nisan | |_ _|¯¯¯¯¯¯¯|_ _/ LAHAN |
| |\ DAZIL _|BLACKMOON |_ |
|_| \ _____| ¯| FOREST|¯ |_________|
\ BLEDAVIK _/ ¯¯¯¯¯¯¯
\ /
\ /
\_________________/
Also, now is a good time to learn some deathblows with Rico and Elly, since
they're likely to be the least developed. The Rhino enemy is a good target,
as it takes little damage from regular attacks and improves its DEF often...
____________________________
________________________________________________/ CHAPTER 25 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 31) GOLIATH FACTORY [WK25] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|FOES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • 02 Cylinder • Extra Ar+3 | • HarquebusMk10 |
| • Gold Nugget • Gold Nugget | • NeoMushaMk100 |
| • Mica | • Hatamoto Mk3 |
|___________________________________________| • Mechanic |
| • Shinobi Mk0 |
______ _____ __|¯|_ |_________________________________|
| 3 _|__ _|__ |
|____| | | |_|¯ 1 -
|^|¯¯¯|-
|_| |¯| 3 -
.-
| |_ _| / | 5 -
| | | / /¯¯¯¯| |¯¯| |
| |¯| | | |S| | |
N | | |__| |__ ¯ | |
/|\ | | 2|______/ /
| | ¯¯¯¯¯¯¯¯¯| _____/
| '-
| \_ _|¯|_
| |S|__|_____|___________
|4 __|_____|___________|-
|5| |^^^^^| _|¯¯|_
¯ | 1| | BOSS |
|_ _| |__ _|
| | _____ |_|
|¯| | __ \ '-
| | | | \ \
| |_| | _| |_
|_____| |_____|-
Follow the mostly straightforward path to where Hammer's setup a fixbot gear.
He also sells items again [SH12] and can change the party. It's the same as
the shop in the C-
Rico joining the party then. Vierge has the best engine at the moment, and
Rico has one that accents power more than fuel (-
Vierge's rame, though -
-
Anyway, as soon as you enter the second screen, forced battles with some new
enemies appear. They're really just mindless attack-
I'll just list the fights in order:
_________________________________________
#1 -
#2 -
#3 -
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After the forced battles, look for a [GOLD NUGGET] on the eastern wall area.
Proceed north through the warehouse area and take the lower door. Take the
curvy path until a southern alley juts to a savepoint. Further on towards the
end of this room, an eastern offshoot leads to an [02 CYLINDER]. Keep going
to the 2nd warehouse, where you'll have staged fights with:
___________________________________________
#4 -
#5 -
-
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Take the elevator up to the conveyor belt, which sends everyone west. Jump
off the conveyor here and flip the switch on the east wall, which reverses
the flow of the 'belt. There's an [EXTRA AR+3] underneath the scaffolding
that holds the conveyor up, as well. Now that the belt flows east, take it
back to the previous room and into the one east of there.
To make the conveyor turn south, hit the blue-
bother with the others, as they'll only reverse the previous switch (north
wall) or summon Harquebus enemies (east wall). Follow the zig-
to another room with a few vents and a save point. A [GOLD NUGGET] / [MICA]
chest duo pops out when you hit the blue switch nearby. The southern-
switch makes reverses the east/west conveyor you need to ride.
It leads to the boss room!
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Fis-
/ \_____________|__________|_________________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical axe thrust [~500]
\/ • Physical bowl-
\/ • Shift Up [inflict: Atk Up, Def Up, Speed Up]
• Overheating [inflict: Atk Down, Def Down, Speed Down]
• Cooling down [allows Fis-
This goofy boss increases its power with 'Shift Up' to deal mucho
damage; after three uses, though, it starts "Overheating" and loses
all the momentum it gained. However, there are a bunch of annoying
Fis-
boss _AND WILL_ until it looks alive again. Since you know when it's
bound to break down, build up a nice attack level and kill the four
mechanics it creates. You'll want to Booster until after its second
'Shift Up,' so you can charge fuel easier. I usually beat this w/o
using Vierge, but if she's with, it's only that much easier. Give her
a Power Magic and use one of her Ethers to take out all mechanics at
once. You can't use deathblows on the Mechanics as they're mini-
and if you don't kill them at once, they heal as a counter, too. It's
an uphill battle mostly, but if you upgraded the engines, it's not as
difficult. Remember: after defeating mechanics, you'll have a high
attack level (probably) to wail on Fis-
in the process. =) [67284 EXP, 15000G]
After defeating the metalhead, you're inside the Goliath's cockpit. For once,
Hammer ain't trying to make a buck! Talk to everyone and Citan will want to
get airborne. He'll be flying, so the party is now Rico/Fei/Elly.
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Grahf | HP: 5000 | DROPS: -
/ \_____________|__________|_________________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical combo [~1300]
\/ • Super Guided Shot [halves gear's HP]
He's incredibly fast and will go about having gears' HP before taking
them down with a powerful combination. Elly will always get off scot-
-
I've seen SGS do over 6000 to Weltall, so maybe it does double HP dmg
at times, too?] It's possible to win the battle, but the outcome does
not change and there's no reason to exert yerself. [0 EXP, 0G]
Save afterwards, talk to Citan. The escape plan falls 'under'...
___________________________
/ CHAPTER 26 -
________________________________________________/ CHAPTER 27 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 32) AQUVY SEA, ADRIFT + YGGDRASIL II [WK26, WK27] |
|_____________________________________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Short chapter. When Elly regains consciousness on the floating platform, take
her to the red-
and the ex-
interior (same as Yggdrasil's) at leisure. Gear parts are for sale, but Old
Maison's lumbago prevents him from doing any selling it seems... [SH13]. And,
you can upgrade Weltall and Vierge even though they're not with (unnecessary
to be honest -
To round out this chapter, simply:
• Talk with Bart on the Yggdrasil II's bridge
• Watch some scenes regarding Fei and Elly
• Talk to Rico in the gear hangar, who's near Stier's mechanic
• Talk to Citan inside the gear hangar's shop
• Watch some more scenes regarding Fei and Elly
You still can't buy items for some reason... Bada-
Chapter 25 starts when Bart has to apologize to his friends, which makes this
section quite short indeed...] _____________________________
_______________________________________________/ CHAPTER 28 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 33) THAMES [WK28] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • SerpentGWhip • D Circuit • Lunar Rod • Mica |
| • Gold Nugget • Mentsol • Super Goggles • Premier Shoes |
| • Deathblower1 |
|_____________________________________________________________________________|
If you want to put it lightly, the Thames is a boat. On the other hand, it's
a salvage rig the size of a city, which means there's lots to explore! Once
Fei and Elly are rescued, you can explore the massive vessel.
If you head to the area marked 'Screw Elevator' you can get to all of the
ship's areas (except Armor Ground), which are situated at different levels.
4F -
3F -
2F -
1F -
B1 -
B2 -
The Bridge is where we'll have to go later, but for now, let's ravage this
place's item stock.
-
THAMES ARMOR GROUND
-
This is where Fei and Elly first start out. There's little to here at the
moment, but here is the only place to get items on the ship -
goggled guys standing in the shade. [SH14]. A DervishDress for Elly and a
Penguin Coat for Fei is a good idea (it makes him look like Franz.....NOT!).
Later on -
Queenie who's standing with some bumtastic pirates. Defeat her and score a
sweet gear accessory: the [DEATHBLOWER1]! Other than that, take a look at
the hunkajunk refrigerator behind the armor seller to get a [GOLD NUGGET].
It's in the large compartment, not the smaller. You can inspect other things
and try to get items, but the item-
he's a GOOMBA! Haha, next area please...
-
THAMES SUPPLY ENTRANCE
=-
If you take the Screw Elevator to get here, you'll come out by a shopkeeper
an inventory on par with the Yggdrasil II's stuff...all of it. [SH14]. Take a
tour 'round here to find that there are four treasure chests sitting in some
netting, in cages, etc. A little kid even challenges you to get them all, so
here's how to do it.
• The nearest one is in the cage west of the shopkeeper. Head to the western
edge where a lone kid is, and use the green crate to jump over the fence.
Claim the [SERPENTGWHIP] as your prize.
• The easiest is in the very south, on some crates in a lower portion. Since
you can't jump up to 'em, you'll have to leap /down/ to them. Above is a
small area (with crappy camera angles) that has some computer equipment in
it. Jump the nonexistant railing onto the boxes, then drop down to reap the
[D CIRCUIT].
• #3 takes the most effort to get. Take the southern stairs up to the deck-
-
lying incumbent. On top of some green crates, drop down and walk along the
NE board and the Gear knife. Do a running jump onto the suspended barrel,
and -
barrel. If you try another running jump, you'll hit the upper frame and
probably fall off (use the camera to find the very edge of Barrel #1). The
chest is a [LUNAR ROD] which can inflict Sleep on targets. ^__^
• Possibly the dumbest and most obscure chest to get is saved for last (also
because it has the worst prize). There is a suspended barrel floating near
the western edge of the salvage yard. Step on an NPC's head for a vantage
point, and when the barrel comes near, jump under it to displace it. Some
might say to use the drunken guy, but I found it easier to use the red-
-
moves around a lot). The reward is some [MICA]...whee.
Also, if you talk to the kid in the NW corner of the place, you can learn to
play 'Speed'. If you beat his mate, you'll win a pair of [SUPER GOGGLES]. See
more the minigame section or more details.
=-
THAMES BEER HALL
=-
What good is a ship without some a beer fountain? Actually, this is ___THE___
beer fountain and it's all free. You can access this place via the elevator,
the Bridge, and the Sick Bay. Climb the ladder here, walk the rusty pipe, and
talk with the kid on the fountain to receive a [MENTSOL]. The yellow-
looking out the window will "teach you" about the card minigame Speed if you
didn't learn it from the kid in the Supply Entrance. Beat him and win some
spiffy [PREMIER SHOES]!
There's a savepoint here as well.
=-
THAMES SICK BAY / DOCK
=-
Nothing of worth here, although if you fake illness for the resident doctor,
you can sleep for free. And, he'll want you never to come back when you wake
up... =(
There's nothing at the Dock right now, but later on you will be able to get
onboard the Yggdrasil from here. At the moment, it's vacant, so don't bother
searching around. Go to the Bridge when ready.
=-
THAMES BRIDGE
=-
Talk with the Captain o' the Thames here -
walrus mutant -
dining occurs before a large disturbance at sea takes place. Return to the
bridge at this time to find that the Yggdrasil II's under attack! Everyone's
gears will be moved to the upper deck (of the 'map') so stop by the Supply
Entrance's gear shop if you haven't sampled it already. You'll want to give
both Fei/Elly a new engine, armor, and a Frame HP30 if they don't have one on
'em.
____________________________
________________________________________________/ CHAPTER 29 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 34) YGGDRASIL II [WK29] |
|_____________________________________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After launching off of the Thames' topdeck, the boss fight will begin. Party
will always consist of Fei, Elly, and Bart -
depth charges.
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Haishao | HP: 2800 | DROPS: -
/ \_______________|__________|_______________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Electric Arm/Elec Atk [~300-
\/ • Nereid Cyclone/Water Atk [~900-
Despite the high-
the new gear upgrades. Booster, use fierce attacks each turn, and do
deathblows when needed. Should you falter enough to be in critical HP
sling a Frame HP30 around. Weltall's X-
an engine upgrade, which is rather telling of Haishao's defensive
power. Bart's Wild Smile can make Electric Arm miss quite often, but
I should mention it can hit up to two targets as Haishao's health is
lowered (because its arms stay mobile instead of re-
boss). [19500 EXP, 10000G] The EXP/G for this battle is 'hidden' due
to the cutscene, but you still get it. =p
After the events, the party will be Fei/Bart/Citan, but you can ask Margie to
switch allies inside the Yggdrasil II. Once you exit the dock area, scenes'll
automatically take place. [I should mention also that you can buy items from
Maison's shop, since you couldn't last time the option was available -
Bart will also have 'Ygg D.Charge' under Brigandier's special options tab at
this point.
_______________________
_____________________________________________________/ CHAPTER 30 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 35) THAMES & YGGDRASIL II [WK30] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • LongDarkCoat |
|_____________________________________________________________________________|
Sigurd will want Fei to find Bart after awhile. You can upgrade everyone's
gears (yes, everyone's!) at the moment if you like, but eventually Fei will
have to wander to the Thames. At this point, you can talk to Big Joe on the
topdeck of the Yggdrasil and play 'Speed' with him. If you kick his behind,
he'll toss a [LONGDARKCOAT] at you and flee like a wuss (^_^). This can be
done later, but you'll probably want to do it when possible. Plus, Big Joe
completely sucks at playing so even a novice can bungle his/her way through
this'un.
Visit the Beer Hall to find Bart; Elly will have returned at this point. See
a little dialogue involving her and Bart joins up. Play some cards, buy some
items, whatever -
engine room, which is right here if you've forgotten this little-
_____
BRIDGE/SAVE <-
| |
| S -
| |¯¯¯¯¯¯¯¯¯¯¯¯¯| |
| | "GUN ROOM" | E
| | _________ |
_____________ | | | _______| |
____________ |CREW QUARTERS| |¯| | | | X X -
| GEAR SHOP | |_ _____ _| | | | | |___ _| | ROOM
| GEARHANGAR |_ _|¯|_____|¯|___| |_ _| |_____| |_| |-
|______________|_ _____ _______|_______________| Accessory Shop
_|_|_ _|_|_
| | | |
Margie -
|_____| |_____|
After the engine sabotage goes awry, talk with Citan twice.
_____________________________
_______________________________________________/ CHAPTER 31 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 36) YGGDRASIL II [WK31] |
|_____________________________________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you didn't take the chance earlier, outfit your gears with the newer stuff
because Heimdal/Brigandier are probably hurtin' real bad. If you won the
Deathblower1 from Queenie, stick that on someone. And last but not least,
make sure everyone has a Frame HP30, which is a perfect HP:fuel consumption
device -
always Vierge/Weltall/Brigandier, so those're your options.
Head to the Yggdrasil's nurse station to start the chain of events.
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Bladegash | HP: 3000 | DROPS: STR Drive |
/ \_________________|__________|_____________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical attack [~440-
\/ • Fire Sword [next attack is fire-
• Wind Sword [next attack is wind-
• Earth Sword [next attack is earth-
• Water Sword [next attack is water-
This one's fought on the Yggdrasil's hull so it's normal play for a
bit. Bladegash wastes most of her turns using elemental imbuing type
of attacks, which basically cuts her attack potential in half. Since
Dominia's got great evasion, Wild Smile her to make this romp a bit
easier than it already is (this may also save you some fuel). Don't
Booster unless you need to. [22428 EXP, 3000G]
The next battle's in the water.
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Haishao | HP: 5000 | DROPS: -
/ \_______________|__________|_______________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Electric Arm/Elec Atk [~700-
\/ • Nereid Cyclone/Water Atk [~900-
• Mirror Stance/Predict Atk [allows Nereid Cyclone counteratk]
Pretty much the same as before, except Ramsus is steering this piece
of junk, which means Miang has tagged along in her own gear. She'll
heal Ramsus 750 HP nowadays, and also his status. You may want to
keep Wild Smile-
makes Electric Arm miss more often (since it hits more often!). The
Mirror Stance is nothing new; however, Ramsus will be able to attack
and still maintain the stance now. You will know the stance has ended
when his arms come back to the main gear. Attacking him in this state
will cue a Nereid Cyclone; avoid this...! Dealing damage shouldn't be
too hard; Weltall is capable of doing 900+ per Reppu, with the others
not far behind, I warrant.
From this time on, Elly will be able to use the 'Aerods' special attack from
Vierge's special options tab. It deals ether damage to all enemies for only
400 fuel, and can be boosted to great heights with Power Magic/Ether Doubler
accessories.
_____________________________
_______________________________________________/ CHAPTER 32 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 37) THAMES [WK32] |
|_____________________________________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You'll start off in the Sick Bay area, and cannot use Fei for awhile. Visit
the Armor Ground to see if the Ethos members are there...they won't be, but
Margie is. Some scenes play, and Billy, one of the Etones from the Ethos,
will show up. He'll agree to introduce everyone at the Ethos Headquarters,
which makes up the next stop. Get some Penguin Coats and whatnot for Citan
and Bart if they're lackin', and leave via the Yggdrasil. You can also put
Rico in the party by talking to Margie.
-
To find the Ethos HQ, simply drive the Yggdrasil to the northernmost of the
three, pre-
you can visit also. [Bledavik still cannot be accessed, but you can get into
Nisan if you need EtherDoublers; Kislev has nothing going on.]
LAND ENEMIES : Mammoth, Planter, Etone, Wels, Shady, DeathScythe
WATER ENEMIES : Airwalk, Death Scythe, Rapid Fire, Breaker, Griffon
FOREST ENEMIES: Lil' Allemange, Slugger, Tusk-
Mammoths drop EtherStones, Planters drop Bizfruit, Death Scythes drop Fangs,
Rapid Fires drop Resp Circuits and Extra Ar+4s, Airwalks drop Lite Ar+1s,
Etones drop Ether Ars... Just a little information for ya.
NOTE: Now is a good time to fight stuff in your gears, because the Yggdrasil
II provides free HP/Fuel repairs when you visit the bridge! Also, Maison's
shop accessory/weapon shop has been upgraded [SH13] at the expense of the
four items he used to sell.
_____________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 38) ORPHANAGE [OPTIONAL] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • Book 1 • Book 2 • Book 3 |
|_____________________________________________________________________________|
Billy isn't here so you can't do some things, like get the Tag Badge (but it
is possible to corral all the chickens anyway). Inside the house, talk to the
kid hiding in the loft accessible via the ladder. Tell her you'll keep 'it' a
secret and you'll receive [BOOK 1]. In the kids' bedrooms, tell the jumping
kid you "wanna fluff" to take a nap. Adjacent to this area, a kid is using
the toilet. You can't enter, but if you keep persisting (talk, exit, re-
and try again, etc.) about three times, he'll leave and give you [BOOK 2].
Last but not least, the boy in the room next-
[BOOK 3] when you show him the Bell Amulet, but only if Rico's in the lineup.
We'll have to be back here later, anyway. Forward, to the Ethos HQ!
_____________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 39) THE 'ETHOS' H.Q. |
|_____________________________________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I won't include a map yet since you really can't walk around at leisure this
time. Meet Billy in the main hall, and just follow him to the downstairs
training-
to stray. See Fei there and Citan/Bart/Rico will be able to walk around.
Not sure what sets it off, but Elly will eventually fetch both men. I had to
visit every room in the building before it happened, and only then was on the
way back down from the ground-
bit different for everyone. Return to Fei's room and scenes occur onboard the
Yggdrasil.
To thank Billy, we must first visit him at the Orphanage! If you didn't go
there before, it's the southeasternmost of the Aquvy region's five dots (two
dots have been added from before -
____________________________
________________________________________________/ CHAPTER 33 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 40) ORPHANAGE [WK33] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • Book 1 • Book 2 • Book 3 • Tag Badge |
|_____________________________________________________________________________|
In case you didn't do some of this stuff before, I'll go over it again. Talk
with the eagleman in the chicken pen and agree to help him gather the chicken
trio running around. They're in plain sight around the house's exterior, so
it's pretty simple. Unfortunately, chickens have short attention spans, and
even when you talk to them & get them to follow, you'll have to repeat this
until they're all corralled. Complete this task and receive the final badge,
the [TAG BADGE]!
-
Within the house, talk to the kid in the first room's upper loft and agree to
keep 'it' a secret. You'll obtain the [BOOK 1]! In the adjacent bedroom, one
of the doors leads to a bathroom. Some kid will be in it; but, if you attempt
to get in there repeatedly (enter room, knock, exit, etc.) he will eventually
emerge and give you a grimy [BOOK 2]! Last but not least, the bedroom where
Primera is, show the little boy the Bell Amulet from the Nortune sewers and
he forks over [BOOK 3]. Note you can only do this if Rico's in the party...!
-
Talk with Billy for a moment before Sigurd interrupts and says there is a
ship nearby. When the dust settles, enter the room adjacent to the bedroom
and observe the bookcase for a scene. Bishop Stone, leader of the Ethos, will
come by and talk about some Etone duties. Billy accepts the Yggdrasil's help
in clearing some Wels, so return to the sub. You can find the old friends
drinking in the Gun Room (where Maison sells stuff). Talk to Sigurd to make
everyone...detained for a day. Laughably, of course.
############################################################################
NOTE: You won't get to continue with the game unless you see Billy emerge
from behind the bookcase in the Orphanage study!
############################################################################
Return to the Gun Room in the morning to find Billy, who'll join your party
at this time. You also get a tutorial on his guns, which require bullets to
use. This applies to gears as well, except strong (Square) button attacks're
'ether' type and take no ammunition. If you want to equip him with different
bullets, go to his equipment screen and press left to get the options. It's
really quite easy, but if you can't get it, Primera will now be in Margie's
room and carries a note that explains it all again. BULLETS ARE NEEDED TO USE
THE HANDGUN, mind you.
The Yggdrasil automatically arrives at the transport ship, and you cannot
leave until it's been taken care of. Billy has to be in the party, but the
other two people are up to you. If you use Elly, she'll be great up ahead,
since she's the only one with offensive ether attacks probably. Citan will
also be a good choice, but that's just me -
Exit via the ladder near the bridge to enter...
____________________________
________________________________________________/ CHAPTER 34 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 41) 'ETHOS' TRANSPORT SHIP [WK34] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|FOES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • Penguin Coat • B&JM10S Ammo | • Wels |
| • SurvivalTent • Cabin Key | • Abandon |
| • Silver Beret • ShotG60 Ammo | • Shellbelle |
|___________________________________________|_________________________________|
Save
\
|¯¯| |¯| N
| | | | /|\
| | | | |
| | | | |
| | _| |_ |
| |-
| | | |
| | |_|-
| |
| | _|¯|_
| |-
| | |_ _| [LEGEND]
| | |¯¯¯|_|¯|_|¯¯¯|
| | | 6 |_ _| | 1 -
| | |___|_| |_| | 2 -
| | | 5 |_ _|¯¯¯| 3 -
| | |___|_| |_|___| 4 -
| | | |_ _| 4 | 5 -
|__| |___| | | |___| 6 -
_|¯|_
|¯¯|-
| | | |-
| | |3 ___|
| | |=|___
| | |_SAVE|
| | _|¯|¯
| |-
| | | |
|__| |1 |-
|-
|_ _|
|_|
| |
|_|
|
To
Yggdrasil
The first area is dark as crap. Billy says there's a light switch nearby; it
is in the next room on the east wall (red-
some crate barricade and enter the north door, if you need a save point. The
door from there is blocked by a 'B Lock,' so you'll have to return to the
light-
top until you find a place to jump down.
In this freezing meat-
[SURVIVALTENT] chest is in the south, and the 'B' Unlocker is on the eastern
wall. Take the northernmost door in this chilly compartment to enter a long
corridor. The SWmost has a 'bloody shower' that a Yggdrasil pirate talked
about before, but nothing else comes of it. The [CABIN KEY] is in the room
directly across the hall. A [SILVER BERET] is in the middle room on the west
bunks, too. North of there one room is [SHOTG60 AMMO]! Now, unlock the door
at the hallway's end, only it won't open. You'll have to dash into it from
the other end of the hallway to blow it off its hinges. =p There's a ladder
in the small kitchenette beyond.
Run all the way north to a save point, equip Billy with the ammo he found a
while back. When ready, jump down the open chimney in the west to land near
a certain freak o' nature...
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Bloody | HP: 4242 | DROPS: -
/ \______________|__________|________________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical attack [~10-
\/ • Shimmers for a moment [does nothing]
• Murder/Steal all HP [Drain ally of all max HP to cure self]
• Bloody Rain/Fire on All [fire-
Bloody starts off the battle by using 'Murder' a few times, but he
doesn't seem to use it the rest of the battle (at least when I've
fought here). Use Zetasols immediately to prevent any unnecessary
restarts. Billy really shows his stuff here -
and give 'Speed UP' status which, for people like Citan, almost
doubles or triples the turns they can get. It's useful for him
especially, since Renki + Suiseii can help make Bloody Rain a piece
o' cake. Use HealingLight if you need to get in better shape, which
is just another thing that expedites the battle. [25701 EXP, 3000G]
Go back up and save if you like, before trying the southern door here...
After some scenes, we'll have a gear battle. Billy will also get his debut
in Renmazuo here!
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Giant Wels | HP: 7000 | DROPS: G-
/ \__________________|__________|____________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical attack [~500-
\/ • Physical attack [0 damage; drains 125 fuel]
• Physical attack [~1000 on all; needs to grow twice]
• Enlarges when hit by Ether [inflict: Atk UP, Def DOWN]
The only way to damage this puppy is by ether attacks, so there are
two options. The first requires Elly to use offensive ethers/Aerods
will lower its physical defense to a point where everyone can wail
on it. The second involves Billy's Ether Gun, which is used with the
Square button. This way is slower if you utilize pure Ether Gun atks,
but must safer than enlarging. After growing twice, the Giant Wels'll
be able to use an attack that hits all gears for 1000+ damage, which
isn't exactly something you want to give birth to unless you can get
it under control, eh? [NOTE: Billy's Ether-
Wels grow. -
Time to report back to the HQ about the successful mission. You can take this
time to replace some of Renmazuo's stuff, such as the dumb D Circuit and his
Frame.
____________________________
________________________________________________/ CHAPTER 35 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 42) ORPHANAGE [OPTIONAL] [WK35] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • B&J M686 Gun • B&JM686AAmmo |
|_____________________________________________________________________________|
Now that you're on good terms with Billy for helping him, return to his house
and enter the room with the bookcase. When you were last here, if you got the
Book 1, Book 2, and Book 3 from the kids, you can open the secret passage
behind it (push the bookshelf manually out of the way). Obtain the superb
[B&J M686 GUN] from the chest, which comes with [B&JM686AAMMO] as well.
Anyway, now to the HQ.
_____________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 43) THE 'ETHOS' H.Q. |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|FOES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • Gold Nugget • Seal Ar | • Assassin |
| • Aquasol DX | • Assasin [2nd Type] |
|___________________________________________|_________________________________|
Assassins come in two types: some that are hunchbacked Wolverine ripoffs, and
monk-
'Net' to inflict Stop, and Seal to inflict...well, Seal-
a list of mandatory fights, although take note that most of them occur where
there's nothing to see.
A -
B -
C -
X -
B -
|¯¯¯|
|_|_| |¯| |¯| |¯|
| |#_____________ |¯|_|¯|_|¯|
.-
| ___ | ¯¯#¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯|¯|
| | _|-
| | | |A| # ¯| | | |
| _|¯|_ _|¯|____|¯|__|¯|_____ _| |
| |_____|____ __ _ _ A _|_ | Exit
| |_|¯|_| |_| |_| |__ __| /
| |_| | |_| |_| | | |¯|
| | | | |¯|
.-
| _ | |___|_ | _| _|_ |
| |1|-
| |¯| | ___ ¯| | N ¯|_|¯ |_|¯ /
| |2| | |_ | | | W+E '-
| |3| | | | | | S _______ .-
| ¯ | ___ | | | | | _ _ _| |¯|
| '-
| | |___|¯|_|¯|____________| |_ ¯ ¯ | |
| |_ _________ C ______|¯¯¯¯¯ |
| |_| |_|¯¯¯|_| ¯¯¯¯¯¯¯
| | |¯¯¯| | |_|
| |___|¯ | \
'-
From the main entrance, take the long west hallway for some scenes and a
forced battle with two of each Assassin type. Any S,X combo should be able
to OHKO them, however. Anyway, the shortest route is to leave via the south
stairway in this hallway; and, once at the lower floor, take the first door
(north-
a [GOLD NUGGET] in a bag, and an [AQUASOL DX]/[SEAL AR] in an adjacent room.
If you didn't see the scenes with the Pontiff on the lower floor, you'll have
to -
Continue east and take the northern corridor to three side-
middle has a Shevat prisoner who should rescue, and Big Joe's one door over
for some reason... Return to the main walkway, go east, take the lift down to
a basement floor. The next passage will have only one doorway in it, leading
to a computer room. After some hacking scenes, exit into the hallway and do
battle with three Type 1 assassins. Enter the northern room thereafter; all
will automatically leave after a final scene.
__________________________
__________________________________________________/ CHAPTER 36 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 44) THAMES [WK36] |
|_____________________________________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Watch what occurs at the Thames and pick your attack party. Stick that Seal
Ar you found at Ethos HQ on someone, also. Outfit your gears in the B1-
hangar if needed. Talk to Sigurd when you're ready to disembark and make for
the salvaging city at leisure. [NOTE: If you're using Elly and don't have an
Ether Doubler, maybe get one in Nisan?] Remember to rest beforehand, as your
HP/EP isn't auto-
Anyway, talk to the Captain on the bridge to learn the enemy went to an old
excavation site nearby. It had previously disappeared off your map (at least
note-
anchored.
____________________________
________________________________________________/ CHAPTER 37 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 45) 'ETHOS' DIG SITE / ZEBOIM [WK37] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|FOES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • B&JM686AAmmo • Sleep Guard | • Gebler Guard |
| • Black Snake • Panalphasol | • Carrier |
|___________________________________________| • Shellbelle |
| • Hammerhead |
| • Phobia |
|_________________________________|
Gebler Guards will show up on the field down here, in addition to some of the
regular monster encounters. They're one-
them if they come into contact with your party leader. [x4 = 17598 EXP/800G]
Also, if you fight a 'Phobia,' the only way to kill it is by healing it. Use
a Aquasol for the easiest kill.
.-
Terminal |¯| |
.-
| |¯|_ ___ _ |1 G \ \3\ / GG |_ 4| |
| |G _|___|-
| |_| | | \ \ \ / Save |
| _______ |_| \/\ / / |¯|
_|___ |_____ | | ) \ | | | |
| |_ ______ _ _ _____| |__ | | | |¯| Terminal |_|
| _|______|_|. |S| G |-
|_____| / | |A|¯¯¯¯¯¯¯¯¯¯ /G/ | | |_| |
Boss: Id | |V| / / _|¯|____ ¯|_|
| |E| ___ ____/ / | | | |
| |_|-
'-
/ |_| |_| |_____|
Terminal '-
1 -
2 -
3 -
4 -
The path is a straightforward, one-
get to the second elevator past the savepoint. Open the [B&JM686AAMMO] right
near the entrance and fight the Gebler guard stationed nearby. Continue down
the hallways until you find a guard blocking a doorway. Defeat the four foes
to get entrance to a computer room. Pop the [SLEEP GUARD] chest, which will
be useful since Shellbelles inflict it on all allies, and examine the console
a bit. It's at Emergency Level 5...
Enter the previous hallway and take the south door, leading to a stairway.
Go forth until a passageway curves northeast; look for a door in that curve.
It leads to a 2nd terminal with a [BLACK SNAKE] in it. Further down the line,
enter the door blocked by two groups of guards to find a [PANALPHASOL] chest
in a fluorescent room. Might wanna use a SurvivalTent while you're at it...
Anyway, one area back, enter the north-
into the depths of Zeboim. Examine the door and choose to do 'manual scan'.
After it's over, you have to backtrack to the terminal where the Black Snake
was and 'confirm the scan' to open the door. Save before entering, and keep
truckin' south into a depressurization area. It glows red, so you can't miss
it.
In the two-
Elly is with, simply go south to see a scene involving her and the computer.
Either way, enter the southermost room that was opened, examine the 'thing' in
the pillar, and...voila! Boss fight after some dialogue.
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Tolone | HP: 2500 | DROPS: VIT Drive |
/ \ BOSS: Seraphita | HP: 2000 | DROPS: ETH Drive |
/ /\ \_________________|__________|____________________________________|
/ / \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
\/ • [T] Wind-
• [T] Divebomber physical attack [~150, single]
• [S] Fire-
• [S] Fire-
• [T] Positron Beam/Wind Eth [~70 wind-
• [S] EP-
• [T] "Leave it to me..." [~70 wind-
• [S] "I'll get you." [~200 fire-
Tolone is wind-
have an easier time by abusing their weaknesses (technically). Mostly
you can just bash the crap out of one, preferably Seraphita as her
ether & EP-
the two. Use Billy's HealingLight to keep everyone in good shape, and
spam Goddess Call to get in extra turns. When one of the girls gets a
defeat, the other will use a souped-
damage...if you defeat Tolone first, anyway. Neither has incredible
defense, so any S,T,X or T,S,X attacks can most likely do 400-
Not too hard really, especially with Renki + Suiseii to help reduce
any fire-
Fidormula also writes: "I have a recommendation for a strategy for
Tolone/Seraphita, involving Ether Veilers, of which you should have
two. You can buy Wind and Fire Rings at the Thames (they function in
the opposite way of the elemental guard spells). Equipping these
three items leaves your people vulnerable to Tolone's single physical
attack."
Chapter 35 begins at this point. Heal up and return to the first savepoint
area, where you should heal up. On the big spanning bridge that overlooks
Zeboim, another battle is fought...
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Id | HP: 3000 | DROPS: -
/ \__________|__________|____________________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Deathblow? combo [~70-
\/ • Deathblow? 2-
• Darkness ether attack? [~60-
If Billy's with, he's in charge of healing and using Goddess Call to
squeeze the timebar for every turn it's worth. Id's no slouch, though
so don't expect an easy fight if you've been neglecting to learn new
Deathblows. Lucky for the player, Id mostly uses his turn for a single
attack, even if he can do two attacks in a row sometimes. Keep your HP
in the 200s and hope he doesn't target the same person twice. Should
you have enjoyed power-
may be a cakewalk. [90534 EXP, 5G]
Leave the dig site when you're done.
_____________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 46) YGGDRASIL II |
|_____________________________________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Back on the surface, enter the craft and save. Talk with Fei in the hangar by
where Weltall is -
and Billy has to be included. If you have a Power Magic/EtherDoubler, equip'm
on Elly and put her in the lineup. Third slot's up to you, although any power
hitters are helpful for bashing this decepticon wannabe... Oh, and make sure
everyone has Frame HP30s equipped, of course.
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Alkanshel | HP: 13000 | DROPS: E Circuit |
/ \_________________|___________|____________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical attack [inflict: Slow]
\/ • Physical attack [inflict: Atk DOWN]
• Seal [~1300 seal-
• Damage nullified [becomes invulnerable]
• Mass Limit/HP halved [halves allies' HP]
• Death-
At first, Alkanshel will nullify all damage, so don't waste time with
lots of fuel-
allow you to damage the mech. Kick in Boosters and heal the frame if
your HP dips below 2000. The boss' defenses aren't too great and give
plenty of chances to rip into it -
physical damage at all. Mass Limit's its meanest attack, and because
it gets a workout here, think about trying the battle without Boosters
to conserve fuel. When it's defeated, it also explodes and does about
600 damage to all gears, so watch out! [132549 EXP, 30000G]
More talky-
the middle of the five map dots in the Aquvy region. Also, JessieCannon will
now be an option under Billy's special options tab when riding a gear. Fei
will be back in action, too.
-
Sigurd notifies you that there are new gear parts in the hangar [SH13], so
take a look at the updated stuff. Make note that even though all these sweet
upgrades (especially engines!!) are available, this will be the LAST CHANCE
to obtain EtherDoublers/Holy Pendants in Nisan. Once you complete the next
section, they're -
like ether attacks on steroids for double the EP, and Holy Pendants make any
support times twice as long. This doesn't mean that much now, but when you've
got Infinity Level Deathblows available, you'll get six (6) turns to wallop
the competition instead of just three. It really pays off, and since you're
toting some $$, think about doing that first. It helps to have two Doublers,
but that's asking a bit much, especially if you don't like using Elly/Billy.
If you want good money fast, the way that was recommended to me was by felling
Quadrafoots in the 2 "patches" of Desert near the Kislev Border. They drop
500G at a time, as well as Magnetic Coats and ExtraAr+3s, which can also be of
great use, monetary-
Anyway, Babel Tower is that massive structure in the Aquvy region. It's SE
of the Ethos headquarters, NE of Billy's orphanage. You'll know it when you
see it, guaranteed...
__________________________
__________________________________________________/ CHAPTER 38 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 47) BABEL TOWER [WK38] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|FOES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • Ether Ar • EarthVeil Ar | • Traffic Jam |
| • Lite Ar+1 • ThunderRodG | • Gun Drone |
| • Gold Nugget • Ether Ar | • Conjurer |
| • Beam Jammer • Gold Nugget | • Traffic Jam [Type 2] |
| • Old Circuit • Ground | • Fuel Tank |
| • 02 Cylinder • Gold Nugget |_________________________________|
| • E Circuit • Veil Doubler |
| • Wind Veil Ar • Ice RodG | Approaching the base, head due
| • Fire Veil Ar • Stone RodG | east to the rusty-
| • G-
| • Flare RodG • WaterVeil Ar | jump to make, try and fight an
|___________________________________________| enemy before doing it, since
encounters can completely screw
up the jump and make you waste precious time. After all, the 'Escape' option
will be out of order while inside this behemoth tower. =(
PS: It helps to have some Ether defense here, as Traffic Jams' Alarm Beams
can do 1000+ to underpriveleged gears.
PROTIP: Remember to hold down the O-
fall short due to acceleration loss. [Thanks to Jennifer Russell for
this tip.] _____
ENTER-
\ \____
\_ _|
|1| LEGEND
_ ¯
|3|___ |¯| 1 -
| | _|X ¯ 2 -
To | | | |¯| 3 -
Upper __ | | |_ ¯ 4 -
Floor / | | |__ |¯| 5 -
\ \ 5| | 2 | | | 6 -
\__ _|_|_ ¯¯¯¯¯¯¯¯ |_| 7 -
|67|RELAY| _ 8 -
|89|¯¯/¯¯\ | | 9 -
¯¯ / \ / /
Save \ | |
\ \ \ N
|^| |_| |
|¯|_ \¯\ |
| |<| \ \¯| W-
|4|¯ \ \ \ |
¯ \ \ \ |
\___\ S
Follow the curvy vent until the end, where you can descend and enter through
its inside. Pry open the [ETHER AR] and jump south a few times, until a path
west is available. You can spot an [EARTHVEIL AR] under some fraying metal
sheets. Further west, against the wall, it's a short walk to the [LITE AR+1]
chest. Backtrack to the last jumping spot and veer south again.
The next platform has a red rope, and the gears will have to jump to it and
swing like Tarzan further south. Angle the camera to align easier, and take
the leap (and hopefully not the plunge instead!) to the cord -
be displayed at this time. Basically, left and right on the d-
momentum and Triangle will jump like normal. Up will stop the rope's motion,
if you need to. Once the direction gets going, make sure to jump at the peak
of the pendulum motion in order to bridge the gap. I think the game gives a
little leeway here, 'cuz it certainly doesn't look like the player makes it
half the time. ^___^
Now, having made that annoying jump, the game tries to completely wreck that
self-
crane (NW direction), the red part will bend down and if you don't jump off
in time, you fall into the water and have to start over. Once bitten, twice
fooled, I hope. You'll see there is a chest on top of the western vent area,
however -
onto the red extension, make it descend, back off a bit when the coast is
clear, then run to the end and jump off at its highest point. Drop down to
either entrance at leisure, afterwards.
Continuing down the scenic Babel Tower tour, the next rope you see will be
climbed automatically, thank gawd. Just jump at it and up y'go!
-
Past the savepoint, exit the gears and enter the small human-
It looks like a little square-
north wall, then the small computer with a blinking red light on it -
noises occur outside. [NOTE: The large computer has no effect even though it
can be 'switched on'.] Play thief for a [GOLD NUGGET] and return to your nice
rides. Save before entering because a boss battle will come soon. Drop all
the Gears off the side of the red spoke-
entrance, landing lightly onto the underside of that same railing. From there
it's a hop, skip, and a jump into the waiting vessel. Climb the boxes a bit
and get the [ETHER AR] and [BEAM JAMMER] items sitting around. Fei notes that
the small handrails can be walked on, so disembark from the gears and take
a ladder up into ANOTHER mini-
[OLD CIRCUIT] chests. Take a gander at one of the computers here, finally
moving this relic. A boss fight ensues after some dialogue.
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Wyvern | HP: 5000 | DROPS: -
/ \______________|__________|________________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical 3-
\/ • Megaflare/Eth Attack [~700, single]
• Mirror Stance/predict Atk [all atks miss; physical counter after]
Anyone who bought a new engine on the Yggdrasil should be able to
perforate Wyvern with Deathblows; however, Mirror Stance continues
to be an annoyance, and Miang heals for 1200 HP this time around.
Easiest way I can think of is to use Elly's Aerods which are still
semi-
else, get up to Attack LV2 and wait for Wyvern to disengage his li'l
stance. You'll know it's ended because he'll quit shielding the gear
cockpit with his arms, NOT when he attacks -
damaging counterattack if you make that mistake. Flip on Boosters as
soon as the coast is clear, and try to undo Miang's healing work on
this palooka. Luckily, she often idles so there's not a lot of catch-
-
Haha, you think the tower's finished? THINK AGAIN! Save and enter the second
leg of the course...no turnin' back now... Although I should mention it's now
possible to Escape battles. =p
To Unlocker
Save \_
Point _________ |4|
'-
| | |2|
|1|-
| |
| | [LEGEND]
|_| _
| | |5| 1 -
| |-
| | | | 3 -
| | | | 4 -
|_| |_| 5 -
| | | 6 -
| |-
| | 8 -
|_|
___| |___
|7 |
|8 |
¯¯¯|_|¯¯¯
|
TO AREA 2
Follow the duct until you drop in front of a [GROUND] chest. You may not be
aware (you will later when you return here), but you can leave your gears &
enter a small control room in this lower area. It contains an [02 CYLINDER]
as well as a [GOLD NUGGET]. Yeah, there seem to be a lot of those lyin' in
this ruin, huh? Grab the [E CIRCUIT] too and flip on the computers. One'll
unlock a gate further in the vent, and that's the next destination.
Drop down a shaft to land by some chests, a [VEIL DOUBLER] and [WIND VEIL AR]
cache. Follow south all the way into the next screen, which, unsurprisingly,
looks nearly the same. There are some pipes and junk to use as stairs that
lead to a north and south path. Don't bother going north -
dropshaft from before. Keep truckin' south, hombre.
There's a huge bottomless pit here, but you can get an [ICE RODG] by walking
the figurative tightrope 'cross an angular pipe. On the south side of the
room by the exit is a [FIRE VEIL AR]. I'll make a new map for the next part,
although keep in mind the area is stacked on one another so screen boundaries
aren't necessarily as shown (you can fall over the edges). Note that there
are a few mandatory battles here as well, although not with particularly hard
enemies.
___ ___ _ __ _ _
| | | | |_| | | |_||_||¯| _ __
|___| | 6 | |__| | | _\ \/ /_
| ¯¯¯ |_|-
_|___ /_/\_\
|5 | ___ / E
| |____/ 4 \_________ Save |
| _________/¯\________ | |
|_| | |_| N-
__________ | |
_____| 3 |_____|_ |
| _______|¯¯¯|________ | 1 -
| | | |_|
|_| | 2 -
| ___ ___ ______
_ | |___| |_ |_| ____| 3 -
|2| |_____| |
¯ ____ | 4 -
TO -
AREA __| ______ |_/_ 5 -
ONE | | 1 |_____|
|__________________| 6 -
/
Repairbot
The repairbot here is uber-
and HP resupplies. Head south from the 'bot until you spy a chest underneath
the eaves of an overhanging walkway -
until you can take the upper walkway south, to where a green-
object is sitting. Jump onto it, fight the battle, and it will act as a lift
to the second tier of the area. It's just a northward walk and a jump before
landing by the 2nd traffic jam-
the [G-
of the walkway that obscures the camera for a moment. Search behind it for a
[GOLD BULLION] score -
up to the final boss in the game! ...Not -
This time when a blindspot comes up behind a crappy wall, you'll know to spy
another treasure: [G-
[FLARE RODG]! When you find the 4th lift, be careful when jumping or you may
take quite a spill down to the lower levels. It's particularly crappy because
all mandatory battles will RESPAWN. ;___;
Anyway, on the 5th and last level of this hellhole, jump south to an easy
pickin: [WATERVEIL AR]. You can spy a traffic jam lift in a pit from this
angle, but you'll have to make a leap of faith when you climb east -
be off-
the very edge of this highest part, you can land on the lift, albeit barely.
Even if you fail, there's only one lift to take up. A few easy running jumps
south across the pillartops will lead to the exit ladder. FINALLY HUH YAY?
Hope you didn't waste too much ammo/fuel coming up this thing, 'cuz there's
a boss once you climb up the pipe. Save beforehand if you're prepared, of
course (you _can_ return back down where you came).
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Seibzehn | HP: 6000 | DROPS: Ether Ar+1 / Heavy Alloy |
/ \________________|__________|______________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Missile Pod/Eth Atk [~1000 damage, single]
\/ • Physical pick-
• Restore Frame HP [restores 400 HP to Seibzehn]
• Physical one-
Seibzehn has pretty good physical defense, but lacks any superior
ether defense. If Elly's with, she can bomb with Aerods and inflict
significant damage, but lacking that strategy (:p), Deathblows! Any
normal ones should be sufficient if you got engine upgrades a short
while ago. Since Seibzehn has some good physical attacks, use Fei's
Yin Power for an ATK boost. Don't worry about the 'DEF Loss' symptom
it talks about -
when needed, and Booster if you want. After awhile, Seibzehn will be
wasting turns healing a negligable amount instead of dealing out some
powerhouse attacks. [60000 EXP, 10000G][NOTE: Drop is not guaranteed]
After this, you get a free ride to the wondrous refuge of the hermits, or
whatever it's called. =p
______________________________
______________________________________________/ CHAPTER 39 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 48) APHEL AURA [SHEVAT] [WK39] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • Charger A • Power Ring S • Aquasol S • Aquasol S |
| • Aquasol DX • Dawn Rock • Dusk Rock • Dark Rock |
| • Power Crisis • Panalphasol • Hob-
| • Samson'sHair • Yamato Belt • Hard Star • Speed Star |
| • ETH Drive • VIT Drive • STR Drive • ETHDEF Drive |
| • HP Drive • EP Drive • Chu-
|_____________________________________________________________________________|
Maria will ask you to take a walk around town, so do just that. Leave the
gear dock through the elevator (there's nothing to do here anyway) and head
for 'Aphel Aura' on the map. This is where we can do some exploring and get
some rewards that have been a long time comin'.
-
If you need a save, take the neon-
nothing special besides, however. Further into town, take the first path til
it curves downward under itself; enter the door near there to find a Chu-
haven! The shops're here [SH15] if you need new items. If you collected all of
the badges (RPS Badge, H&S Badge, Tag Badge) you can trade them into the old
Chu-
the upper balcony and tell him "Not necessarily..." to obtain an [AQUASOL S]
x2 and an [AQUASOL DX] for being straightforward. The gear shop, if you're
looking for it, is actually in the last building in town, nearest the exit.
Take the elevator down inside and talk with some mechanics to get the goods.
-
Now, there's a sidequest involving a fishing game that can be done at this
time and it earns a boatload of treasures if you do it. First off, in the
Chu-
head on ground-
will be finding. YOU CANNOT FIND THE DARK ROCK WITHOUT THIS STEP! There are
two rocks you can find around before the slightly longer part
• [DAWN ROCK] -
statue and inspect the very end of the 'spoke' you walk on.
• [DUSK ROCK] -
down to get access to another house. Check the girly doll
to obtain the rock.
When that's done, take the small elevator in the Chu-
area. In the west exit, a guy will sell you some thread (50g) you can use to
try and catch fish. Jump up the fountain to the very top and eventually Fei
will have some options -
are stupid. He'll probably fail to catch the fish a few times (just like at
the floating platform in the Aquvy region), but if you're persistant, he'll
eventually pull it up and take the [DARK ROCK] from its mouth. Remember: if
you haven't talked with the Chu-
Now for the rewards. Return to the savepoint area at the very beginning of
Aphel Aura (down the circular, neon-
stairway down there, too. Out the next door is another neon lift which, under
normal circumstances is a hunkajunk, but will work if you have all three rock
items. It leads up to a secret apartment, and by searching the two shelves...
the following can be obtained:
• [POWER CRISIS] • [PANALPHASOL] • [HOB-
• [PHYSIMENTSOL] • [SAMSON'SHAIR] • [YAMATO BELT]
• [HARD STAR] • [SPEED STAR] • [ETH DRIVE]
• [VIT DRIVE] • [STR DRIVE] • [ETHDEF DRIVE]
• [HP DRIVE] • [EP DRIVE] • [CHU-
Return to town the same way you came.
-
Now, back to the main part of waiting around for Maria. If you proceed toward
the town exit, you'll find a circular lift along the edge of the walkway. It
leads down the ruins of a house (where you found the Dusk Rock). This time,
pry into the upstairs bedroom and observe the rocking horse -
up with everyone at this time.
With everything done here, head to the palace on the world map.
______________________________
______________________________________________/ CHAPTER 40 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 49) SHEVAT PALACE [WK40] |
|_____________________________________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Walking around isn't possible until meeting Maria in Aphel Aura, remember, so
do that first. The door right of where she enters leads to a save room and,
later on, it will be possible to change members here. Talk around if y'like
(there are lots of interesting things to see and learn) but since there are
no items, head to the throne room -
guarded by two soldiers.
Shoot the breeze with Queen Zephyr for awhile and it'll be time to rest. Take
a trip back to the savepoint room and lounge there. Give Zephyr the answer
she's waiting to hear ("My heart is set!") to start the 38th chapter. Trouble
will be brewing as an intruder subverts Shevat's security!
Maria will be a mandatory character at this time, sadly -
single Deathblow and is pretty crappy without her mech. Keep in mind that no
boss fight is imminent, just a dungeon filled with semi-
rid of your third wheel and take your strongest one. Billy's good as a healer
but it doesn't really matter as long as s/he totes some firepower. [Also, if
you talk to the party member you left behind, you can switch him/her in].
Anyway, once set, head to the elevator room and a Chu-
services as a shopkeep [SH15]. It's the exact same as what's available in
Aphel Aura, however.
-
To enter the dungeon, try and enter the Central Dock (from world map) and
the shaft will stall. Luckily, the 'long cut' is still available -
_____________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 50) CENTRAL GEAR DOCK EMERGENCY SHAFT [SHEVAT] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|FOES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • Shevat Map • Queen's Rod | • Tears |
| • Battle Apron • Ruby Helmet | • Gimmick |
| • Rosesol DX • Whip-
| • Economether |_________________________________|
|___________________________________________|
A few notes about the enemies here. Gimmicks take 1 damage from all attacks,
so abuse the Triangle button to get rid of them quickly. Tears get stronger
when there's only one left, so weaken them concurrently to avoid any painful
physical combos (particularly for Maria!). Lastly, Forbiddens inflict damage
equal to how much damage they've incurred (one-
However, if you defeat one while it's still stuck in its 'monolith' state,
you can maybe win a Gold Nugget. This is a great way to stock up on cash as
this will be the only random-
this entire place is a goldmine.
.-
| |¯|________
| |________ |
| ___ | |_
| | _|#####[__ |
| | | |-
| |___| | |______|
| |
| '-
| _ |
| |2| |
|¯|___ |¯| |
|____ \_________| | |
\_ ________| |
| | | [LEGEND]
|_| |
|S| | 1 -
|¯| | 2 -
_ | | | 3 -
|1| ) ) | 4 -
| |_______/ / | 5 -
|_____ __/ | 6 -
| | | 7 -
|_| | 8 -
.-
| |¯| ENTER |¯| S -
| _| | ____________| | X -
| / __| / _____ ___ | until opened in west)
| / / ___/ / |_| | |
| | |_ _ _____| __/ |S| | |
| | _|X|_____ | |¯| | |
| | | ¯ | | | | | |
| | |_________|_|_____/¯¯¯ | | |
| | _ ______________/¯¯¯¯ | |
| | | | | |^|___________/¯¯¯ |
| |_| | | |__ _________/¯¯| | N
| |S| \ \ |_| ______ | | |
| |¯| \ \___ |S| | 5 6 | | | |
| | | \ 7| |¯| |__ _| | | |
| / / ¯¯¯¯ | | __| | | | |
| __/ / | | | __| |3| W-
| |8 / | |___| |____ ¯ |
| ¯¯¯ | 4| |
| ¯¯¯¯¯¯¯¯¯¯¯¯ |
| ___ ___ .-
| | _|#########|_ | | |¯| S
| |_| ____ __| | | | |
| | | __| | __| | \ \__ _ ___
| | | |_______| | | \___|S|__ \
| | |SAVE | | ¯ \ \
| | ¯¯¯¯|¯¯¯¯¯¯ | |_|
'-
'-
|SAVE ____|
¯¯¯¯|_|
|
EXIT
At the first fork, go west to uncover the [SHEVAT MAP]. You can press Select
to see the map and party location, but only once you take the stairway that
the east corridor leads to. Afterwards, there's a bifurcation leading to two
different elevators. Take the east one to a [QUEEN'S ROD] deposit, then take
the other lift to get a move on.
Continue to a green orb-
direction reverser. Doing this, ride the arc east until a jumpoff point comes
into view. It leads to another elevator which we'll take down into a much
larger, complex triple-
-
The map y'picked up earlier is pertinent to this location only, so hit that
Select button if bearings get lost. As you can see by the color-
there are a few ways to go through this place. I'll try to give the most
consise route:
-
-
-
-
-
-
-
-
-
Save when you can and jump east over the lift (and broken path) to get near
a twin windmill rotation path. You'll have to jump both, which isn't so hard
since they're synchronized pretty well. Take the lift downwards, which leads
a series of relatively straightforward tunnel-
by a savepoint and the exit ladder.
Back in the regular elevator bottom, head west to Seibzehn's maintenance
hangar for some scenes. No boss fight, but that shortage will be taken care
of pretty soon...
______________________________
______________________________________________/ CHAPTER 41 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 51) SHEVAT PALACE [WK41] |
|_____________________________________________________________________________|
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With some destruction complete, Solaris' gears are inbound. The Yggdrasil II
and any crewmembers you left behind will now be in Shevat for our leisure.
Even more, Margie will be in the guest bedroom and can change party members
if needed. In a surprise twist, Chu-
member...except you can't use her yet. Declaration of intent for now...
Citan will give the lowdown on the units on an interception course with the
floating city. There will be four separate battles, and four allies will
take them on (one to a battle). Maria and Chu-
first four battles, however.
UNITS RECOMMENDED
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
#1 -
#2 -
#3 -
#4 -
Vierge makes sense for the first generator's battle, as Elly's ethers will be
able to take out the troops in droves. The second battle's with lightning
quick units who can hit hard, so an equal in speed (Renmazuo) or a high-
gear with Booster makes sense. For the third battle, a hard-
sent as this is one of the more annoying battles to get through. Lastly, the
fourth battle should follow basically the same criteria as #3's, although any
high-
the time to contour your own ideas to the gameplan.
Once you've selected your choices (mine are: Elly, Renmazuo, Citan, Fei) for
the match, you can walk around for awhile. Take this time to upgrade any of
the gears or, if you want, return to the Central Dock and get back into the
emergency shaft to earn some levels/cash. The #3/4 battles are the hardest,
so upgrade all aspects for those gears.
When ready, tell Citan you wanna get a move-
any order in fact. However, if you pick a certain order, things can go a lot
more smoothly. The order I list 'em in is the recommended one.
_____________________
\¯\ /¯\__________________________________________| GENERATOR BATTLE #1 |
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Littlefoot | HP: 600 | DROP: Silver Ar/Silver Ar+1 |
/ \ BOSS: Solaris Guard [6] | HP: 200 | DROP: -
/ /\ \_________________________|_________|_____________________________|
/ / \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
\/ • [Gebler] Physical attack [~250]
• [L'foot] Short Beam/Beam Atk [~700 beam dmg]
Although this may seem like a really minor battle, the Solaris Guard
units can really bring the smackdown since they're incredibly fast &
have a beefed-
anyone else comes, however, it'll be needlessly drawn-
the Gear that takes this generator should have a Frame HP30 or better
to keep buoyant. The reason this battle is first isn't because of the
'difficulty,' however -
which are immensely helpful in another generator battle. [15000 EXP,
3000G].
Since the drops aren't guaranteed, however, you may want to try until you get
one of the armors for later use. Seriously, they make a difference.
_____________________
\¯\ /¯\__________________________________________| GENERATOR BATTLE #2 |
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: White Knight [3] | HP: 290 | DROPS: Ether Ar, Lite Ar+1 |
/ \________________________|_________|_______________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical vert swordslice [~630]
\/ • Physical lateral swordslice [~630]
This battle is mundane -
However, they're fast as greased lightning and can deal some attacks
that may dwindle your gear HP quite a bit, even in the absence of any
skills. A DEF Circuit can help somewhat, but it may be overkill for
those who power-
Renmazuo on par with his targets, and that's about all the help you
need. [8400 EXP, 1500G]
The 4th battle calls upon both high HP, speed, and decent defenses. If you
have an Ar Repairer lying in your inventory, stick it on for this battle to
save some time. That Power Crisis found in Aphel Aura's secret apartment is
also helpful.
_____________________
\¯\ /¯\__________________________________________| GENERATOR BATTLE #4 |
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Avalanche | HP: 5000 | DROPS: Noise Filter |
/ \ BOSS: White Knight [2] | HP: 290 | DROPS: Ether Ar, Lite Ar+1 |
/ /\ \________________________|__________|_____________________________|
/ / \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
\/ • [Avlnch] Physical bumrush [~2300 dmg]
• [Avlnch] Physical slapping [~2300 dmg]
• [Avlnch] Physical machinegun [~1500 dmg]
• [WhiteK] Physical vert swordslice [~630 dmg]
• [WhiteK] Physical lateral swordslice [~630 dmg]
• [Avlnch] Avalanche Drill [inflict: Armor Damage]
Booster and take out the White Knights first, being wary anytime the
Avalanche Drill is used (if you have no Ar Repairer). Considering how
powerful the 'power gear' is, you will want to repair your defense as
soon as possible, since the effects stack and you can be looking at
5000+ damage if you concentrate only on attacking. If you happen to
have brought Fei, use Yin Power, which is glitched so that it only
raises his ATK and does nothing to his DEF. With upgraded engines, it
can only take three basic Deathblows to send Avalanche to the junk
heap. [10400 EXP, 21000G]
Before you start the third battle, make sure you've stuck the Silver Ar/+1s
you won at the first generator battle onto the unit. The effects stack, so
two will completely nullify gel damage. This helps immensely! If you did
battle #4, equip the Noise Filter instead of a Frame HPxx since you'll be
taking little to no damage at all from Citadel!
_____________________
\¯\ /¯\__________________________________________| GENERATOR BATTLE #3 |
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Citadel | HP: 6000 | DROPS: Gold Plate |
/ \ BOSS: White Knight [2] | HP: 290 | DROPS: Ether Ar, Lite Ar+1 |
/ /\ \________________________|__________|_____________________________|
/ / \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
\/ • [WhiteK] Physical vert swordslice [~630]
• [WhiteK] Physical lateral swordslice [~630]
• [Citadl] Gel Breath/Gel Atk [~3000 gel dmg]
• [Citadl] Sonic Boom/Sonic Atk [~4000 Sonic dmg]
• [Citadl] Physical gunshot [~0 dmg w/ best armor?]
White Knights are no new thing, but Citadel is a junkyard dog, and
a powerful one at that. Gel Breath can do over 3000 damage, although
it can be nullified with Silver Ar types. So why complain? Because it
also has a sonic-
most-
gel atk?), and manageable with Frame HPxx once you eliminate the White
Knights and ignite the Booster. With an upgraded engine, this one's in
the bag. Citan's good for this battle because he can capitalize on the
mech's slow speed, and can have a high-
All four battles must be completed to continue -
After some scenes, another battle will take place. "Don't chu be rude to me!"
I guess she is at that dangerous age like mentioned, haha...
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\ / BOSS: Achtzehn | HP: 3000 | DROPS: -
/ \________________|__________|______________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical ray-
\/ • Physical 3-
Is this a for-
any way, so it's rather hilarious. [20000 EXP, 0G]
Of course, the chapter can't end on such an embarrassing note! Maria will do
a final showdown with her sister gear...
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\ / BOSS: Achtzehn | HP: 12000 | DROPS: WizardryRing |
/ \________________|___________|_____________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical ray-
\/ • Physical lunge attack [~1100]
• Physical 3-
• Ethertype explosion attack [~1600 ether? dmg]
Although you'd think Achtzehn would be superior since it had time to
hone the technology based on Seibzehn, that ain't happenin'. Booster
of course (the gear is not a speed demon) and lay the smackdown with
LV1 deathblows. This shouldn't be such a hard strategy since Seibzehn
has the best engine available to anyone thus far, and it's got a lot
of output within -
example. It's doubtful you'll even need to heal once this entire time
as well. [30000 EXP, 10000G]
Seibzehn will get the 'Grav. Cannon' ability on Seibzehn's Special Options
tab afterwards, and Maria gets the 'Graviton Gun' option when she's on foot
-
_____________________________
_______________________________________________/ CHAPTER 42 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 52) SHEVAT [WK42] |
|_____________________________________________________________________________|
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A couple things have now taken place. The Yggdrasil, now the III type, has
gained the ability to fly. It's able to dock in Shevat/Babel Tower, and can
maneuver like before mostly. Secondly, Gaspar will have removed everyone from
their limiters, which basically means they can use 7 AP attacks from now on
and get better Deathblows they couldn't before (any that were 100% before but
not usable have been learned). Thirdly, Maria & Chu-
If you want to leave, head for the Central Dock and get a move-
-
If you were paying attention to a few things, you'll know the next target is
to help out Nisan. Once you infiltrate the nation, you won't be able to leave
until all events are cleared up. A problem I ran into last time I played was
that there is no way to purchase ammo for Billy, so if you like using him,
stock up ahead of time.
-
So what's available for (useful) exploration still? Not much. Thames is open
still, and so is Nortune. Billy's orphanage can still be accessed if you did
not get the items, but besides that, everything's either empty or permanently
closed. Not much on the archipelagos of the Aquvy and northern regions -
it's possible to fight Dragons in the southeast islands. They only appear in
the snowy icecapped areas, however. The reason they're so awesome is because
they drop the superb female-
femme at the moment.
Nisan's up next, so burn rubber to get thar!
_/¯¯\-
| ¯\
| \ ENEMY ENCOUNTERS
| |
______ | |____ -
| \ _______ N |___________ | -
|___ \__/ \ | /¯¯¯¯¯¯\_____|| -
\ NISAN / W-
/¯¯¯¯ __ ___/ | | | -
\_______/ | | S \_ _/ KISLEV -
¯¯ |==| <-
|¯¯\ /¯ ¯\
/| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯|
/ | | /¯¯¯¯¯¯¯¯|
Road to Nisan | |_ _|¯¯¯¯¯¯¯|_ _/ LAHAN |
| |\ DAZIL _|BLACKMOON |_ |
|_| \ _____| ¯| FOREST|¯ |_________|
\ BLEDAVIK _/ ¯¯¯¯¯¯¯
\ /
\ /
\_________________/
_____________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 53) NISAN |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|FOES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| There ain't any! | • ShakhanGuard |
|___________________________________________|_________________________________|
REMEMBER: Once you save here, you cannot leave until all events are cleared!
Upgrade all gears _except_ Bart's -
To Nisan is mostly vacant as the villagers
Cathedral have fled into the mountains. Instead,
| their presence has been replaced by some
|¯|¯|_ Shakhan Guards. Luckily, these battles
______|¯ |_| are few in number [x5 -
West-
Exit \ \__ /¯¯¯|-
|¯\ \_|//\¯¯ Exit
/¯ \ \//^ \ After a meeting, and the Yggdrasil III's
Town / _ /) |_ subsequent withdrawl which strands Fei's
Hall | | | | __| team in Nisan, Margie will ask everyone
|_ ¯ \| | to meet her by the mausoleum. It's on
_| |_ the Nisan map behind the cathedral. Bart
|_| |_| is a mandatory character, and Citan isn't
|_ _| able to be selected, so pick a suitable
|_| third member. You cannot change until the
| next dungeon has been cleared...!
Enter
That said, you can purchase items at the
vacant counter across from the townhall [SH16]. It's basically what was over
at Shevat, with no Gear equips.
_____________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 54) NISAN MAUSOLEUM |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|FOES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • Desert Worm • DeathBlower1 | • Shakhan Guard [Type 2] |
|___________________________________________| • Shakhan Monk |
| • Freelancer |
Map also found at following location: |_________________________________|
http://db.gamefaqs.com/console/psx/file/xenogears_nisan.png
[LEGEND] /¯¯¯¯\
___/ \
1 -
2 -
J -
X -
___ __|_|_ /J/ \/¯¯¯¯\
______ / __/_____ \ ¯/ /\/ \
Control | ___ \ \ \ ) \ / / / /
Room \ |_| \ \ \ \ \ \/ / \X /
\_|S| \ \ \ \ \ \/ \____/
|1 A| \ \___ .-
|_ V| / ____|¯| \ \__ | \ \ ________
|E| / / ¯ \ _|¯| | )______ 2|
|¯|___/ / / / ¯ / / _|_|_
|___ | 2ND / / / / / \
\ | FLOOR / / / /\ / \
| | / / / /\ \ ( )
| | / /_ ____) / \ \ \ /
.-
| |¯| |¯| | | _/_/_
| |¯| |¯| _____ | | / \
| | | | | N / \ | | / \
| | | | | | / \_| | ( )
| \ \/ / | ( |___| \ /
| \__/ W-
| | \_____/
| |
| S At the very bottom of the stairway set, Bart'll
| have to open a 'secret door', although Margie can
\¯\____|¯|____/¯/ GROUND help him if needed. Either way, the mechanism is
\_____ _____/ FLOOR on the NE wall. Inside will be a forced battle
| | with some Shakhan Guards/Monks [28314exp/1260g]
_|¯|_ who're toughter than the average pansies found in
| | Enter town. For an easier time, make sure to take out
|_ _| \______ the machine-
|_| _______ _|_____ | to do in this area afterwards so take the lift
'-
The good thing about the upstairs portion is that it's completely enemy-
for now at least. This makes exploration a bit easier -
time in this faux-
statues bar the way. In the next room, head north and go NW at the first sign
to enter the control room. The power's off so it's not that important; there
is a [DESERT WORM] chest and savepoint here, however. Back in the hall, take
the eastern elevator up to the third floor.
-
At the fork, take the SW hallway into the next, huge semi-
are five doors in here, all leading to a hallway-
most are useless. Starting at the bottom (going counterclockwise NE), skip
the first 2 doors, taking the second. It goes straight east and the only other
treasure in this place can be found in the hallway, a [DEATHBLOWER1]. Get
back in the arcing hallway and take the next one north. There will be an
offshoot doorway here which leads to a Jasper lock and savepoint. Save and
trigger the thing with Margie to hear a rumbling nearby. Take the memory cube
up on its purpose and enter the hangar nearby. It'll be different than the
others because there's no ginormous generator. Head south along the inner
wall until you come to a floor lit up like a runway -
open. This leads to a large Gear sitting on a throne... Inspect the panel at
its base to give power to the control room on the 2nd Floor. [The map above
will tell you how to get there, which should be easy because you can go in
either direction to enter the elevator block.]
-
In the 2nd-
Unfortunately, this also lets some of Shakhan's minions get into the fortress
through the upper floors. We'll have to work our way back to the hangar and
cut down some guards along the way. These ones appear on the field and will
initiate battle if touched; otherwise, they're in finite amounts. Make sure
to save and use the control-
my ASCII map to get into the hallway adjacent to the jasper lock. If you're
having trouble with the enemies, you _can_ Escape from them in battle. ^___^
-
Anyway, in that hallway near the Jasper lock, a forced battle with a couple
Shakhan Monks & Guards takes place [28314 EXP, 1260G]. After a scene, once
again use the Jasper lock and save the game. Enter the gear hangar and see
some awesome scenes (!?) with the Omnigear, Andvari. This will replace our
old friend Brigandier from now on, and is much more powerful.
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Neo Etone [2] | HP: 3300 | DROPS: Seal Barrier, Seal Ar |
/ \_____________________|__________|_________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Seal [~2000+ Seal-
\/
Andvari can clean house by himself, but Fei and the third ally will
assist anyway. The battle is rather easy and the enemies are rather
weak, but Seal can still be annoying if left alone. Since another
much harder boss coming up will use a Seal-
at least one Seal Barrier which nullifies all Seal damage. It'll be
very useful, trust me. [30510 EXP, 10000G]
Bada-
____________________________
________________________________________________/ CHAPTER 43 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 55) IGNAS' GATE CAVE [WK43] |
|_____________________________________________________________________________|
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Back in Nisan, you can change party members by talking to them. Fei and Bart
both have to tag along, however, so there's not much wiggle room. Even though
the Yggdrasil III is stationed nearby, you can't leave -
stuff (it's possible!) in Nisan is the only option.
ANDVARI EQUIPS: G45-
As you can see, Andvari uses all Brigandier-
is worth replacing at this point. Any accessories/weapons on Brigandier have
also been transferred, so hooray...? Anyway, when ready, exit onto the world
map and make for the tiny cave on the west part of Nisan's island. What once
was called the "Hermit's Hole" is now the "Ignas' Gate Cave." Enter inside
and a battle will take place.
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\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Neo Etone [2] | HP: 3300 | DROPS: Seal Barrier, Seal Ar |
/ \_____________________|__________|_________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Seal [~2000+ Seal-
\/ • Physical? attack w/ torch [~1200 phys/fire? dmg]
Same business as before. Try and win another Seal Barrier here for
the upcoming boss. If you only got one before, try and get two here.
Either way, three of them will really help. [30510 EXP, 10000G]
If you got damaged a bit, return to Nisan and heal yourself -
battle in less-
equipped, FrameHP30s or better, and maybe a DeathBlower1/WaterVeil AR, it's
time to finally confront this uber-
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\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Shakhan | HP: 20000 | DROPS: Ether Ar+1 |
/ \_______________|___________|______________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Absorbing gate energy [heals 1000 HP]
\/ • Seal Punch [3000+ seal-
• Ignas Storm/Fire Eth [~3000 fire ether dmg]
• Start absorbing gate energy [attaches to the gate]
• Physical punch [~300-
• Can't reach to hit you [idles; when attached to gate, turn 1 only]
The first time I played this game, it was incredibly hard -
bit unprepared, and had bad upgrades...and I couldn't buy any others!
However, it's possible to make do even against this boss. First off,
have Fei use Yin Power to raise his ATK -
does not lower his DEF. This should help his deathblows give an extra
punch (figuratively). Andvari's attack regiment should be strictly a
Triangle -
engine output anyway. The third character is up to you -
helps if you have Citan or Elly. Citan can do Renki + Suiseii, which
helps bring Ignas Storm's damage down a peg. In fact, with Seal Ars &
Barriers, it's his only significant method of damage. Citan is also a
speed demon with Booster, which can help too. Elly on the other hand
is immediately great because of her 'Aerods' attack. With a couple of
Power Magics/E Circuits and an Ether Doubler equipped, the specialty
attack can do 9999. Mine usually does over 5000 which, even at that
rate, is enough to undo the damage Shakhan heals.
As for Shakhan's attack pattern, it's not too hard. When he attaches
to the gate, he will heal 1000 HP on each of his turns. In this state
he will not be able to do anything against physical attacks. HOWEVER,
when half of his HP is gone, he counters by healing 1000 HP. Take off
Boosters during this point and charge fuel; when he unplugs, drop a
bomb on the guy. Ignas Storm is ALWAYS used the turn before Shakhan
gets ready to unplug, so early on you can keep waitling on the guy,
but in the late stages, it gives you a head's-
is his only useful attack besides Seal Punch (which should be doing
0 damage with Seal Ar/Barriers), continuing unheeded isn't that much
of a problem. It's mostly an uphill battle, but Shakhan only heals
about 2000, and gives ample time -
This is the hardest battle you've faced in awhile, so go all out. If
you need to use items like Speed/Hard Stars, the DeathBlower1s, or
Elly's Aerods (which isn't cheap, just resourceful ^__^), definitely
go for it! [218343 EXP, 30000G]
Boot-
Bledavik will now be accessable (with a few changes), and searching out the
second Gate is the main agenda. The fair and its festivities won't be found
in Bartholomew Square, though. =/
NOTE: If you gave the Bledevik street urchin 1000g capital early in the game
he'll now have a shop setup that sells Hob-
for 70g/per across the board. These can be resold in Nortune for more, if
you wanna take the trip.
___________________________
_________________________________________________/ CHAPTER 44 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 56) BABEL TOWER [WK44] |
|_____________________________________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After it some rumination, it's decided one party will take Babel Tower and
tweak the mirror, while another heads to Ft. Jasper to fire the beam gun at
the Ethos HQ. Fei and Elly [mandatory] will defend Babel Tower, while Bart &
a third party member will defend the fort. Citan and Billy cannot be selected
as the optional character, however. Make sure to upgrade all characters' gear
parts before committing.
Anyway, dock in Babel Tower first and you'll be able to decide your second
team. Recommendation for optional fighter: Seibzehn. Gigantic fatso with high
HP and defense, and isn't too bad with Booster. Did I mention it's got a huge
output? Yeah, great choice -
Enter the control room in Babel's vent and scenes will commence.
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Bladegash | HP: 4000 | DROPS: EP Drive |
/ \ BOSS: Marinebasher | HP: 5000 | DROPS: ETHDEF Drive |
/ /\ \____________________|__________|_________________________________|
/ / \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
\/ • [B] -
• [M] -
• [B] -
• [M] -
• [M] -
• [B] -
• [B] -
• [B] -
• [B] -
Looks daunting with the combined repertoires of each attacker...but
we have Elly, and Aerods can severely cripple both, if not OHKO 'em
in one fell swoop. Conserve HP and fuel because this battle will need
to be repeated. Shouldn't be too hard since Bladegash can only attack
every other turn due to elememtal weapon imbuing. [51024 EXP, 10000G]
[NOTE: It seems that if you use an elemental attack on Bladegash, it
will 'counter' by automatically turning its weapon into that element,
saving it a turn. Watch out!][Drops are not 100% ensured!]. A reader
(D Christopher Williams) wrote in and said that by using a non-
ether on Bladegash, it loses its elemental affinity (if it has one)
and has to recharge or do piddly normal damage.
Over at Ft. Jasper, the next attacker duo strikes!
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Skyghene | HP: 5000 | DROPS: ETH Drive |
/ \ BOSS: Grandgrowl | HP: 6000 | DROPS: VIT Drive |
/ /\ \__________________|__________|___________________________________|
/ / \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
\/ • [G] -
• [S] -
• [S] -
• [G] -
Skyghene's the most annoying as its attacks everyone and has decent
evasion. It also has the lowest HP, so lead off with a Wild Smile &
pummel it first. If Seibzehn gets its hands around Tolone for a nice
Deathblow, it can do much damage, probably over 3000+. Either way, it
is the safest route and this battle will have to be repeated as well!
Grandgrowl's mostly a pushover in comparison, but don't underestimate
Seraphita's gear. I should note that it doesn't seem like they cure
at all until one of them is alone. Use T,X deathblows and this won't
take too long. [51024 EXP, 10000G] [Their drops are NOT 100%!]
All castmembers for an encore... Same HP/EP/Fuel limits apply. =/
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Bladegash | HP: 4000 | DROPS: EP Drive |
/ \ BOSS: Marinebasher | HP: 5000 | DROPS: ETHDEF Drive |
/ /\ \____________________|__________|_________________________________|
/ / \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
\/ • [B] -
• [M] -
• [B] -
• [M] -
• [M] -
• [B] -
• [B] -
• [B] -
• [B] -
Same as before, clusterbomb 'em with Aerods. Even if you can't OHKO
them, it's better than nothing since they don't appear to heal until
one lassie's by her lonesome. For what it's worth, I believe Kelvena
is weak to fire. Using elements on Bladegash seems to cut the middle
-
of what was used on her, no charging needed. [Drops are not 100%!]
[51024 EXP, 10000G]
And curtain call for our favorite chickadees...
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Skyghene | HP: 5000 | DROPS: ETH Drive |
/ \ BOSS: Grandgrowl | HP: 6000 | DROPS: VIT Drive |
/ /\ \__________________|__________|___________________________________|
/ / \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
\/ • [G] -
• [S] -
• [S] -
• [G] -
Same as before, target Skyghene with a Wild Smile and lay into 'er.
Booster helps pick up some slack for how fast these girls are. Show
them little girls should not play inside big destruction machines!
[51024 EXP, 10000G] [Drops are not 100% ensured!]
The cool thing is that you can get multiple Drive drops if Lady Luck is on
your side. The second gate is destroyed, and now the final one gets a chance
to be demolished. It's impossible to enter Ethos HQ now, so hopefully you've
looted the place.
______________________________
______________________________________________/ CHAPTER 45 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 57) THAMES [WK45] |
|_____________________________________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Talk with the cap'n at the bridge to learn the third gate's at Sargasso Point
in the middle of the ocean. All gears (or at least the three you're taking
with you) will be upgraded to withstand underwater pressure. Check out the
gear shop in the supply entrance [SH17] for some upgraded gear wares. It is
still possible to play the card game Speed 'round these parts if you haven't
indulged. ;)
Either way, head to the dock when ready and the Yggdrasil III will head for
the destination automatically.
_____________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 58) SARGASSO POINT |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|FOES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • Mermaid Mail • Dark Rod | • Medusoid |
| • DeathBlower2 | • Death Scythe |
|___________________________________________| • Salvager |
| • Merman |
| • Aragonite |
|_________________________________|
Since this stretch takes place underwater, there are different controls for
moving around. Triangle will jump in the water, and repeatedly pressing it
(in conjunction with d-
Circle while swimming makes the gears go doubletime.
Anyway, the compass is missing from this area but there are fixed camera
angles, so 'north' is toward the background as given by the first area. Not
too hard to follow. If you find this area too hard (Death Scythes can really
wear y'down, it's possible to leave back to the Yggdrasil by going 'south' in
the first screen (i.e. towards foreground).
N
|
|
\¯\__ |
\__ \ W-
\ \ | ___/ Reducer
\¯\ | | 2 |
/ \ | __ ¯/¯
/ /\ \ S / _|¯|
/ / \/\ / / ¯
| | \ \ ( (
| | / / __ | |
|_| \ \ / \ ) )
/ \ \ / /\ \__ ___/ /
ENTER \ \/ / / ___|___ (
\__/ /_/ \_\
/_/ \ \
__\_ \ \
/SAVE\ / /
\ 1 / \ \
LEGEND ¯¯¯¯ \ \_
\_ \
1 -
\ \
2 -
_/_/_
3 -
/_ __/
/_/
/BOSS)
\___/
Anywho, at the first fork, take the east (righthand) path and follow that a
ways to another fork. Again, take the east (righthand) path to a small screen
with a beam of light in it. You can surface by repeatedly pressing Triangle
here, and it leads to a savepoint grotto with [MERMAID MAIL] inside. Double-
-
This next fork has one entrance with a large jetstream in it; it ebbs after
awhile, though, which is the cue to bolt into the west (lefthand) path. It
leads to another surfacing point with a [DARK ROD] and an empty chest that
cuts off the jetstream. It'll eventually suction everyone to another surface
point with a [DEATHBLOWER2] and a manmade door. Equip any Ether Ars you may
have and enter inside.
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Crescens | HP: 14800 | DROPS: -
/ \________________|___________|_____________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical attack [~1000]
\/ • Physical piledrive [~1800]
• Fire-
• Wind-
• Water-
• Earth-
All HP/EP/Fuel values are the same as before, but that's about all
that Crescens has going for her. She's got rather paltry physical
attacks and with some Ether Ars, her main means of damage gets cut
off at the knees. She's fast and has decent evasion, and is immune
from Wild Smile's effects, but has rather poor defenses. Abuse the
Frame HPxx if you need to -
to waste, now. [253260 EXP, 10000G]
You have one minute to escape at this point...NOT! You automatically leave
this dump. See-
___________________________
_________________________________________________/ CHAPTER 46 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 59) SHEVAT [WK46] |
|_____________________________________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Emeralda will now be a permanent party member, the last one obtained in the
game. And, of course, Crescens is sittin' in the gear hangar as well. Events
take place at Shevat, and Solaris will be visible for the first time in quite
a few millenia... The infiltration has to be Citan/Fei/Elly, which isn't so
bad because Citan gets a mean-
be equipped at the moment, however. =(
Also, the Yggdrasil III's gear hangar has upgraded to the caliber of Thames',
so less legwork to get more stuff. Yay!
-
Note that if you enter Solaris, you won't be able to leave until the end of
the disc, which is the cutoff date for some sidequests (Speed, The 3 Badges,
The 3 Rocks, etc.). You can leave Shevat via the gear hangar, so do anything
y'don't want to miss. THIS IS THE POINT OF NO RETURN, in short.
When ready to blast into Solaris, talk with Citan in Queen Zephyr's chambers
about it.
_____________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 60) THIRD-
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • Work Permit • Aquasol DX |
|_____________________________________________________________________________|
Upon regrouping on the underbelly of Solaris' inverse-
(on screen) to where an open tube is. Fei will fall into it, ending up inside
the slave-
the little elevator pad that leads to "12-
friend: Samson. Tell him you'll tag along when he tries to sneak out. Leave
and take the elevator pad that leads to "10-
Fei. Talk with Samson again to get the [WORK PerMIT], and ditch this place by
entering the guard tower to the left of his honeycomb living facility. Might
want to save in Fei's quarters...but there are no enemies coming up, so it's
not that important.
____________________ _ _
| _ __ __ __ | | | NOTE: The maps are actually two floors,
| |_| |__| |__| |__| | | | but I cut out the overlap to make which
| _______ __ |_| | elevators the player takes easier to see.
| |¯| | |_| | _ | It shouldn't affect anything, 'cause this
| |_| | |B| | |_| | place is rather small.
| _ | ¯ | _ |
| | | | | |_| | -
| | | | |¯¯¯|_ _|___ |
| |_| |_ _ | A _|_______| After Timothy splits up, head NE to the
|_______|C||___| first of similarly-
¯ are two elevators here; take the NEmost.
_____
| ||¯¯¯¯| This leads to a large 'patrol' circuit
| D 1 || B | where some enemies are walking. If they
|_____||__ | spot anyone, they're sent back to the
| | start of this place. To evade capture, it
| | is wise to never be on a path they're on.
N |¯¯ | EXIT This means if they're walking north/south
\ E | A | | make sure to be on an east/west away from
\ / |__ | |¯| their sight. Basically, even if the enemy
\/ | | / / is all the way across the screen, if you
/\ | | / / enter it's line of sight (even if it has
/ \ / / / / its back to you), you lose.
W \ / / | |__
S / / | D | The 'B' elevator gives a bit of a shorcut
| | | __| however, and making it to the 'C' elevator
_|¯|_ | |__ is rather easy. Take it down and locate a
| | | C | 'D' elevator before the exit. This leads
|_ _| |____| to a [AQUASOL DX] chest. Then, take the
|_| long curvy path to the exit.
|
START Events with Samson take place and entering
the scanner will occur, thanks to Elly.
Now the populated shopping mall area is open!
_____________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 61) SECOND-
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • Tickets |
|_____________________________________________________________________________|
SHOPS ___________ APARTMENT Check out the shops here which have
'-
\ /¯¯¯¯¯¯\ \/\-
_/ / \ / Crimson Vest/FeatheredCap are all
\_ __ \ \ \ great purchases.
|| \ \ \ \
\\ \ \____ | | After looking around, find the
|\\ | |__/ / TICKET ticket-
__| \ __/ |_|-
\_ \ >/ /> / complex. He'll say there aren't
\ \ / /¯¯¯¯¯¯ anymore tickets left, but Elly
\ \/ / insists on finding some. Head up
\__/ to the apartment's 2nd floor. A
/ woman there can't make the Emperor's dedication
To 3rd Class ceremony, so she gives Fei & Elly the [TICKETS]
F-
across the hall from her house, as well.
With the goods in hand, head past the ticket-
couple scenes later, Fei and Elly are on the lam!
_____________________________
/ CHAPTER 47 -
______________________________________________/ CHAPTER 48 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 62) SEWER SYSTEM & ELLY'S HOUSE [SOLARIS] [WK47, WK48] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|FOES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • Crimson Vest • Aquasol DX | • Security Cube |
| • FeatheredCap • Psycho Rod |_________________________________|
| • Army Cardkey • Ivory |
|___________________________________________|
Finally, a streamlined dungeon! There's no complexity here, just a lengthy
waterway running west. It's basically running, jumping pits, going up mini
ladders, etc. -
Security Cubes (appear in twos) will show up. They're extremely pathetic and
will change their defenses to either physical/ether damage. Each character's
got a workaround, so it's even more simple. Needless to say, it's a good time
to learn some Deathblows if possible. 2000G per battle, too. [NOTE: Escape is
not an option for any of these.]
Along the way are 3 chests: a [CRIMSON VEST], [AQUASOL DX], & [FEATHEREDCAP]!
The exit ladder's near the last of them.
-
Once above, try and enter a locked gate to the west, which Elly reveals is
actually her house. Inside, meet Medena and it's time to take showers (haha).
Save and visit downstairs again -
Elly a [PSYCHO ROD] as a present. Across from that chamber, talk with Medena
to get her to leave -
with mother dearest crashing the party. Dink around on his computer to learn
the other allies are accessible from a trash chute in the 3rd-
level! More scenes ensue and...
-
[Ch. 46 starts now.]
...Fei's back in the mall area. Try to leave back into the maze area (as seen
in section 60 and Citan will join the party. Use the aforementioned section's
map to get back to the F Block. The dust chute, a blue hexagon on a platform
west of the 'maze' entrance, is the destination. [You can save in Fei's old
bunk if wanted.]
Jump into the filthy receptacle, press the green button. Elly will rejoin and
help activate the vacuum system with a [ARMY CARDKEY] received from her dad
(in a scene the player has to act out). Then, it's ridin' the tubes! [NOTE:
You will want to equip Citan with some new armor/helms before jumping in! He
won't have his sword available though.] x-
Cardkey, an [IVORY] chest will be aft of the characters, inside the tubes -
make sure to get it!
____________________________
________________________________________________/ CHAPTER 49 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 63) DUST CHUTE [SOLARIS] [WK49] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|FOES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • Hob-
|___________________________________________| • Solaris Guard |
|_________________________________|
Jump the NW 'stairway' to a door, leading to a ladder series, leading to one
more door! A room with a gigantic propeller fan is spinning in this garbage
area. Push the piece of debris (walk against it until it moves) nearby until
it breaks the rotor. If you turn the camera, you'll see a ladder on the NE
side with a door on it. Fall into the pit and grab hold; otherwise, everyone
ends back up in the dust-
In the NE passage, at the first fork, one of the passages leads to a single
[HOB-
an [AQUASOL DX] on top of some crates. Fei and Elly will chow down a bit and
then it's into the factory...
_____________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 64) SOYLENT SYSTEM PLANT [SOLARIS] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|FOES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • Hob-
| • Gold Bullion • Hob-
| • Fang • Hob-
| • Zetasol • Gold Nugget |_________________________________|
|___________________________________________|
NOTE: A 'Dorothy' can only be destroyed by healing/curative items or spells!
Incidentally, they make excellent punching bags if you want to learn a few
Deathblows. Just toss the Cool Shades on someone beforehand!
______________________ Code Input
| _____ _ ______ | Room S
| | |#| | | | | |#| | |_ ___/ \ W
| | |#|_| | | |_|#| | _|23 | \ /
__| | |# _ | |___ #| |1| |___| \/
ENTER-
_ _|#| |_| |¯||#| / \
Info |X|_ #| |¯¯¯¯ ||#|___ E \
Room ¯ |#| | |¯¯¯¯ |# | N
\____ _|¯| | ¯ | ¯¯¯| |
|5 6 |_ 4| ¯¯¯¯¯ | | # = Conveyor Belt Path .-
¯¯¯¯ |_| | | / LEGEND |
___ | | .-
EXIT-
|_|_ _|_| | 2 -
| |8|_____________|7| | | 3 -
| | | | | | | 4 -
|_____________________| '-
Here we are, a lovely meat plant. Take the catwalk above the two conveyors
and try to move through the northwestern one. The foreign object scanner'll
discharge everyone into a small platform below, allowing them to get on the
NE end of this section. By the SE conveyor, there is a small platform (shown
with an 'X' on map) that allows passage to a [HOB-
there has a [FANG] and [HOB-
Input room. That same 'X' platform that moved SE can now be used to get back
to the entrance.
Take the path northwest across the conveyor belts to a [HOB-
a door. There's a computer room here that demands an 'input code'. It will
display something like this diagram, two rows with blocks filling them. '0'
is a block unlit, '1' is a block lit.
.-
| | | CODE | RESULT |
| |¯| |¯| |¯| |¯| | ¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| |_| |_| |_| |_| | 1001 | [GOLD NUGGET]
| | 1111 | [GOLD BULLION]
| |¯| |¯| | 0101 | Deactivates foreign-
| _ |_| |_| _ |
| | The foreign object scanner will give a notification of
'-
row of having only a 1st and 3rd block to get it. YES,
the information room says the exact opposite, which may be a stumbling block
to people unaware of the input. :p
Take the nearest belt for a ride NE, and enter the back of the plant to see
just what ingredients give that Soylent product its special sauce. [This is
taken from the movie 'Soylent Green' by the way]. Raid the place for its nice
[ZETASOL] and [GOLD NUGGET] before taking the SE door. Save and leave this
inhumane place via the SE elevator.
_____________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 65) KRELIAN'S LABORATORY COMPLEX F1/2 [SOLARIS] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|FOES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • Aquasol DX • SurvivalTent | • Security Cube |
| • Scales • Muscle Belt | • Solaris Guard |
| • Hob-
| • Eyeball • Extra Ar+6 | • Orphan |
| • Hob-
| • Gold Nugget • Hob-
| • Aquasol DX • Aquasol DX |
| • SurvivalTent • Silver Ar+1 |
| • Aquasol DX • Ether Veiler |
| • DeathBlower3 • Dark Helm |
| • Dark Armor • B&JM686SAmmo |
| • SurvivalTent • Extra Ar+6 |
| • Silver Ar+1 • Extra Ar DX |
| • Sonic Wave • Silver Ar+1 |
|___________________________________________|
######################################|¯|
# | |
EXIT ____ _____#_____ ______ _|¯¯¯¯¯¯|____|¯¯¯¯¯¯|___| |____
<-
# ¯¯¯¯¯¯ | ____| |______| | | |
# _|_|_ | | |
# | | ###|_| |
# | 18 | # |
# | 19 | # |
# ¯¯¯¯¯ # |
S ###+################################### |
\ W # # |
\ / # # |¯|__ .-
\ / # # | |10| | _ __
\ / # # | |¯¯ | | |12|
\/ # # | |_ | | |__|
/\ # # | |9| | | |11|
/ \ # # | |¯ | | |¯¯
/ \ # # ____|¯|____|__|¯|_____
/ \ # # |_ ________________ |
E \ # # |_| | __ _| |
N # # _| |_ | |13|_ |
# # | | | ¯¯ | |
1 -
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13 -
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15 -
16 -
17 -
18 -
19 -
# -
Alright, let's get this started -
place a real pain, but it shouldn't be as hard with a map. Enter the large
room with a stairway in the center. It can't be accessed, and neither can the
SW doorway -
Down the hallway are two side-
& [SURVIVALTENT]. The former has a memory cube within that can be used (you
will understand once you see it!). Further NE leads to Solaris' Omnigear
hangar. The straightforward path eventually turns into an experimentation
area...and there are live subjects. They don't want to be let out, but if you
go against their wishes and go for the treasure chests, they have to be slain
to continue.
.-
| Mouse-
| Dog-
| Cyclops = Neo Wels [4] | attacks by draining HP (phys) or EP (ether).
'-
the hallway to another experimentation area.
.-
| Human Mutant = Dorothy | is the best prize, but an [EYEBALL] and (lame)
| Purplepants = Neo Wels [4] | [HOB-
| Demi-
'-
In this new hallway, enter the first pink door to find access into two rooms,
containing an [EXTRA AR+6] & [EYEBALL]. Down the corridor, through the last
pink door, a [HOB-
At the main hallway, follow the bend NE to the 'briefing room' -
[AQUASOL DX] inside. The computer here will turn off the security lock, making
it possible to continue further NE. SURPRISE -
stairway. With the lock off, the pink door at the top will open for the chest
duo: [AQUASOL DX] & [SURVIVALTENT]! The second floor is now ripe for pickin'!
You may want to save before coming up, though...
-
Continue southeast, ignoring the side-
connected to the downstairs holding cells. The brightly-
has a [SILVER AR+1] hidden by the SW wall. The trek SE leads to yet another
[AQUASOL DX] inside the "fire laser at experiments" room. Creepy! At the 2-
-
In here is a ginormous cage with two treasure chests inside, and quite a few
occupants as well.
.-
| Redcoat Bear = Orphan | Some enemies wander, some bolt straight
| Liteblue Man = Orphan | for the party -
| Green Pirate = Orphan | The only battle that is of any real
| Blue Bunny ? = Dorothy | concern, or should be, is the Bloody Bros
| Orange Mouse = Neo Wels [4] | one. They are basically duplicates of the
| Zombi-
| Red Cyclops = Neo Wels [4] | ability to instantly murder someone. Then
| Robed Moose? = Neo Wels [4] | once the first turn is over, they won't
| Blue Cyclops = Neo Wels [4] | use it anymore! Their attacks are crappy,
| Gray Cyclops = Bloody Bros [2] | and seem to be weak to water. Just don't
'-
is game over time! Use Omegasols when the
chance arrives to get through some of these annoying skirmishes, and reap two
awesome treasures afterwards: [ETHER VEILER] & [DEATHBLOWER3]!!! Backtrack
one room and go SE this time. After some waste-
fork -
______
S | 20 |
\ W | |¯¯¯¯'-
\ / __ ___________|¯|____
\ / |22|_____ _________ \
\ / ¯¯ _|_|_ \ \
\/ |21 | | |__
/\ ¯¯¯¯¯ | __|-
/ \ ___________________ | | LAB [F1]
/ \ | ______________ | | |
/ \ | | [25] [24] [23]| | | |
E \ | | A B C | |_____/ /
N | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/¯¯¯¯¯
EXIT Musical Input .-
__|__ | 20 -
| | | 21 -
__ _| | _____ _____ | 22 -
|30|_ | |_ 29_| |_ 27_| | 23 -
¯¯ | | |¯| |¯| | 24 -
| |____| |______| |______________ | 25 -
|__________ ________________ 26] | 26 -
| | [A] [B] [C]¯¯ | 27 -
_|_|_ | 28 -
| 28 | | 29 -
¯¯¯¯¯ | 30 -
'-
The room here has a [DARK HELM] and also a console that gives an audio signal
password for the NE hallway (marked with an asterisk). Before that, however,
down the southeast corridor are two dead-
and [B&JM686SAMMO]. Now, backtrack to the asterisk'D hallway and input the
audio sound. The correct d-
x-
for exploring are three stairways, each containing an item: [SURVIVALTENT],
[EXTRA AR+6], [SILVER AR+1]. Since they all lead to the same place, raid all
of them. :p
Upon reaching the 3F, follow NW to an [EXTRA AR DX]. Continuing southeast,
there are three side-
[SILVER AR+1], [GOLD NUGGET]. Pocket 'em! Further down the line, enter the
SE door to find a hologram room with a [SPEED RING S] container. You can see
a bit of information by observing those holograms...very interesting.
Down the main hall, stroll SW to see some of the disc's best scenes! Fei,
alone, will have to enter the side-
______________________________
______________________________________________/ CHAPTER 50 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 66) LABORATORY 3F DUCTS [SOLARIS] [WK50] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|FOES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • SengokuSword • B&JM686Ammo | • Solaris Guard |
| • Panalphasol • ShotG70 Ammo | • Orphan |
| • Aquasol DX • Panalphasol | • Neo Wels |
| • SurvivalTent • Aquasol DX | • Dorothy |
| • SurvivalTent | • Security Cube |
|___________________________________________|_________________________________|
The disc is drawing to a close, but it ain't over yet! The party will be Fei,
Bart, and Billy. Down the small one-
this new duct area, follow to the gated dead-
semi-
There's a blue memory cube in this room that allows convenient party switches
to take place. Hammer will also sell items [SH19], although it's just stuff
available already. Citan will have brandished his [SENGOKUSWORD] for battle
purposes now, making him even more potent than before -
coming up. BUY ZETASOLS IF YOU DO NOT HAVE ANY!
__
EXIT /8/
\ /\/
\¯\ / /
/\ \ / \
/ \¯\/\/\/\
Save \__/ \ \
Switch _____ _\ \
| ___|___ \
| | \_\ -
Save | |
\ \¯\ \¯¯¯¯¯\ 1 -
\¯\ \ \ ¯\ \¯
\¯\/ \ \ \¯\ 2 -
\ \ / \ \ \
\ \/ /\ \ / \ 3 -
\ / \ \ /_/\ \
\/ \¯\/ / \¯\ 4 -
\ / \ \ SUSPENSION
\/ \ \ <-
\ \
.-
\¯\ '-
/ \ 7 -
/ /\ \
/ / \ \ 8 -
/ / \ \
\ \ \ \
\ \ / \
/\ \ / /\ \
/7/\ \/ / \ \ __
\/ \ / \ \/6/-
/ / \ \/ .-
/ / __ \ \ | W |
/ / \5\ / / | | |
\ \ \ \/ / | | |
\ \ \ / | S-
\ \ / \ | | |
\ \ / /\ \ | | |
\ \/ /\ \ \ | E |
\ /\4\ \ \ '-
/ / \/ / /
\ \ / /
\ \ / / Save/Switch
\ \/ / _/
\ / |2|
\ \ _|¯|__________
\ \ | __________ | _____________
\¯\ | | | ||_ _________|-
\ \ |¯|__________|¯|__|_|_
SUSPENSION \ \ | ____ ___ |_ |
BRIDGE -
\ \ | | |_| | | |SHOP|
\¯\ \_\ | | | | ¯¯|_|
\ \______| |__/ / | | | |
\__ __ ___/ | | | |
|_| |_| | | | |
|3| | | |¯| | |
¯ | |_________| |___/ /
\_____________ _/
|_|
|1|
¯
While you're walking along here, you'll probably encounter some fake doors.
They look like they can be opened, but they're as useful as a wall fresco,
y'dig? Those aren't displayed on the map. Anyway...
Exit the savepoint room to the east, going down the crooked corridor. Enter
the first room in view to find a [B&JM686AMMO] container. Take the only west-
-
a new screen is entered. Here, in this small corridor, one of the westside
corridors opens into a save/switch room with a [PANALPHASOL] hiding. Save
and whatnot, leave -
Go through the southern side of this previous screen into the only plus-
area here (as you can see on the map). One of the east-
the third treasure chest room, a [SHOT670 AMMO] holder. Take the southern
corridor to the first suspension bridge and beyond.
This next area is complicated, but the map can see you through. Within are a
two [AQUASOL DX]s, a [PANALPHASOL], and [SURVIVALTENT]. All pretty worthless
rarity-
sidepaths, thankfully. Beyond, a different-
few segmented parts. Go SE, SW, SW again, W, SW, and NW -
last treasure in Solaris, a [SURVIVALTENT]. Backtrack one room and head into
the opposite path, which leads to a room where everyone regroups. There's a
save/switch point here, for yer convenience. The hangar is just through those
doors...
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Grahf | HP: 6666 | DROPS: -
/ \ BOSS: Executioner | HP: 4444 | DROPS: -
/ /\ \___________________|__________|__________________________________|
/ / \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
\/ • [G] Physical combo [~350]
• [E] Darkness ether attack [~100, all]
• [G] Super Guided Shot clone [~100-
• [E] Instant-
Surprisingly, Grahf's power has been reined in somehow, making him a
secondary threat. Executioner should be the main target, having both
low HP and an instant-
attack that affects all, and will make an appearance later on in a
much more dangerous display. For now, both targets are not exactly a
behemoth team, and with enough Zetasols, it's all gravy. [Citan was
doing 1400+ with Haze of Fire here]. Also, unlike previous battles,
Elly will be targeted by Grahf, so there's no flyin' under his radar
this go-
Kind of an weak-
a sandwich, drink a cool beverage...enjoy the closing scenes here. ^________^
_________________________
___________________________________________________/ CHAPTER 51 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 67) TAURA'S HOME [WK51] |
|_____________________________________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Disc 2, finally here. Well, there will be a radical change in storytelling
due to budget issues. This one will have poorer pacing and focus more on the
loose ends, with less fighting & action. Basically, this portion mostly tells
the story instead of letting the player 'act' it all out. =/
-
After some lengthy monologue scenes, Fei wakes up in a stranger named Taura's
house. Follow him into the dining room to find Hyuga there as well! The new
'couple' will go outside to talk; come back in when Taura calls. The lord of
the house will give Fei a wristband that controls the 'Id' impulses, allowing
it to be controlled. In a gear, Fei will have 'System Id' available for 1000
Fuel, which brings him into Infinite Level Mode for 3 turns. [Holy Pendants'
double-
Hell [1000f] are also new gear-
A Shevat emissary will call for some help at this time. More talky scenes...
and a battle in the forest!
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Vendetta | HP: 12000 | DROPS: -
/ \________________|___________|_____________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical 3-
\/ • Broke Blaze Pose! [ends pose]
• Megaflare/Eth Atk [~3000 eth dmg]
• Building up power [used Turn 2 of Blaze Pose]
• Can't break Blaze Pose [shown if Blaze Pose does not break]
• Blaze Pose/amass PWR to Atk [idles; allows use of Megaflare]
• Physical ring shoot [~1200 phys? dmg; missed atk/dblow counter]
Weltall will have 17700 HP for this battle, and starts in Infinite
Level Mode. It's incredibly easy to wallop Ramsus' gear, but don't
underestimate him. He can chip off some sizeable HP chunks himself,
if left to his own devices. Megaflare is his most powerful, but can
only be used if his Blaze Pose remains unbroken for two turns. Any
combo can break it, so that should never occur. Make sure to finish
him quickly, because his evasion isn't that bad, and he counters all
missed attacks/deathblows! Reuse System Id if necessary. [32397 EXP,
50000G -
More monologue scenes prefacing a save prompt.
_____________________________
_______________________________________________/ CHAPTER 52 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 68) NORTUNE OUTSKIRTS [KISLEV] [WK52] |
|_____________________________________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Some revelations about the administrative office in town, and then it's a row
of mountainous proportions! Yggdrasil IV, oh my!
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Ft. Hurricane | HP: 15000 | DROPS: Blue Star |
/ \_____________________|___________|________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical attack [~150]
\/ • Beam attack [~300 ether dmg]
• Lateral slice [~150 phys dmg]
• Horizontal slice [~150 phys dmg]
• Glows red-
Wow, 99999 HP on the ally side. The 'Ygg Cannon' option carries a 9k
fuel cost, but is a guaranteed 9999 damage. [Descript: Ygg main gun
Eth Atk/none]. Other than that, this walking windmill has no special
attacks and Yggdrasil IV can completely wreck its shiny chrome face!
[32367 EXP, 50000G (Bart-
Yet more blabbing...
_____________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 69) SOYLENT SYSTEM FACILITY |
|_____________________________________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Somewhere on the planet, people flocked to these facilities during the world
crisis. A giant mutated being shows up -
Menu and member change options available beforehand. [Default: Fei, Elly, &
Citan]. You can save before fighting, as well.
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Sufal [4] | HP: 1300 | DROPS: Gold Nugget |
/ \ BOSS: Sufal Mass | HP: 4800 | DROPS: Pilot Shield [100%] |
/ /\ \__________________|__________|___________________________________|
/ / \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
\/ • Ice attack [~100 ice eth dmg, all]
• HP Drain [kills a Sufal; regains 1300 HP]
• HP Drain [drains max HP from single target]
• Rapidfire pellets [low eth dmg, single; fire-
Sufals suck, and so does the Sufal Mass...that is, until its minions
are gone. At that point, things can go south real fast -
HP-
boss is the best idea, actually, since the smallfry aren't of any big
concern. The boss can drain 1300 HP from its companions, so leaving 1
Sufal left, in this case, can still be disastrous. Try to get the job
done quickly. The 'Mass absorbs elemental attacks, too, so avoid that
to expedite the battle. [97191 EXP, 30000G]
Surprise: more drawn-
default for Sufal fight applies].
__________________________
__________________________________________________/ CHAPTER 53 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 70) ANIMA RELIC 1 [WK53] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|FOES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • Zetasol DX • King's Helm | • Defencer |
| • Gold Bullion • WizardryRing '-
| • SurvivalTent • Zetasol DX • Starlight |
| • Ether Guard |
|_____________________________________________________________________________|
.-
| WELTALL-
| FENRIR : S50-
'-
|
[LEGEND] |
S
1 -
2 -
3 -
4 -
5 -
6 -
7 -
X -
\_| |_|-
|7|_| / / / | |
¯ / | |_ _| |
/ |___|_ |
.-
| |¯| .-
| _|¯|_ | __ | | |
| _/ \ | \4\____|¯|____/ /
'-
\_ _/ | |
|_| | __|__
|_|-
|_ _|
| |
_ _| | Ether Guard
|1| |_/
|_ _|-
ENTER -
Before doing anything, get the [STARLIGHT] treasure chest neatly hidden
in the west. You'll have to get out of your gears and go around the old
equipment to find the chest. There's also an [ETHER GUARD] behind the shop
bot.
The shopbot by the save/switch points has a shop [SH20] with a lot of new
stuff. Gear engines get priority, although with such a heavy pocketbook by
now (mine is at 200,000+!) you can splurge a bit. Weltall-
have some decent upgrades at this time, so it's not imperative to deck them
out. Northward to what looks like a stadium, dismount the gears and jump the
side pipes for a [ZETASOL DX]. Further around out of eyesight is an fabulous
[KING'S HELM]! Now, enter the southern door...
North to a triple fork -
the eastern route. When it veers north, enter the western door -
a sheltered balcony leading to a darkened room. Pick a [WIZARDYRING] up there,
and inspect the spark-
somehow, but both doors here are have A/B locks. Return to the main hallway
two areas back, and go north to another door. In this dark antechamber, look
in a box for a fuse (does not appear in inventory). Bring it back to that
sparking fusebox from before to activate the computer. All 'A' locks will be
removed, allowing passage east (into fuse's room) and north to a new hallway.
At the west fork, go straight ahead to a [SURVIVALTENT] chest; then, take the
crooked path south. Enter the second door for another [ZETASOL DX]. Here, one
computer asks for an activation password which we don't have yet... However,
if you look at the broken server next to it, there are fragments missing out
of the slots. From top to bottom, the missing parts are: 0320. That makes up
the password. One of the consoles will take off all 'B' locks! Double-
the hallway and take the other door -
central room with a savepoint.
Of the two doors, one goes south (toward building entrance), the other to a
computer console. It will unlock the central elevator, which is found in the
previous room's exact center -
how to unlock the Anima Relic on the other two computers, also. Save before
going downwards.
_____________________________________
| If you inspect the little server by A
N | Input, you can use the 'Code Address'
/|\ | function to see what numbers have to
| B COMPUTER | be put in to complete this conundrum:
|___________
|¯¯¯¯¯¯¯¯¯¯| | B | Numbers cannot be reused,
A COMPUTER | ELEVATOR | C COMPUTER | 9 | and must add up to the same
|__________| | A 6 7 3 C | number when viewed up/down,
| 1 | so only 2/4/5/8 should be
D COMPUTER | D | input at all here.
|¯¯¯¯¯¯¯¯¯¯¯
| The column adds up to '17'
_____________________________________| while the row adds up to '16'. Thus, it
should be rather obvious as to where to
place the numbers. '5' and '4' should be used for B/D, '2' and '8' for A/C.
Which number is put in for which letter duo makes no difference at all. When
the correct inputs are done, look at that little server by the 'A' Lock, pick
'Release Lock'. The elevator can now descend even further! You may want to go
above and save after all using all these black maths, though. ^_____________^
Even further below, it's an easy walk to the relic. It ends up bonding with
Renmazuo, transforming it into an Omnigear. Of course, on the way out, there
is an obstacle to overcome... When Seraphita tells the party to "let us have
it," you know y'gotta comply! RAWR! Billy's useful coming up for his heal-
and speed-
\¯\ /¯\________________ __________ _____________ _____________________
\ \/ / BOSS: Tolone | HP: 2000 | WEAK: Earth | DROPS: VIT Drive |
\ / BOSS: Dominia | HP: 4000 | WEAK: Wind | DROPS: STR Drive |
/ \ BOSS: Kelvena | HP: 2500 | WEAK: Fire | DROPS: ETHDEF Drive |
/ /\ \ BOSS: Seraphita | HP: 2000 | WEAK: Water | DROPS: ETH Drive |
/ / \/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
\/ • [T] Tornado attack [~80-
• [K] Healing [~700-
• [D] Physical attack [~60-
• [T] Physical dive-
• [S] EP Drain [drains all EP from target, single]
• [K] Ice encasement [~50 ice-
• [T] Positron Beam/Wind Eth [~33 eth wind-
• [S] Seraphita "I'll get you." [~130 eth fire dmg, single]
• [T] Tornado/Lightning attack [~130 wind-
• [D] 5000 HP Heal [dmg counter if other Elements are standing]
• [D] Slicing attack [~300+, single; only when allies are KO'd]
Four bosses sounds hard, but it's really not that difficult as long
as healing is possible. Naturally, Citan's Renki + Sazanami creates
a great opportunity of sustenance, but Seraphita can ciphon all EP
from a target this time around, making her a good first target. Note
that the girls have an elemental weakness that is easy to capitalize
on (not that it's necessary). Girls absorb their own element and may
absorb a couple others, but sticking to strict weakness exploitation
is best. After Seraphita/Kelvena are defeated, go after Tolone... In
fact, all Elements have to be defeated before Dominia stops her auto-
-
the double-
a charm [Haze of Fire OHKO'd Kelvena for instance :p]. When Dominia's
the only one standing, she unleashes a furious single-
that more than makes up for the rather bland beginning of the battle,
so be at full health coming into that stretch. She doesn't spam it
all the time, but it ain't staying on the bench either. [15000 EXP,
2000G].
And there's a rematch in the gears right after this, without the chance to
save or switch party members. Elements, it's mighty morphin' time! [Obvious
joke]
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: G Elements | HP: 45000 | DROPS: Kishin Sword |
/ \__________________|___________|___________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical attack [~1100 dmg, single]
\/ • Kishin Sword [~6000-
• Dominia "I'll finish 'em!" [allows use of Kishin Sword?]
• Kelvina "I'll have a go." [~600-
• Tolone "Leave it to me!" [~600-
• Serphita "I'll get you." [~450 fire eth dmg, turn after announced]
Like any gear boss, you can spam Aerods to do much damage to balance
out the mucho HP it has. Fei can abuse System Id (Charge on Turn #3
to regain 10x more fuel than normal) for great effect, while the
other party members can abuse lower-
half of the fight using Booster isn't exactly necessary, since the
boss will waste a turn announcing who will "get the party", cuing one
into the element used next turn. When Dominia starts kicking out the
"Kishin Sword" attack, that's the time to Booster because that sucker
is one dangerous technique. It helps to try and get into Infinity LV
Mode with the other gears if possible, but it's not necessary to win,
of course. [319068 EXP, 30000G]
After a longtastic battle, it's time to read more 'literature' scenes and get
to the next dungeon. Can choose the party beforehand, also.
_____________________________
_______________________________________________/ CHAPTER 54 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 71) ANIMA RELIC 2 [WK54] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|FOES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • Aquasol DX • Ether Guard | • Croaker Tribe |
| • SurvivalTent • Rose Tabard | • Tusk-
| • Aquasol DX • Beastly Robe | • Griffon |
| • King's Helm • EtherDoubler |_________________________________|
|___________________________________________|
[CAVERN #1]
Lucky for us, this time a map isn't required. Shopkeep Johnny will be poised
by the exit (blocking it) and have his wares laid bare [SH20]. Same stuff as
last time. Anyway...
Just beside the save/switchpoints in this cavern is a big boulder that can be
pushed aside. Enter the human-
at the walls there are cryptic clues to 'something'. Well, those 'somethings'
are rocks that drop around this room, three in all. The triggers:
~~~~ THIS PART IS GLITCHY AND MAY CAUSE YOU TO PULL YOUR HAIR OUT! ~~~~
• The hardest is first, and that's the one that is triggered by inspecting
the 'invisible' string on the west side of the room. If you try to walk
parallel Fei will eventually stop somehow; that's where the string is. As
this seems to be glitchy and may not occur if the other two are done, here
is how it seems to work for me. Read all pillars and wall messages, then
inspect the string before the rock falls from the ceiling. THIS APPARENTLY
WORKS 100% OF THE TIME, by my calculations. [NOTE: You don't have to do
the '4 steps south, 10 steps west' junk to get this; sometimes you can get
it immediately. <pulls hair out> ]
• Rock #2 falls (apparently) after inspecting the back of the west pillar.
[Guillaume LeBlanc and Thomas Lee have confirmed this.]
• The easiest one to get involves pushing Rock #2 north of the center pillar
and vaulting onto it. Jump straight up to knock loose the third rock. This
is the only trigger, luckily.
If you do it right, in the large cavern adjacent, some pillars will break a
bit and allow passage to the opposite cliff exit. Should the player screw up
while doing this puzzle, re-
two chests -
cavern complex.
[CAVERN #2]
This one has a pool that puts an entrance underwater. Exit the gears along
the southern walkway and take the naturally-
This dark room has a [SURVIVALTENT] sitting in plain sight, leading to an
even darker hallway next door. The corridor leads east and has breakable
tiles in front of and behind the [ROSE TABARD] & [AQUASOL DX] chests. Finding
the exit is a bit tricky if one had to figure it out without help, but it's
wryly clever. The easternmost floor pit has a passage hidden IN the shaft,
and when falling, move the party east ('airwalk') to land in its threshold.
This next room has a simple trick -
in the center of the platform (not jump to the alcove, which is a red herring
that drops everyone downwards). It's possible to jump on the spiked ceiling
mechanism and be brought upwards after, gaining access to the next passage
on the east wall.
PUZZLE No. 3! A message on the wall says two switches control the water level
here, and that a 'happy medium' is needed. Because one lever raises the pool
7 spots, and one raises it three, a medium must be '5', no? So, in short, the
switches decide the increment, while the floor tiles decide the rise/fall of
the water. Voila!
.-
| -
| -
| -
| -
| -
'-
who failed in any of the previous traps has
seen quite a few times... ^_^ Backtrack to the previous cavern, get in your
gears, and take the lowroad that was once wet and soggy. A few chests sank
to the bottom, being a [KING'S HELM] and [ETHERDOUBLER]. That EtherDoubler
will help for the upcoming boss battle, so don't think it's here by chance
alone...! Save in the third cavern before going on ahead, now. Any equipment
that reduces gel-
Up the path, the human-
old friend Rico's gear, Stier. Huh? You forgot about Rico? Haha, yeah, he's
not been a major player since forever. Another person who hasn't been a major
player in forever ends up being the boss... Oh, how he's fallen...
#############################################################################
After this battle, Elly will not be able to be used any longer, so make sure
you unequip her of any one-
#############################################################################
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\ / BOSS: Hammer | HP: 48000 | DROPS: Nothing -
/ \______________|___________|_______________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical attack [~1800, single]
\/ • Physical tail slap [~1200, all]
• Physical 2-
• Defense reducer [inflict: Def DOWN]
• Gel Breath/Gel Atk [~3000 gel-
• Physical 4-
• Self Modification [grows extra part to his body]
• I've a really bad feeling... [said 2 turn before self-
• "Should we get out of here?" [said turn before self-
Hammer's a bit of a peculiarity, in that it's possible to win despite
not reducing his HP to 0. He starts off rather small, but eventually
grows parts via self-
technique repertoire. His attacks grow increasingly violent as the
modifications take place, so Booster-
HP has been removed, Hammer will comment that he's got a bad feeling
and starts to resonate red-
to defeat him the 'right way', so spam Aerods, System Id, Level Three
Deathblows, JessieCannon, etc. in order to defeat him. Why the rush?
You do not gain the 'Trader Card' for letting him self-
it's really a great unique item: enemies drop rare items more often!
There's actually a few turns before he goes belly-
attack during this time, so it's basically sucker-
he keels over. Using the ChronoRodG (Slow) may be able to buy extra
time. [348174 EXP, 0G]
ALTERNATE STRATEGY (from Charles Czuhajewski):
If Aerods/JessieCannon are doing 0 damage, there is an alternate,
albeit arduous strategy for defeating Hammer the 'right way'. Citan
and Billy are recommended party members. The following must take
place once approximately 24-
countdown begins at around 27k HP removed). Have Citan and Billy at
attack level 3, and Fei in the first or second round of System Id.
Attack with Fei first, and either Billy or Citan must reach Infinity
mode (this is imperative). If the first character fails to do so,
execute a level 3 Deathblow; if neither hit Infinity, you can try to
defeat Hammer with two level 3 Deathblows and subsequent fierce
attacks, but this will likely not get the job done. Each character
should get two rounds to attack (including Fei's first System Id)
before Hammer self-
two rounds of 4k+ damage, and thus secure true victory over Hammer.
A sad end to this dungeon...I miss y'bro. ;__;
____________________________
________________________________________________/ CHAPTER 55 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 72) YGGDRASIL IV [WK55] |
|_____________________________________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Been awhile since we had to bum around this place. After some scenes inside
the Gun Room, talk to Elly in one of the lower cabins. Watch a "consummate"
scene with the couple. ^_____^
_____
BRIDGE/SAVE <-
| |
| S -
| |¯¯¯¯¯¯¯¯¯¯¯¯¯| |
| | "GUN ROOM" | E
| | _________ |
_____________ | | | _______| |
____________ |CREW QUARTERS| |¯| | | | X X -
| GEAR SHOP | |_ _____ _| | | | | |___ _| | ROOM
| GEARHANGAR |_ _|¯|_____|¯|___| |_ _| |_____| |_| |-
|______________|_ _____ _______|_______________| Accessory Shop
_|_|_ _|_|_
| | | |
MARGIE'S ROOM -
|_____| |_____|
Oh, and for the upcoming battles, Elly will not be in the main lineup. Fei
needs her to be his "home" to return to. HOW SWEET~! <gurgle> More scenes
take place in Nisan, before a save prompt appears (saving possible) with
party-
_______________________
_____________________________________________________/ CHAPTER 56 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 73) MAHANON [THE ELDGRIDGE] [WK56] |
|_____________________________________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
OH MY GOD AN ALIEN!
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\ \/ /¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Deus | HP: 40000 | DROPS: -
/ \____________|___________|_________________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical slash [~3000, single; also a death-
\/ • Heals 16000 HP [automatic counter to any type of damage]
• Enemy and Ally HP halved [all fighters current HP's halved]
So you attack him and he heals 16,000 HP -
at all! Deus will use an attack that halves everyone's HP, including
his own, so all one has to do is wait until it's in quadruple digits
and unleash an easy attack to off him. System Id works great in this
respect and since all damage is percentage-
Yamiga to help maximize damage on the attacker. Deus attacks with a
single physical slash before dying, however. [363345 EXP, 30000G]
NOTE: There is a habit of the game freezing up at this battle after
the HP halver attack is used. It only seems to act up periodically,
but apparently changing the PS2's disc speed/texture mapping helps
reduce the chance of it rearing its glitchy head [or at least buys
some time]. It only takes three turns of halving HP to get it into
KO territory, so use System Id [etc.] before then to get a jump on
it.
Further inside this chocolate factory is...
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\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Alpha Weltall | HP: 100000 | DROPS: Slayer Robe |
/ \_____________________|____________|_______________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical attack [9999 dmg, single]
\/ • Physical 2-
• Physical 3-
Under normal circumstances this battle is unwinnable, but Fidormula
has contributed his method of mopping the floor with Alpha Weltall:
"Fei and Bart get three Magnetic Coats. Bart also gets a SonicGWhip
which breaks AWs Ether Machine. Billy gets two Power Magics and a
MagneticCoat. Everyone gets two Evasion Rings. Fei gets the Trader
Card, Bart gets the Holy Pendant and Billy gets and an Ether Doubler.
Use Booster your first round. Use Wild Smile, System Id and
JessieCannon next. Get Bart up to Hyper Mode next, and unleash.
(A hint: when you are at attack level three and are trying to get
into Hyper Mode, you can also use Ether Attacks such as Wild Smile.
You should be able to figure out the rest. You should dominate him."
Of course, you cannot bring Citan along for this mission because he
is not battle-
Robe has only a slim chance of being dropped. [197472 EXP, 0G]
A crapload of scenes ensue... Y'know, the disc-
on to the end of the game, Elly will not be usable as a party member. Take
the save prompt up on its offer when shown.
____________________________
/ CHAPTER 57 -
_______________________________________________/ CHAPTER 58 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 74) MERKAVA [WK57, WK58] |
|_____________________________________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
There's a save/switch point here, and proceeding east, a shopbot has a bounty
to offer [SH21]. Basically, equip everyone with an Frame HP30 [recommended!!]
and two Ether Ar+3s -
one of the most annoying boss duos of the entire game. It's sad, too, because
there is no escape and no leveling-
prior to boss battles.] Northward to our fates... MAKE SURE EVERYONE HAS GOOD
GEAR UPGRADES BEFORE GOING.
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\ / BOSS: Amphysvena | HP: 28000 | DROPS: Golden Vest |
/ \__________________|___________|___________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical tail slap combo [~2000, single]
\/ • Ring shooter [~2000 ether damage, single]
• Terraflare/Eth Atk [~2000 eth damage, all]
• Physical three-
• Physical attack [0 dmg; inflict: Def DOWN, single]
• Blaze Pose/save PWR, Atk [uses Terraflare in 3 turns]
• Can't break Blaze Pose [Terraflare can still be used]
• Wave#3 Demiser/HP equal to 1 [all ally gears' HP > 1]
• Physical attack [0 dmg; inflict: Camera Damaged, single]
This battle is incredibly annoying for the fact that it's the only
one where an enemy can bring a gear's HP down to 1. It's often used
at the beginning and a few times before the battle ends, if you're
diligent. Booster immediately, having Fei abuse System Id and the
others their lowest-
not exactly award-
to equip two Ether Ar+3s apiece, Terraflare is a weak attack -
get intimidated. The 'Demiser' is the only attack to fear, after all.
IMPORTANT: No matter what, if you have Ether Ar+3s equipped, allowing
all allies to survive the battle is the only goal you need! However
much fuel is irrelevant. [189465 EXP, 50000G]
The second battle is with...
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\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Opiomorph | HP: 25000 | DROPS: ExecutorGown |
/ \_________________|___________|____________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Def UP [auto-
\/ • Wave#4 Devastator/Eth Atk [0-
• Eth Atk UP also [auto-
• Eth Atk rises UP [when in low HP, auto-
• Def DOWN [auto-
• Eth Atk DOWN [auto-
Make no mistake, Opiomorph is not exactly a cakewalk. However, with
a high ether defense, it's possible to get back on track with a bit
of work. Opiomorph's only attack is ether-
when attacked; however, if you do not attack, and simply charge up
fuel and heal thusly, it will constantly do 0 damage. Takes awhile,
but one can eventually get back on track no matter the damage taken
previously. Many times Opiomorph just idles, wasting her turn. Don't
forget fuel is charged faster when in Infinity Mode, and low-
enter it more easily. When back on track, be careful of repeated atks
as they just incremently increase Wave#4's power; instead, chip away
so that everyone can get close to Infinity LV Mode and take Opiomorph
down in one fell stroke. Why is this? After enough damage, the boss'
Eth ATK will raise after each use of Devastator, spelling disaster if
the battle isn't brought to a finish quickly (Booster if possible).
Two people in Infinity Mode/LV3 can probably finish her off...don't
push it, though. :p [189465 EXP, 50000G][Without the Trader Card, you
may not get Opiomorph's one-
Delicious scenes ensure, and then a save prompt.
________________________
____________________________________________________/ CHAPTER 59 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 75) ZOHAR [WK59] |
|_____________________________________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After a great many scenes involving Shevat and Lacan's past, this place that
was 'so hard to find' seems to be pretty easy to get to. Save prompt before
entering, as well as the usual jazz. [Fei and Elly not choosable]
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Id | HP: 30000 | DROPS: -
/ \__________|___________|___________________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical attack [~1600-
\/ • Divebomb attack [~0 ether]
Uh, Id doesn't do any technical displays of prowess or anything, so
it's basically wailing on him in the preferred fashion. LV1 D'blows,
x-
and can be (practically) nullified with Ether Ar+3s, however. Based
on my observations, I would say Id grows in power conversely to his
HP decreases -
displayed]
After a cornucopia of jibberjabber, a save prompt.
__________________________
__________________________________________________/ CHAPTER 60 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 76) ZOHAR [CONTINUED] [WK60] |
|_____________________________________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
And one more battle eventually... Accept this fist full of memories!
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\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: True Weltall | HP: 15000 | DROPS: -
/ \____________________|___________|_________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Ether pellets [~800 eth dmg]
\/ • Physical attack [~700 damage]
• Physical 2-
Fei will no longer have System Id available for use, but it's really
not necessary -
The final form of Weltall, 'Xenogears', is more than capable of doing
the job here, and LV1 Deathblows can do ~2500. For a solo battle, it
really requires little skill...having 30,000 HP helps, too. Booster,
of course. [198000 EXP, 15000G]
Once the neutralization of Merkava's cannon is completed, it's an upswing!
_____________________________
_______________________________________________/ CHAPTER 61 -
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 77) SNOWFIELD HIDEOUT [WK61] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • Kijin Sword • HerculesRing • Emer Jr. Doll • Elly Jr. Doll |
| • WizardryRing • Yamato Belt • Vivid Turban • Hero Costume |
| • Speed Shoes |
|_____________________________________________________________________________|
.-
| XENOGEARS: Y60-
'-
\ /
\ /
______ \/
Zephyr |__2 _| /\
\___ | | / \
| |_ ________|¯|_ / \
|_____| | W \
¯¯¯¯¯| |¯¯¯¯ S
[LEGEND] ________ | | _/¯¯¯\
|1 | | | /¯¯¯¯|_ )
1 -
2 -
3 -
4 -
|_| SHOPS |_/ / /
[Other items not pictured] \ / \/
/\_ _/\ /¯¯\
EXIT-
_| |_ \ \ / __/
|SAVE | \ \_/\/
|_____| |_ /
/ |3|
START _|4|_
|HANS |
¯¯¯¯¯
This place is nearly as complex as the previous place...well, almost. Where
Fei and company begins is the save/heal room, and the large circular area all
passages stem from has the shops [SH22]. The item healer is the Aveh soldier
by the bar, mind you. Buy as many upgrades as you like, although you may want
to avoid engine upgrades if you plan on using the ones in Big Joe's shop (see
Lighthouse section for more information).
-
Now, let's get the free items around here. By the gear shop owner, enter in
the passage behind him. This leads to the abandoned gear hangar...but hey,
there's a guy there. If you still have that Kishin Sword around and haven't
sold it yet, he'll temper it into the [KIJIN SWORD]! +200 attack for Fenrir!
Note that an equipped item can't be reforged, so one needs a spare sword for
the purposes of this method (swords can be bought at Anima Relics 1 & 2 if
need be).
Next, enter the NEmost chamber where Dan and Midori are. If you obtained the
'Midori's Ring' at Citan's house during Chapter 2, you can trade it here for
a [HERCULESRING] which gives 50% more EXP during battle. And Midori talks
for once! Double-
Thirdly, enter the southern passage in the circular area by jumping the bar
counter. Beyond, a cutscene with newlywed Hans will take place, and his li'l
Damien-
Thames' Captain alive and well, too. He name-
that has an optional quest later... Anyway, you can play Anna's daughter in
'Speed', which gives prizes: [EMER JR. DOLL] and [ELLY JR. DOLL]. The former
is earned after one win, the latter after five consecutive wins. She learned
from Queenie, so she ain't a pushover...
-
Back in the circular room, the NW path leads to a guy in a dead-
He wants Gold Nuggets to keep digging, though. If you're short, Forbiddens
drop them by Anima Relic 2, if you defeat them before they break their bonds.
Once he's been given one, wait awhile and he'll ask for a Gold Bullion. Give
him one and after about ten minutes, he'll unearth a super-
listen to (for 100g/per that is).
Lastly, talk to the woman near the tunnel entrance and offer to buy up her
picotiles [20000g]. They fly away, but allow the small elevator pad to be
used. It leads up to the former Chu-
searching display cases. Items obtained: [WIZARDRYRING], [YAMATO BELT],
[VIVID TURBAN], [SPEED SHOES], [HERO COSTUME], and a [HERCULESRING]!
-
Anyway, the destination is Deus, but there are tons of optional things to do
before then.
NOTE: If you're wondering why you can't have Chu-
she's in the Yggdrasil IV gear hangar getting a checkup! Talk to the mechanic
by her scaffolding to hear some funny scenes ("I'd like a massage!!") before
she's back in the lineup.
-
Oh, and if you want good equipment for relatively no work, fight Neo Gimmick
enemies by the Hideout for 'Golden Vests'. In the NW icy island near Anima
Relic 2, destroy Neo Tears for 'Golden Hoods' [they appear there the most].
The following places are the only towns and dungeons surviving the world's
crisis. The Lighthouse and Duneman Isle don't have map dots, however.
-
-
-
-
-
-
-
-
_____________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 78) TAURA'S HOUSE & VICINITY [OPTIONAL] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|FOES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • Manly Mantle • Goddess Robe | • Lil'Allemange |
|___________________________________________| • Slugger |
| • Tusk-
| • Planter |
|_________________________________|
I'll make this the first 'optional' priority.
Taura's house is one of the dots in the southeastern part of the world map, a
house inside of a mass forest. Talk with him to earn a [MANLY MANTLE]...and
[GODDESS ROBE]! Nice present, y'old fogie.
But, that's not all. There is a rare encounter in the forest (only) around
Taura's house, on the world map. It's a 'Slugger' enemy that looks like a,
well, slug. Physical attacks inflict 1dmg, but Deathblows knock it into next
week. Either way, with the Trader Card equipped, it will drop a 'Speed Shoes'
accessory which grants auto-
permanently in Speed UP status, and this will carry over into Gears as well.
...Which means there's no need to ever use Booster again! Cheap but worth it.
Try to get at least three for your main party members (if you're like me), or
one for everyone if that's your racket.
HIGHLY SUGGESTED FOR COMING DUNGEONS & BATTLES!!
_____________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 79) LIGHTHOUSE & ZEBOIM RUINS [OPTIONAL] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|FOES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • DeathBlower3 • SurvivalTent | • Griffin |
| • DeathBlower1 • G-
| • Z Charger • DeathBlower2 | • Hammerhead F1 |
|___________________________________________| • Croaker Tribe |
| • Shellbelle F1 |
| • Carrier F1 |
|_________________________________|
Yeah, the Lighthouse. You may have seen it in the Aquvy region but haven't
had a chance to get into it. In fact, it's been closed up until now. It's on
a peninsula NE a short distance from Babel Tower. Gears-
a trip. Bring Emeralda with for special scenes.
Anyway, the lighthouse lift leads to the ruins of an underground city. Should
you see a small yellow light at the base of a building, it means enterance is
possible (exit gear).
Big Joe's
Shop 1 -
_ _/ ______ 2 -
IN-
\ ___ ¯ ____ | 4 -
| | | |_ |_ ___ | 5 -
| | | |2| |4| | |
| |___| |¯ ¯| | |
|1 |______|___| X |
¯¯¯¯¯¯¯| 5 |___________|
¯¯¯¯¯¯¯¯¯¯¯¯
Head south and angle the camera to find a [DEATHBLOWER3] chest sitting by the
side of the road. West, look for a building entrance and go inside to find a
defunct television studio. A [SURVIVALTENT] & savepoint is here, but that's
all. Upstairs is an old video reel that can be watched if yer interested in
a history lesson.
Back outside, steer north to the horizontal street and enter that building.
It's full of useless boxes, but upstairs is a [DEATHBLOWER1]. Exit and veer
and enter a new, wider doorway on foot. Big Joe will have set up his very
own shop here [SH23] that has great gear accessories that can't be found any-
-
the building is entered. The items (one type/per) appear to be:
• Book 2 • Matchlock • Comedienne • Eyeball
• Elfanana • Rosesol • Radish • Ariberry
• Hob-
• Book 1 • Spider • Hob-
Matchlocks are the best, selling for 6000g/per. Spider Webs inflict 'Slow'
on the enemy, and are rather useful given their abundance. When finished, go
across the street (south) to the next building. Enter to get a [G-
gun for Renmazuo, its best. [NOTE: This chest is not visible on the field]
The last chest to find here is a [DEATHBLOWER2], which is found by going down
the north/south path, and angling east at the end of the street. See the map,
should you have trouble. ...But, that's not all! There's a reason that we
took Emeralda along.
The eastern part of this civilization's ruin is a huge parking area, maybe an
old tarmac. It's wide and there's nothing to do...seemingly. Fei will comment
that there's seems to be a place to go on foot when you near the 'X' on the
map. This time, don't look at the buildings -
pothole of sorts, easily visible. Three screens in is a subway station, with
a [Z CHARGER] inside. Go up the stairway to see a Contact/Antitype scene from
ages past. After this touching display, Emeralda will 'grow up before Fei's
eyes'...literally!
That's all there is to do here in the Lighthouse, except visit Joe's shop for
goodies.
#############################################################################
Now that you've transformed Emeralda into an adult, return to the Snowfield
Hideout and talk to the man in the farthest reaches of the prison area. If
the player obtained the Mermaid Tear in the very first chapter, it can be
traded for the [MERMAID RING]. Emeralda use only, I'm 'fraid.
#############################################################################
_____________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 80) DUNEMAN ISLE [OPTIONAL] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|FOES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • Yamato Sword • Kingly Armor | • Dune Man |
| • Godfather | • Dragon |
|___________________________________________| • Wyrm |
| • Neo Tin Robo |
| • Sand Shark |
|_________________________________|
So where is this place? It's right off the southwestern coast of the Aveh
continent, near Bart's Lair. It's a sandy island that has some ruins and a
beach -
that you don't want to go back, and...
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Duneman [3] | HP: 200 | DROPS: -
/ \___________________|_________|____________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/
\/ Don't worry, these guys are pathetic, not only in their palette-
-
so how's that workin' for 'em? [3000 EXP, 360G]
I'll say right now, fighting Dragons is _VERY_ worth it. They have a crapload
of HP (18000!) and have to be fought on foot, but drop extremely rare items
(Death Adder, Blessed Habit, Blessed Helm, Kaiser Helm, Mumyo Sword). Equip a
Trader Card and make sure to take these guys down when possible. It absorbs
a random element, so using Fei's best Deathblow is suggested. Oh, and using
Speed Shoes on everyone is, of course, wise. The "Dragon Breath" attack hits
with heavy ether damage (~600 about, at worst), but if one can survive it,
all's well mostly -
the same per strike. Billy's a good character to bring for healing, although
with a Power Crisis equipped, Deathblows can do upwards of 4000+ a pop, so
it may not be imperative.
Okay, now onto the exploration. This place is huge, but I'll make the map a
bit more palatable (North = up). There is also only one true path to emerge
through, so don't bother exploring. Upon a screwup, it's easy to get lost as
the screens repeat, so pay attention carefully!
_______________________________ From the beginning screen, go three screens
| east into the first pure desert one. North
SKELETON | one screen everyone sees a flock of sharks
\___ | moving west. Ignore them and go north once
| 1 | | more to find a gigantic skeleton. Climb its
___| | FISH | vertebrae column and pull the [YAMATO SWORD]
BEGIN |2 3|¯¯¯|-
\ | | | |
|¯¯¯|¯¯¯|¯¯¯|¯¯¯| | South once, west once -
EXIT-
/ | the 'water'fall. There are two chests here,
EXIT | a [KINGLY ARMOR] and [GODFATHER] gun, but
_______________________________| only a single one can be obtained before all
tumble over the side. You can use the rocks
as stepping stones, but this only works to a certain degree; if y'fall in, it
leads to a big do-
one has to fight a 'Wyrm'. It only takes one ether attack to deplete its HP,
which is 200. A return trip should get the 2nd treasure chest, completing all
there is to do here (besides Dragon farming, that is).
If you want to leave, head back towards the first rocky area. You'll find a
Dune Man with a stuck dunebuggy. Help him get it out and he'll let everyone
hitch a ride out. If he ain't there, it's only a short walk anyway.
_____________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 81) DEUS PREPARATIONS |
|_____________________________________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Ah, here we are, coming into the last battle of the game. Really, there's no
'right' combination, but there is one that is basically guaranteed to wallop
Deus so bad, he's on the world's permanent inpatient list. So, here it is:
...THE MIRACULOUS 9999-
Big Joe's Shop, which has the best gear add-
the Aquvy Lighthouse, which is NE of Babel Tower. It wasn't accessible back
in the first disc, but can now be accessed. Go east from the entrance until
reaching the 2nd accessible apartment building's door -
.-
| ENGINE : OMEGA100 | a Gear can do beyond its normal limit. Putting
| G FRAME : Ally Optimum | three on a gear will give it a lot of overkill
| G ARMOR : Z Gold 100 | potential, 2500-
| ACCSRY1 : Speed Shoes | means deathblows can inflict tons of damage. So
| ACCSRY2 : Irrelevant | you can imagine there's nothing in the entire
| ACCSRY3 : Irrelevant | game that can stand up to that! The engine and
| GPART 1 : GNRS50 | frame/armor may not even be necessary if you can
| GPART 2 : GNRS50 | shell out the damage to get that. Of course, we
| GPART 3 : GNRS50 | will need heapin' helpings of cash to finance
'-
NOTE: Three GNRS50s on one person isn't exactly necessary; spreading them
amongst the other teams can be of more use, if that's the route one's
going to go.
As for human accessories, the only one that really helps is the Speed Shoes
which puts a character into 'haste' mode which duplicates Booster w/o having
fuel leaks.
PARTS THAT ARE NOT NECESSARY: Well, none of them are, really, but if you're
sticking a bunch of GNRS50s on someone, the Engine upgrade [which leaves the
character with 1000 total Fuel] can probably go to the best fuel-
means if you /do/ get in a bind somehow, you can use a Frame HPxx to charge.
You can switch out a GNRS50 for a Z Charger as well [gives 500 fuel per each
Charge], but remember, this setup is the 'best', and should be able to truck
through every piece of opposition inside Deus.
-
GOOD PLACE TO GET MONEY: Well, there are two, depending what's available. If
you got the Trader Card from Hammer, farming Cloaker Tribes [x6] inside of
Anima Relic. Also, Neo Gimmicks/Neo Tears in the snowy regions drop Golden
Vests and Golden Hoods (respectively), and they can be sold for 2900g+ per
each, and you can often get at least 1 per battle. Things like scales and
ivory can be sold for very high prices at the B-
Yggdrasil IV used to be) so that's an option, too.
Of course, this entire section is just a suggestion. I beat the game my 1st
time doing none of this, with just good armor, Frame HP30s, and Z Chargers
all around. Do what you're comfortable with, and at least _try_ it. Possible
to have fun either way!
_____________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 82) DEUS [WK60] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|FOES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • G-
|___________________________________________| • Eagle Gunner |
| • Edin |
NOTE: Heal Seraphs restore 1300 HP or fuel | • Fire Seraph |
if attacked, so attack with your weakest | • Power Seraph |
inputs (if possible) to gain some good n' | • Earth Seraph |
free healing. They also drop Ether Ar+3 & | • Heal Seraph |
Angel Ar, and often appear in twos -
Although this is the last place in the game, it's not the point of no return.
Once you enter inside, the last savepoint is by an exit, 'case you feel like
ditching at the last minute. I shouldn't have to mention that Deus is on the
large island SSE of SnowfieldHideout, but I will anyway. ...So there!
After jumping into the entrance hole, it's possible to see a map for this
zig-
found here, so make a beeline for the exit. Sorry the map looks so goofy;
it's hard to maintain perfect symmetrical hexagons in ASCII. o_O
EXIT
\¯\ /¯¯¯\ | It's not that hard to read directions on the
\ \_/ /¯\ \ \¯\ map, which will also mark the current locale
\ / ) ) \ \ for the player. North is up, blah blah blah,
) ( | | ) \ the exit's in sight. There are powerful angel
_| \ ) ( / \ enemies around here, which use angel-
/ \_/ \ / /¯\ \ attacks. There will be a vendor at the very
/ /¯¯¯\ /¯\ \_/ / \/ end of this place to heal up, so try and keep
| ( ) | \ / N your HP/Fuel out of the red.
| | | | ) | /|\
/ ( ) | ) | | Anyway...
/ /\ \ / ( / | |
\/ \ \_/ \_/ \ Through the door there is a long shaft that
\ /¯¯\ /¯\ \/¯¯¯\ ends up being a huge tunnel. It's got laser
| | | | ) /¯\ \ beams for some reason, and if hit, the party
START-
| | | | ) | | | lot, however, and the beams can be evaded by
/ \__/ \_/ ( ) ) using the d-
/ /¯\ /¯\ /\ \_/ / the illusion of spinning for disorienting
( ( ) ( ) ( \_ ( effect) clockwise, and that's the way the
| | | | | | | | room spins the beams. If you move the party
( ( ) ( ) ) |_| towards the nearest beam segment, provided
\ \_/ /\ \_/ / it's a little ways away, it's easier to evade
\ / \___/ it and get off scot-
| |
|_| After a bit of freefalling, everyone lands in
a massive room that seems at once complex and
annoying. Now we can't leave Deus 'til this part's done... No monsters here,
at least. =/
I'll tell you right now, there are, once again, no items in this room, so
don't go trailblazing and get screwed up, y'hear? I've marked the switches'
locations (#1/2) on the map, so they can be used as landmarks. Secondly, the
normal map layout is the progression WITHOUT using switches; just elevators
and walkways. Both exits can be reached _WITHOUT_ the use of switches.
\¯\ .-
/ \ \ /¯/
/ \ ¯¯¯¯¯|__/ /
/ | ___/
/ |_ _|
Free Gear |2|
Repair |2|
|¯¯¯¯¯|_______|¯¯¯¯¯|
| #2 _______ |
|_ _| |____ \
| | \ \______
Platform /¯/ | | \_______|-
1 \|¯¯¯¯¯|/ / |¯ ¯|_____ |¯¯¯¯|
|START _/ | _____| | #3 |
|_ _| |_ _| |_ _|
| | / / / /
| | |¯¯¯¯¯|/ / / /
_| |_ | _/ |¯¯¯¯¯|/ /
| | |_ _| | _/
/¯ ¯\ | | |_ _|
/ /|_____|\ \ | | | |
_____|¯¯¯¯¯| / / \ \_|¯ ¯|_____|¯ ¯|
|_____ ¯ / \__ #1 |11111 |
| \¯ |_ _|¯¯¯¯¯|_____|
¯¯¯¯¯\ \___ | |
\___ \ | |
) ) |_|
| |
|_|
|
EXIT1
Here's the gameplay. Go S and SE to the first switch and press it. This will
cut off access to all northern portions for a moment, but allows passage to
the east. Follow this dead-
which changes pattern on the opposite side of the room (inaccessible at the
moment). It's irreversable, so of course it's important!
|¯¯¯¯¯| Ugh, mapping this place is about as fun as a
| 1 | gunshot wound, but hopefully it helps some. We
|_ _| will have to get the items first. From Switch
|_| #3, here's the quickest way:
|
EXIT1 EXIT5 • Maneuver all the way west and south to EXIT1
| | • Go east and north to EXIT5
|¯|_______|¯| • Get the [G-
| _______ | • Head south to a fork, west -
| | | | • South, go east and flip the switch that will
| | | | change exit hole access to EXIT8's platform
|_| | | • Make your way west to EXIT7
| | • At the fork, go SW; at the next fork, go south,
_________ | | following to the only true door. It leads to a
/ _ ___ \ ___| | [PILOT SHIELD]!
/ / | | \ \_/ __ | • Backtrack to where EXIT7 is and go NW, which'll
/ / |_| \___/ | | lead to EXIT8
/_/ | | |
EXIT4 ( ( If you flipped Switch #2 and #4, leaving this
\ \ annoying piece-
\ \ in the hole to end up at (after another laser
) ) diving expedition) the entrance to old Merkava,
| | still intact after all the fighting. There's a
______) ) save and party-
EXIT3-
/¯¯\ blocks the exit shaft to ye old
/ /\ \ Deus. Talk to the shopbot to fly
/ / \_\ this coop, if you like.
| | \
/¯¯¯¯ | EXIT8
/ /¯¯¯| | \ EXIT4
/ / | | \¯\ |
/ / |_| \ \ |¯|
/ / _\ \_ / /
_________ \ \ \EXIT\ / /
EXIT2-
| | / /\ \ | ¯|____|¯¯¯¯|
___ | |___/ / \ \ | ____ #4 |
| 2 | | ____/ \_\ ) ___| |____|
|_ _| | | \ / / \
| ) ) EXIT7 _|¯¯¯¯¯|/ / Changes Hole
EXIT6 / / _\_ / _/ Access to Exit8!
| / / \ \|¯¯¯¯¯|/ /|_____| /¯/
\¯\ / \ \_ #3 _/_____ ____/ /
\ \ / /\ \ |_____|3333333| /
\ \/ / \ \ ¯¯¯¯¯¯¯| (
\ / \_\ |_ )
\/ |_(
TO PLATFORM 1
One thing that incentivizes leaving is -
Nortune's battle arena, the El-
unlocked. This is Elhaym's Omnigear she fought Krelian's goonies with, and
it's pretty swizz if I do say so myself. -
DUNGEON IF YOU LEAVE-
Anyway, the last march to the final boss is north to where Opiomorph and our
dear sweet 'Mother' plopped in some goo and disappeared. This leads to...uh,
a womb-
that float around it.
Now, I'll explain something. These 'pods' are actually mini-
one will block part of Deus' powers. It's sort of like Final Fantasy IX where
a boss was powered-
it's always good to be in top shape for fighting the boss, and if you can do
9999-
hand, if you're unsure of yourself but have Z Chargers that allows for easy
healing, by all means, fight its parts.
I'll have to describe them either way, but if you choose the last boss, just
swim up to its gigantic glaucoma-
-
so you'll have to do some trial and error. Here's a list of what's blocked if
you go through with it.
BEAT SUNDEL = Seals 'Healing' ability
BEAT MARLUTE = Seals 'Fuel Drain' ability
BEAT HARLUTE = Seals 'Heaven Anointment' technique
BEAT METATRON = Seals 'Earthly Anointment' technique
NOTE: You can access a party switcher to save fuel/HP on your main party if
you go that way, but there's no exit or save the game. Use the d-
through this mucky-
the final boss, and have this formation always:
.-
.' \
SUNDEL DEUS HARLUTE
\ /
'-
'-
ALRIGHT, ENOUGH STALLING!
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Harlute | HP: 45000 | DROPS: Who cares? [...nothing] |
/ \_______________|___________|______________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Explosion of some sort [~4000, all allies]
\/ • Space & Time/move 1 at a tim [only one Gear's timebar moves]
"Space & Time" is basically 'Stop' status on two characters of random
choosing, but it shouldn't be a huge impedement. Its minor explosion
shouldn't be much of a threat either. Basically...just beat the crap
out of it. It seems like such a lazy strategy, but in actuality, it
idles so many turns, that's basically what it boils down to. Using a
T > TX Deathblow strategy is probably more efficient than saving up
for Infinity LV Mode, so don't bother. With one GNRS50, it's easy to
do 6500+ per Deathblow, so let's just leave it at that [1 EXP, 0G]
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Metatron | HP: 45000 | DROPS: Yawn...unimportant [nada...] |
/ \________________|___________|_____________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Sonar attack [Inflict: Def DOWN]
\/ • 5-
• Explosion attack [~4000 eth?dmg, single]
• Earthly Anointment [~3500 eth? dmg, all]
Metatron's kind of a pushover, and isn't much different from the
newly departed Harlute. It's got better physical defense, that's
about it. <shrug> It uses its Def-
attack most of the time, so cure that armor damage lest it become a
major problem. Wild Smile can work here, also. This is a great boss
to charge fuel on, so save it for when you need it, mayhap, friend?
[1 EXP, 0G]
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Sundel | HP: 54000 | DROPS: Haha...no matter [nothing] |
/ \______________|___________|_______________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Spin attack [~3000 dmg, area]
\/ • Physical drill [~1200, single]
• Healing/restore [1000 HP restored]
• Targeting/Counter Atk target [counters physical attacks on 1 ally]
Sundel will lead-
counterattack that gear only. If you attack with it, it hits the
that one ally _ONLY_, so don't bother and conserve fuel instead on
whoever's targeted, so they can heal up. This is definitely the best
fight to charge fuel on, hands-
basically no physical defense either. Out of all the pillars, this
one if probably the best sealed ability to removed. [1 EXP, 0G]
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Marlute | HP: 54000 | DROPS: Not that it matters [nothing] |
/ \_______________|___________|______________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical attack [~400, single]
\/ • Fuel Drain/steal fuel [~330-
• Weird explosion orbs [~6000+ damage, all allies]
With the Z Chargers available, its Fuel Drain skill is worthless.
HORRIBLE defense, and crappy physical attack. Basically, this boss
is supposed to run down the player's fuel supply, but barring that,
it's like beating up a six-
possible to conserve fuel (if you're using your main team for all
of this like I am, that is). The only downside is that this battle
has to last without ANY Deathblows; it's considered a human-
foe, I guess. Because of this 'impedement,' it's incredibly easy to
be forced into Deathblow mode, which only helps charge fuel faster.
It's explosion orb attack can actually hurt, but luckily for all of
us, rarely gets used at all. [1 EXP, 0G]
Whew, if you fought all those guys, good job -
weaker now. Switch out any party members you need to replace at this point,
because coming in with low-
Shoes on everyone, gear FrameHPxx healer devices, and let's roll! Any Ether
defense attacks will help also.
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Deus | HP: 40000-
/ \____________|_________________|___________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical counter [~600, 2 RDMT]
\/ • Physical attack [Inflict: Def DOWN]
• Cosmic Crusher [~7000 eth? damage, one]
• Healing/Restore [restors 4000 HP, self]
• Fuel Drain [~330-
• Beam attack [~5000+ eth? damage, single]
• Explosion attack [~4000 eth-
• Ultimate Break [~7000+ ether damage, all]
• Earthly Anointment [~5000 eth damage, all]
• Heavenly Anointment [Inflict: PWR loss, single]
• Sparkles all around [Inflict: Pilot Confusion, all]
• Deus' Thunderbolt/Angel atk [~8000+ eth damage, all]
Its HP is lowest if all its mini-
If you didn't, Deus will open the battle by using all of his orbs'
attacks. He won't send his angels out 'til about 40000 HP is left.
When you physically attack Deus, his two right-
an explosion at 2 random targets. This will happen throughout the
battle, and rarely can y'get by without a counterattack. Make sure
you heal that up quick! Cosmic Crusher can hurt a bit, but it's
single-
'Ultimate Break' hits hard, and the best in Deus' arsenal... Keep
your HP above 10,000 (if possible) at all times, because this sucker
can ruin yer stride. Besides that, most damage will can from the
angels' counterattacks; however, with the Z Gold 100 armor, it's
heavily reduced. Naturally, if you took a trip with the GNRS50s this
strategy isn't needed. Its light flares can inflict Pilot Confusion,
however, so make sure that's cured with items. Regardless, as long as
the battle's won, it doesn't matter who survives. [0 EXP, 0G]
I say that, 'cuz it ain't over yet. =p
\¯\ /¯\________________________________________________________________
\ \/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
\ / BOSS: Urobolus | HP: 50000 | DROPS: Ain't a problem... |
/ \________________|___________|_____________________________________|
/ /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/ / \/ • Physical slashes [Inflict: Def DOWN]
\/ • Physical slashes [~700 damage, single]
• Explode-
A one-
storyline-
be fully-
it damages it. Of course ignite the Booster if you somehow didn't
have Speed Shoes. Infinity LV Mode speeds this up, but only if doing
9999 damage regularly is a problem. [0 EXP, 0G]
And that's it. Enjoy the ending! ^____^
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
IV. SIDEQUESTS AND APPENDICES [SDQS]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Here's where you can find the game's sidequests, and how to do 'em. They're in
order of APPEARANCE, not completion. Since there are explanations beyond this
point, there ___WILL BE SPOILERS___ so don't write me nasty e-
didn't read this mini-
## SIDEQUEST LINK
¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯
01) The Badges SD01 I will add information as I get
02) Bledavik Fairgrounds SD02 it, so if you have anything to
03) Kislev Battling Pt. I SD03 add, please do. The email's:
04) Speed! SD04
05) Three Rocks SD05 shotgunnova at gmail [.] com
06) Snowfield Picotiles SD06
07) Snowfield Jukebox SD07
08) Kislev Battling Pt. II SD08
09) Taura's Treasure SD09
10) The Lighthouse SD10
11) Duneman Isle SD11
________________
| 01. The Badges \_____________________________________________________________
There are three badges in the game, all missable eventually. Here's how to get
them.
• RPS Badge
The availability for this item starts when you can wander around Lahan for
the first time, and ends when you meet Citan at the mountaintop house. This
item is obtained in the town's SE house, from a man who likes to play RPS
(Rock-
i.e. without leaving the house or losing -
Some people think that there's a methodology to defeating him in this game,
but the success stories are often as plentiful as the "Argh, I reset for
the 50th time!" stories. However, there are some observations one can make
about his playing strategy: the first three rounds are easiest and he
tends to NOT use that which he loses with twice in a row. So, if someone
beats his paper with scissors, he won't use paper the next round. Of
course, there's no science behind this but it may just work...
• H&S Badge
The availability for this item starts when you first get to Bledavik, and
ends when Fei participates in the tournament (because the town goes under
martial law after awhile and you can't enter). There is a kid in the NW
corner of town (use the blind-
play H&S, being Hide & Seek. He'll challenge you to find him, and vanishes
when you enter into any buildings.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| BLEDAVIK MAP To |
| Shakhan |
| Square |
| | R = Restaurant |
| __|¯|__ |
| N H&S | 1| |
| | Kid ¯¯| |¯¯ |
| W-
| | | _ |_| |_|¯|__|¯| |
| S | _|_| _____ | |
| |¯|_|R|¯¯¯| | |ARMOR||___ |
| |_|_3¯ | | ¯| | X| |
| SAVE-
| NUN-
| ¯|¯¯¯¯¯¯ | |______ _|_| |
| |2|_|¯¯¯¯¯¯| | _ |_| |
| ¯|_| |¯\__| |__/4| |_| |
| / |______ ______| \ |
| Gear Shop |_| Weapon |
| ENTER Shop |
|___________________________________________|
The numbers on the map represent the kid's hiding spots (in order, natch).
Once he's found in one, enter another building to make him vanish and go
to the next location.
~ 1 -
~ 2 -
~ 3 -
~ 4 -
After finding him four times, he gives the H&S Badge and retires from the
lovable sport. =)
• Tag Badge
The third and final badge also happens to be the easiest one to obtain. It
can first be gotten at Billy's Orphanage at any time on the first disc, but
not the second (point of no return for Disc 1 is Chapter 44, during the
infiltration of Solaris). Anyway, this quaint little house has a chicken
pen. Talk to the guy standing in there and he'll want you to help him get
them back in the pen. There are only 3 to find, they're all outside, and
all in plain sight. However, to lead them back to the pen, you'll need to
continuously 'remind' them to follow you, as their attention span is quite
short. The Tag Badge is received from the birdman when all the birds have
been collected (and readied for dinner? Hehehehehehe...).
Once you've collected all three of the badges, you'll be able to trade them
in at Shevat. In Aphel Aura there is a room with a bunch of Chu-
all three of your prizes have been collected, they can be traded in to the
one standing near the item counter for a Charger A and Power Ring S.
The trade can be done anytime from when the party first arrives in Shevat, to
the initial infiltration of Solaris. It can't be done on Disc 2, naturally.
__________________________
| 02. Bledavik Fairgrounds \___________________________________________________
I haven't written anything up on these yet, but basically the Fairgrounds can
be played only before infiltrating Fatima Castle. The reason is the town gets
stuck under martial law most of the game, and when it's lifted, the fair has
already packed up. [More on the games later]
___________________________
| 03. Kislev Battling Pt. I \__________________________________________________
After the successful bid for freedom from the D-
the Hecht events, Fei can fight a bit with Weltall. More on this later... =/
____________
| 04. Speed! \_________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____ | | ____
L2 BUTTON -
L1 BUTTON -
/ _ \________|__|________/ _ \
/ _| |_ _ /_\ _\ <-
DIRECTIONAL -
PAD | |_| [ANALOG] (X) | <-
/ ____ __ ____ \
/ / \ [__] / \ \
\ /\ \____/ /¯¯\ \____/ /\ /
\ / \______/ \______/ \ /
\_____/ LEFT ANALOG RIGHT ANALOG\_____/
(L3) (R3)
Only buttons with a function are displayed below!
.-
| BUTTONS | FUNCTIONS |
|-
| Start | Un/pause game |
| D-
| D-
| D-
| Circle | |
| Square | Confirm card onto empty spot |
| | Confirm in-
| Select | Can quit the game -
| Triangle | Confirm card onto empty position |
| | Confirm in-
| X-
| L1 Button | Confirm card onto empty position |
| | Confirm in-
| L2 Button | |
| R1 Button | Confirm card onto empty position |
| | Confirm in-
| R2 Button | |
'-
########
OVERVIEW
########
Yeah, let's take drugs! Just kidding -
game that can be played onboard the Thames (and later at the SnowfieldHideout
where some refugees are). It's completely optional of course, but by skipping
out you miss some chances to get some unique items.
#######
PLAYERS
#######
There are three people who play this game on the Thames at first, and later
when the party joins back up, you can find Big Joe on top of the Yggdrasil
inside the Thames dock.
#1 -
#2 -
#3 -
#4 -
Queenie is the only player who will not teach you how to play, so you'll have
to learn from the others. Later on, it's possible to play Kanna, a demi-
in the Snowfield Hideout, on Disc 2.
#####
CARDS
#####
Everyone should be familiar with a deck of cards, but if you're not, here is
the general flow.
A -
(11) (12) (13)
As you can see, all cards have a certain number about them, even face cards
which don't have it displayed. When the rules mention placing cards on the
center pile to the amount of one lower/higher than what's displayed, this is
where the numerical flow comes in.
######
LAYOUT
######
|¯¯¯¯¯¯|
| | <-
| |
|______|
|¯¯¯¯¯¯| |¯¯¯¯¯¯| |¯¯¯¯¯¯| |¯¯¯¯¯¯| <-
| | | | | | | | CARDS IN PLAY
| | | | | | | | (ENTIRE ROW)
|______| |______| |______| |______|
|¯¯¯¯¯¯| |¯¯¯¯¯¯|
CENTER CARD -
| | | |
|______| |______|
|¯¯¯¯¯¯| |¯¯¯¯¯¯| |¯¯¯¯¯¯| |¯¯¯¯¯¯| <-
| | | | | | | | IN PLAY
| | | | | | | | (ENTIRE ROW)
|______| |______| |______| |______|
|¯¯¯¯¯¯|
| |
| | <-
|______|
#####
RULES
#####
Here are the main rules as said by the man/kid. It's far easier to learn the
game first-
claims that this will be better, 'cause it's for reference only.
• Each player is dealt 26 cards
• 4 cards are put in front of each player ('in play'), 1 is put in the center
• The goal is to place the remaining 21 cards on the center card
• First one to have no in-
The specific rules for placing cards are:
• Cards can only be placed on the center cards if they follow numerically, as
one higher ('2' is placed on an 'A') or one lower ('9' is placed on an '8').
• In-
buttons (to play on right side) or Square/L1 (play on left side). The enemy
player is also doing this simultaneously, so there's not much thinking time!
• If a 'deadlock' occurs -
in the center -
begin the process (hopefully). If there are no cards in a player's deck,
but s/he still has cards left in play, the leftmost card will be put on the
center pile. [NOTE: Opponent's leftmost card is actually player's rightmost
due to the perspective.]
#################
PLAYERS / REWARDS
#################
As stated before, there are four total players that can be battled inside the
Thames.
.-
| PLAYERS [LOCATION] | REWARD FOR DEFEAT | FUNCTION |
|-
| #1 -
| #2 -
| #3 -
| #4 -
'-
There is no order as to who you play, except that you must first beat NPCs
#1 and 2 before challenging #3. Big Joe can be played at any time while the
Yggdrasil II is docked, and doesn't count towards Queenie's quota. You must
always hear the 'tutorial' before playing a game, also. As for order of
difficulty, I would place it at
WORST -
Big Joe -
Queenie is definitely a pain to beat, but don't despair -
you lose anything upon defeat. You'll want that Deathblower1 because there
is a finite number of 'em! She's the only person on the Thames who can be
played over and over, also. The subsequent prizes she gives seem to be just
Zetasols, although she gets INCREDIBLY hard later on, to the point where the
AI is practically three steps ahead of Fei (by my count).
-
Later, on Disc 2's Snowfield Hideout, it's possible to play newlywed Hans'
stepdaughter in Speed for unique prizes, being:
WIN PRIZE ALLEGED EFFECT
¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
# 1 Emer Jr. Doll Reciprocated counter damage
# 5 Elly Jr. Doll ETH flucation: +50% or -
Note you have to beat her five times consecutively to get the Elly doll...
########
TIPS...?
########
• There aren't really any, because as the tutorial person says, this game is
a game of speed -
player knows the general controls, you can rush around and mash the buttons
and still keep up speed. This works well enough on getting the items, but
for people like Queenie who gets harder each time she's played, this might
not work for everyone. Try to play enough so that it gets to be second
nature; otherwise, you'll stay at that mediocre mid-
• Pause the game with 'Start' if you want to carefully assess what's on the
field. This takes some of the fun and speed out of it, but if you're only
in it for the prizes, the guilt's only in yo' mind... This is an great
'cheat' for people who completely blaze through the rounds, like Queenie!
• By my count, Chu-
her a bit better than the rest in movement. Rico's the worst, I think...
#############
BATTLE QUOTES
#############
When a character wins or loses, they'll have a quote to go along with it ^__^
You can tell the connotation of each quote, so I won't complicate the list...
.-
| FEI | Huh? That's it!? |
| | Guh... It's not over yet! |
|-
| BART | COME ON ALL READY! THE DAY'S ALMOST OVER!! |
| | ...JERK!! |
|-
| ELLY | Yesssss! |
| | Oh... |
|-
| RICO | Hah! Amateur. |
| | Oooh... Ergh... Ughh... |
|-
| BILLY | Open your hearts to the light and God will be with you. |
| | Oh Lord, please forgive these sinners! |
|-
| CITAN | See? Power isn't everything, is it? |
| | Ergh... Nice move...that last one... |
|-
| CHU-
| | Uhhh... I'm hungry... |
|-
| EMERALDA | Out of my way... |
| | ...hate...you... |
'-
_________________
| 05. Three Rocks \____________________________________________________________
In Shevat's residential area (Aphel Aura) there is a tale of a secret room
that was once used by an important person...and Fei's crew can find it when
they arrive!
Here are the locations of the three items that are needed, all within Aphel
Aura:
• Dawn Rock -
to the palace. Instead of entering, walk southwest along one
of the spokes until you reach the outer ring of the floating
city. Inspect there to find it.
• Dark Rock -
spoken with the pink Chu-
where all of the Chu-
been given to the whereabouts, take the lift in this area to
a lower fountain. In a sideroom, a man will let Fei buy some
fishing string (50g) for getting fish in the fountain. Jump
up to the very top of the fountain and inspect it to make
Fei bide his time. When a fish bites, choose to reel it in.
Either the string will break and Fei has to get a new one,
or he'll pull up a fish and take the rock out of its mouth.
Remember: you have to talk with the pink Chu-
item can be obtained! Lots of people miss this crucial step.
• Dusk Rock -
town. There will be a lift alongside the path that leads to
a deserted house. Inspect the doll on the table to obtain.
When all three rocks have been collected, you can power-
in Aphel Aura. To find it, enter town and take the first circular lift into
a building interior. Go downstairs and out the next door to locate the ride,
which drops everyone into a building chimney. Search a ledge to find a bunch
of items, and the one opposite it for another. The following can be obtained
at this point:
• Power Crisis • Panalphasol • Hob-
• Physimentsol • Samson'sHair • Yamato Belt
• Hard Star • Speed Star • ETH Drive
• VIT Drive • STR Drive • ETHDEF Drive
• HP Drive • EP Drive • Chu-
Return to town the same way y'came in.
_________________________
| 06. SNOWFIELD PICOTILES \____________________________________________________
"What the heck is a picotile?" you may ask. Well, they're the birds found in
the Snowfield Hideout on Disc 2. In the main room there is a girl who sells
a few of them for 20,000g. When you buy them, they fly away -
they leave the elevator they're standing on, which leads up to the former
Chu-
No one's here, and it's basically become a museum. So, let's raid! Inspect
the displays to get:
-
-
-
-
-
-
I'll say that's worth 20,000g!
_______________________
| 07. SNOWFIELD JUKEBOX \______________________________________________________
Yeah, we're certified jukebox repairmen after all we've done, so what happened
to the one in Aphel Aura's bar? Well, it's still here...just buried! Talk with
the miner in the Snowfield Hideout (room NW of entrance) and give him a Gold
Nugget to keep mining. Wait awhile -
some reason -
be more than ten minutes tops].
After the second dig, the jukebox is found and can be played, provided your
'M Disk' is still in your inventory. You have to pay 100G to listen to each
song, but it's super deluxe! Songs available are:
-
-
-
-
-
-
-
-
-
-
-
-
-
Most sound like self-
Note that you can listen to the Nortune battle arena's jukebox for free, and
it has far more tracks (although unnamed).
____________________________
| 08. Kislev Battling Pt. II \_________________________________________________
On Disc 2, after the world undergoes some changes, those scrappers in Nortune
will still survive and have the arena open for fighting.
#################
BATTLING CONTROLS
#################
These haven't changed a wink, but I'll post 'em for posterity:
.-
| CONTROLS | FUNCTION |
|-
| D-
| X | ATTACK button in close-
| Square | ATTACK button in close-
| Triangle | JUMP button. Can use X/[]/R1 while airborne, also |
| O | DASH button. Gives fast acceleration around arena battlefield |
| L1 | GUARD button. Prevents some/most damage when applicable. |
| R1 | Shoots Ether Bullets at opponent |
| Start | Un/pause the battle / Can choose 'GIVE UP' to quit when paused |
'-
##############
ITEM EXCHANGES
##############
Here are the items that can be exchanged with their BP costs attached. When
one first arrives, Fei has 0 BP [sorry, none carried over from the tourney
way back when!]. This incentivizes playing -
a GNRS50? And there's an EtherDoubler, which are unbuyable now. And cutesy
dollies!
NOTE: You can get Speed Shoes free with the Trader Card, so don't ever cash
your chips in for that ripoff.
.-
| NORMAL EXCHANGE | COSTS | | RARE ITEM EXCHANGE | COSTS |
|-
| #00 : Anoret Seed | 250 | | #00 : M Disk | 4000 |
| #02 : Bulimy Seed | 250 | | #01 : Power Ring S | 2000 |
| #03 : Samson'sHair | 800 | | #02 : StaminaRingS | 3000 |
| #04 : Anoret Fruit | 750 | | #03 : Speed Ring S | 4500 |
| #05 : Bulimy Fruit | 750 | | #04 : Gallant Belt | 6000 |
| #06 : Lite Ar+1 | 750 | | #05 : Fei Jr. Doll | 3000 |
| #07 : Lite Ar+2 | 1250 | | #06 : Bart Jr. Doll | 3000 |
| #08 : Lite Ar+3 | 1500 | | #07 : BillyJr. Doll | 3000 |
| #09 : Mirror Ar | 1500 | | #08 : Body Guard | 4000 |
| #10 : Wind Ring | 2000 | | #09 : Mind Guard | 4500 |
| #11 : Earth Ring | 2000 | | #10 : EtherDoubler | 8000 |
| #12 : Fire Ring | 2000 | | #11 : Ether Guard | 8500 |
| #13 : Water Ring | 2000 | | #12 : Life Stone | 9000 |
| #14 : WindVeil Ar | 3500 | | #13 : S Charger | 10000 |
| #15 : EarthVeil Ar | 3500 | | #14 : X Charger | 12500 |
| #16 : FireVeil Ar | 3500 | | #15 : GNRS50 | 15000 |
| #17 : WaterVeil Ar | 3500 | | #16 : DeathBlower3 | 18000 |
| #18 : ElementAero | 4500 | | #17 : Speed Shoes | 30000 |
| #19 : ElementTerra | 4500 | '-
| #20 : ElementPyro | 4500 |
| #21 : ElementHydro | 4500 |
| #22 : EtherStoneLg | 7500 |
| #23 : AntiEthRockL | 8500 |
'-
##################
BATTLE MODES.....?
##################
To quote the receptionist:
"The Imperial Games Battling Contest event has been changed to a regular
sport. There are now two modes. 'Special Mode 1' is the same as ordinary
matches except for...woo-
try it out than hear me explain it! 'Special Mode 2' differs from ordinary
matches in that upon winning a bout you receive Battle Points, which you can
collect and exchange for prizes!"
To clarify, she's 'woo-
first battling mode and you can have the Practice/Tutorial options available,
as well as being able to choose the enemy mech who'll be squaring off here.
Matches are completely random, but you can pick the gears (including any form
of the past, such as normal Weltall) and the music. If you want to change the
battle music, talk to Big Joe by the jukebox, change the room theme -
carry over!
'Rubber Band Mode' sounds odd, but it basically means that the competitors
cannot distance themselves too much or they'll 'snap' back towards each
other. ^_____^
##################
AVAILABLE FIGHTERS
##################
For Special Mode 1, the player can set who they'll fight as and who'll they
will face. There are a crapload of allies from past and present, as well as
a couple gears from the past... For Special Mode 2, only Xenogears, Weltall,
and Weltall-
• Xenogears • Ganador • Musha • Tin Robo
• El-
• El-
• El-
• El-
• Fixbot • Worker • Dozer • Death
• Merman • Salvager • Trooper • Twinburner
• S-
• EG-
• Weltall • Vierge • Heimdal • Brigandier
• Renmazuo • Stier • Bladegash • Siebzehn
• Crescens • Chu-
• El-
Wait, Chu-
###############
BP ACCUMULATION
###############
Battle Points [BP] are obtained through victories in battle. How great those
victories are determines the amounts given to Fei, as well as the battle mode
he's currently fighting on. [Thanks to Duke Darkwood for compiling these and
for letting me use them!]. The spectrum is as follows:
-
-
-
-
-
-
-
-
.-
| GREAT VICTORY | LV 0 | LV 1 | LV2 | | VICTORY | LV 0 | LV 1 | LV 2 |
|-
| Repair Cost | +000 | +000 | + 000 | | Repair Cost | -
| Battle Points | +215 | +300 | + 900 | | Battle Points | +145 | +175 | +450 |
| Cash Bonus | +500 | +700 | +1000 | | Cash Bonus | +210 | +330 | +550 |
'-
.-
| CLOSE VICTORY | LV 0 | LV 1 | LV2 | | CLOSE LOSS | LV 0 | LV 1 | LV 2 |
|-
| Repair Cost | -
| Battle Points | + 75 | +120 | + 245 | | Battle Points | -
| Cash Bonus | +150 | +300 | + 450 | | Cash Bonus | + 00 | + 00 | + 00 |
'-
.-
| LOSS | LV 0 | LV 1 | LV2 | | GREAT LOSS | LV 0 | LV 1 | LV 2 |
|-
| Repair Cost | -
| Battle Points | -
| Cash Bonus | + 00 | + 00 | + 000 | | Bonus | + 00 | + 00 | + 00 |
'-
.-
| ETHER B. LOSS | LV 0 | LV 1 | LV2 | | FORFEITURE | LV 0 | LV 1 | LV 2 |
|-
| Repair Cost | -
| Battle Points | -
| Cash Bonus | + 00 | + 00 | + 000 | | Cash Bonus | + 00 | + 00 | + 00 |
'-
All of these are just varying degrees of winning/losing, except for the two
lowest-
the player's gear KO's at the hands of using too many ether bullets, which
causes overheating and damage. Standing in the water helps cool down the
gear faster, mind you. A "Forfeiture" means the player chose to quit the
match before any outcome could be decided. This can be done from the battle
menu.
Again, thanks to Duke Darkwood for figuring these figures out. (b^-
______________________
| 09. Taura's Treasure \_______________________________________________________
Disc 2 opens with scenes at Taura's House, and then there's no reason to go
back there...right? WRONG! Getting free Speed Shoes around his house isn't
the only reason to revisit. He lives on the map's southeastern island, the
long'un north of Anima Relic 1 -
his house (it's easy, get what I'm tryin' to say?).
He'll say he ain't got much time left and wants to give everyone a present,
being a Manly Mantle and Goddess Robe.
____________________
| 10. The Lighthouse \_________________________________________________________
Every cruised around the Aquvy Island region and saw a lighthouse? Pretty out
of the ordinary, huh? This structure, on a cape northwest of Babel Tower, was
inaccessible through the better part of the game, but starting Disc 2, opens
its doors.
Anyway, the lighthouse lift leads to the ruins of an underground city. Should
you see a small yellow light at the base of a building, it means enterance is
possible (exit gear).
Big Joe's
Shop
_ _/ ______
N IN-
/|\ \ ___ ¯ ____ | 1 -
| | | | |_ |_ ___ | 2 -
| | | | |2| |4| | | 3 -
| | |___| |¯ ¯| | | 4 -
| |1 |______|___| X | 5 -
¯¯¯¯¯¯¯| 5 |___________|
¯¯¯¯¯¯¯¯¯¯¯¯
Big Joe, our friendly neighborhood tough guy, has set up a shop on the north
lateral street, two accessible buildings east of the entrance. Inside, he'll
have a great shop [WK23] where the best gear equipment is sold (arguably).
Also, each time the building is entered, four treasure chests will be laid
out in front of our host, free for the taking. Contents vary from:
• Book 2 • Matchlock • Comedienne • Eyeball
• Elfanana • Rosesol • Radish • Ariberry
• Hob-
• Book 1 • Spider • Hob-
But, that's not the only reason for coming down here.
The eastern part of this civilization's ruin is a huge parking area, maybe an
old tarmac. Fei will comment that there's seems to be a place to go on foot
when you near the 'X' on the map. This time, don't look at the buildings -
the 'thing' to enter is a road pothole of sorts, easily visible. Three
screens in is a subway station, with a Z Charger inside. Go up the stairway
to see a Contact/Antitype scene from ages past. After this touching display,
Emeralda will 'grow up before Fei's eyes'...literally! She'll have become an
adult, which is good in-
growth in the game.
-
After Emeralda's scene, it's now possible to get the Mermaid Ring from the
man in the SnowfieldHideout's prison section...provided you got the Mermaid
Tear in Chapter 01.
__________________
| 11. Duneman Isle \___________________________________________________________
The other optional dungeon on Disc 2 is a sandy place first mentioned by the
Captain o' the Thames. Apparently there's a mysterious sword there from ages
past. This place is off the west coast of the Aveh Continent, nearest Bart's
Lair.
Enter and meet (err, destroy) some crappy Dune Man enemies to gain access to
this place's mind-
before checking out Dazil way back when, it'll be sort of the same thing. Do
not deviate from the course or getting lost is easy as finding sand.
_______________________________ From the beginning screen, go three screens
| east into the first pure desert one. North
N SKELETON | one screen everyone sees a flock of sharks
/|\ \___ | moving west. Ignore them and go north once
| | 1 | | more to find a gigantic skeleton. Climb its
| ___| | FISH | vertebrae column and pull the Yamato Sword
BEGIN |2 3|¯¯¯|-
\ | | | |
|¯¯¯|¯¯¯|¯¯¯|¯¯¯| | South once, west once -
EXIT-
/ | the 'water'fall. There are two chests here,
EXIT | a Kingly Armor and sweet Godfather gun, but
_______________________________| only a single one can be obtained before all
tumble over the side. You can use the rocks
as stepping stones, but this only works to a certain degree; if y'fall in, it
leads to a big do-
one has to fight a 'Wyrm'. It only takes one ether attack to deplete its HP,
which is 200. A return trip should get the 2nd treasure chest, completing all
there is to do here.
-
Actually, there's one more thing to do (save with your bounty first). 'Round
here is a Dragon enemy that can be fought for some great items. Equip that
Trader Card received in Anima Dungeon 2 -
WILL NOT DROP -
prize being:
-
-
-
-
-
However, unlike other Dragons that were me and easily defeated, this one has
to be murdered on-
to all allies, and can kill without compunction. In fact, it's often leads
off with the attack. So, how to get around it if you can't survive it on the
normal terms? Two suggestions:
-
the character's HP is around 400-
damage at worst, and that can be whittled down with ETHDEF add-
more manageable number.
-
it turns normal deathblows into agents of mass destruction. If an attack
was doing ~1000 damage at full HP, at critical HP, it can do ~4000+ with a
bit of ATK Up-
Billy and Citan are great candidates for party inclusion, as they can heal
all allies in one go, and both have Speed Up techs should Speed Shoes be un-
-
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
DEATHBLOWS & SKILLS [DTHB]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Deathblows are the special combinations the character uses in battle, able to
be used in both gears and on foot. Learning them can be a chore to newcomers,
and there's really no better place to learn about it than Fidormula's D'blow
Learning Guide at GameFAQs [http://tinyurl.com/26wbrj]. Better than I coulda
summed it up, anyway (don't think I'm lazy or something :p).
Anyway, I'll summarize the rest of the stuffz:
LEGEND DESCRIPTION
¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
D'Blow | Name of the Deathblow
Combo | Input combination with [T]riangle, [S]quare, and [X]-
AP | AP used to completed skill; also required to use fundamentally
# | Value when the 'Combo' option is used in battle
LV | Minimum level needed to make Deathblow usable
ELMNT | Tells whether d'blow is elemental or not
G Dblow | Stands for "Gear Deathblow"
CB | Input combination with [T]riangle, [S]quare, and [X]-
LV | Attack LV requirement
Fuel | Fuel used with T/S/X button + extra cost for finishing Deathblow
|
Learn | Level skill learned at
EP | EP Cost
Target | Who the attack targets [read: Single/Self/All/Some + Ally/Foe]
Effect | What the ability does
" Gear | If the ability transfers into the Gears, what it will do
NOTES:
• Asterisked Gear d'blows need appropriate DeathBlower1/2/3s to be used.
• "Deflt" in the LEARN column means "Default"...it's started with
• 100% learning rate _AND_ requirement level needed to make D'blow usable
• Elemental deathblows do not carry over to gears
• Gear-
• 7-
• Missed hits and deathblows still count towards the overall learning rate
• 7-
• The first six Deathblows are tied to the first six Deathblows in a Gear,
meaning if you learn TX normally, TT becomes available; and so on...
_____________
¯¯¯¯¯¯¯¯¯¯¯¯¯
FEI FONG WONG
_____________
¯¯¯¯¯¯¯¯¯¯¯¯¯
Fei is the only character in the game with 13 Deathblows open to him, with
special inputs for his last two.
.-
| D'blow | COMBO | AP | # | LV | ELMNT | | G Dblow | CB | LV | FUEL |
|-
| Raijin | TX | 4 | 1 | 05 | -
| Senretsu | TTX | 5 | 2 | 10 | -
| Hagan | SX | 5 | 3 | 16 | -
| Hoten | TTTX | 6 | 4 | 22 | -
| Tenbu | TSX | 6 | 5 | 30 | -
| Ryujin | STX | 6 | 6 | 38 | -
| Koho | XX | 6 | 7 | 46 | -
| Fukei | TTTTX | 7 | -
| Chikei | TTSX | 7 | -
| Kakei | TSTX | 7 | -
| Suikei | STTX | 7 | -
| Kokei | SSX | 7 | -
| Yamikei | XTX | 7 | -
'-
.-
| CHI NAME | LEARN | EP | TARGET | EFFECT | GEAR EFFECT |
|-
| Guided Shot | Deflt | 2 | S Foe | Chi attack | Chi attack |
| InnerHealing | Lv 10 | 2 | S Ally | Recovers HP | Restore Gear DEF |
| Iron Valor | Lv 20 | 4 | Self | Raises ATK | -
| CounterForce | Lv 35 | 4 | Self | Raise Counter% | -
| Yang Power | Lv 46 | 5 | Self | DEF Up, ATK Dwn | Def UP, ATK Down |
| Yin Power | Lv 46 | 5 | Self | ATK Up, DEF Dwn | ATK Up, DEF Down |
| Radiance | Lv 55 | 10 | S Foe | Chi attack | Chi attack |
| Big Bang | Lv 72 | 20 | A Foes | Chi atk + Stop% | Chi attack + Stop% |
'-
.-
| GEAR COMMAND | FUEL | LEARNS | TARGETS | EFFECT |
|-
| Thor Wave | 600 | Once Weltall-
| System Id | 1000 | Once Weltall-
| Flaming Hell | 1000 | Once Weltall-
'-
NOTE: All special Gear Commands are lost once Fei obtains the Xenogears
mech, post-
___________
¯¯¯¯¯¯¯¯¯¯¯
CITAN UZUKI
___________
¯¯¯¯¯¯¯¯¯¯¯
Citan is the only character in the game to gain a weapon where previously
there was none, meaning his DeathBlows change names and animations change
their aesthetic at that time. Tilde-
which replace their fist-
DeathBlower1 ability after gaining access to Fenrir. [NOTE: 'LV' column was
deleted to save space; it's the same as everyone else's, though.]
.-
| D'blow | COMBO | AP | # | ELMNT | | G Dblow | CB | LV | FUEL |
|-
| Ukigumo | TX | 4 | 1 | -
| Amaoto~ | TX | 4 | 1 | -
| Mufu | TTX | 5 | 2 | -
| Engetsu~ | TTX | 5 | 2 | -
| Jinrai | SX | 5 | 3 | -
| Amagumo~ | SX | 5 | 3 | -
| Shinrai | TTTX | 6 | 4 | -
| Himatsu~ | TTTX | 6 | 4 | -
| Renken | TSX | 6 | 5 | -
| Yako~ | TSX | 6 | 5 | -
| Hakai | STX | 6 | 6 | -
| Zanretsu~ | STX | 6 | 6 | -
| Ougi | XX | 6 | 7 | -
| Myogetsu~ | XX | 6 | 7 | -
| Willow Wind | TTTTX | 7 | -
| Festive Wind~ | TTTTX | 7 | -
| Rare Earth | TTSX | 7 | -
| Rumble Earth~ | TTSX | 7 | -
| Hell Fire | TSTX | 7 | -
| Haze of Fire~ | TSTX | 7 | -
| Tsunami Ice | STTX | 7 | -
| CrystalWater~ | STTX | 7 | -
'-
.-
| ARCANE NAME | LEARN | EP | TARGET | EFFECT | GEAR EFFECT |
|-
| Sazanami | Deflt | 2 | S Ally | Restores HP | Restore DEF |
| Renki | Lv 10 | 2 | Self | Next Arcane affcts all | " |
| Fuuseii | Lv 25 | 4 | S Ally | Defense v. Earth | " |
| Chiseii | Lv 25 | 4 | S Ally | Defense v. Wind | " |
| Suiseii | Lv 25 | 4 | S Ally | Defense v. Fire | " |
| Kaseii | Lv 25 | 4 | S Ally | Defense v. Water | " |
| Ryokusho | Lv 40 | 3 | S Ally | Heal all PHY statuses | -
| Reisho | Lv 42 | 3 | S Ally | Heal all MNT statuses | -
| Koga | Lv 52 | 2 | S Ally | DEF Up, ATK Down | " |
| Amiga | Lv 54 | 2 | S Ally | ATK Up, DEF Down | " |
| Senkei | Lv 60 | 6 | S Ally | Speed UP | -
'-
-
Renki will allow the next Arcane attack to affect all of the allies, but'll
need to be recast afterward. This 'status' stays on Citan, even if he should
be KO'd and need to be revived.
_________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ELHAYM VAN HOUTEN
_________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
['LV' column once again deleted to save space]
.-
| D'blow | COMBO | AP | # | ELMT || G Dblow | CB | LV | FUEL |
|-
| Screamer | TX | 4 | 1 | -
| Cyclone Kick | TTX | 5 | 2 | -
| Breakthrough | SX | 5 | 3 | -
| Double Shock | TTTX | 6 | 4 | -
| Sky Attack | TSX | 6 | 5 | -
| Bright Spark | STX | 6 | 6 | -
| Sting Kick | XX | 6 | 7 | -
| Anemo Zap | TTTTX | 7 | -
| Terra Charge | TTSX | 7 | -
| Thermo Thump | TSTX | 7 | -
| Aqua Frost | STTX | 7 | -
'-
'-
.-
| ETHER NAME | LEARN | EP | TARGET | EFFECT | GEAR EFFECT |
|-
| Anemo Bolt | Deflt | 2 | S Foe | Wind-
| Terra Lance | Deflt | 2 | S Foe | Earth-
| Thermo Cube | Deflt | 2 | S Foe | Fire-
| Aqua Ice | Deflt | 2 | S Foe | Water-
| Anemo Burn | Lv 20 | 6 | Area | Wind-
| Terra Storm | Lv 20 | 6 | Area | Earth-
| ThermoDragon | Lv 20 | 6 | Area | Fire-
| Aqua Mist | Lv 20 | 6 | Area | Water-
| Anemo Wave | Lv 55 | 10 | A Foes | Wind-
| Terra Ghost | Lv 55 | 10 | A Foes | Earth-
| Thermo Largo | Lv 55 | 10 | A Foes | Fire-
| Aqua Lord | Lv 55 | 10 | A Foes | Water-
'-
Sometimes Elly will use an Ether and say "Sorry...I failed..." while doing
paltry damage to the enemy(s). The percentage (ie: 76%) displayed next to her
ether on the list tells not the potency, but the chance for success. If it's
maxed out at 100%, it never fails due to lack of concentration.
.-
| GEAR COMMAND | FUEL | LEARNS | TARGETS | EFFECT |
|-
| Aerods | 400 | After Haishao battle 2 | All Foes | Ether damage |
'-
__________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
BARTHOLEMEW FATIMA
__________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Bart's the first character in the game to come with pre-
being Head Hunter & Wild Smile. This should be obvious, of course, since they
were displayed in the battle before he joins.
.-
| D'blow | COMBO | AP | # | ELMT | | G Dblow | CB | LV | FUEL |
|-
| Head Hunter | TX | 4 | 1 | -
| Twin Sonic | TTX | 5 | 2 | -
| Rhythm Shock | SX | 5 | 3 | -
| Dynamic | TTTX | 6 | 4 | -
| Astral | TSX | 6 | 5 | -
| Bracer | STX | 6 | 6 | -
| Justice | XX | 6 | 7 | -
| Angel | TTTTX | 7 | -
| Land Break | TTSX | 7 | -
| Prominence | TSTX | 7 | -
| Tornado | STTX | 7 | -
'-
'-
.-
| ETHER NAME | LEARN | EP | TARGET | EFFECT | GEAR EFFECT |
|-
| Wild Smile | Deflt | 2 | S Foe | Camera Damaged | " |
| Heaven Cent | Lv 18 | 2 | S Foe | Ether damage | " |
| White Lure | Lv 28 | 3 | S Foe | Foe attacks Bart only | -
| Red Cologne | Lv 38 | 4 | Self | ATK Up | -
| Blue Cologne | Lv 42 | 6 | Self | Raises ACC & EVD | -
| White Cologne | Lv 50 | 6 | Self | Can counter phys atks | -
| Wind Mode | Lv 56 | 4 | Self | Weapon = wind-
| Earth Mode | Lv 56 | 4 | Self | Weapon = erth-
| Fire Mode | Lv 56 | 4 | Self | Weapon = fire-
| Water Mode | Lv 56 | 4 | Self | Weapon = watr=element | " |
'-
.-
| GEAR COMMAND | FUEL | LEARNS | TARGETS | EFFECT |
|-
| Ygg D.Charge | 600 | After Haishao Battle 2 | 1 Enemy | Ether damage |
'-
________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
RICARDO BANDERAS
________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Rico is the first character to join the party who's unable to learn a 4th
7-
Fist at the ready, however.
-
D'blow | COMBO | AP | # | ELMNT | | G Dblow | CB | LV | FUEL |
-
Rico Rocket | TX | 4 | 1 | -
Death Drive | TTX | 5 | 2 | -
Banderas | SX | 5 | 3 | -
Dragon Fist | TTTX | 6 | 4 | -
Fire Bomb | TSX | 6 | 5 | -
Pile Crasher | STX | 6 | 6 | -
Spin Strike | XX | 6 | 7 | -
Death Roll | TTTTX | 7 | -
Flame Lariat | TTSX | 7 | -
Hell Splash | TSTX | 7 | -
-
| Iron Kaiser | X | Inf | 30 |
'-
.-
| SPIRIT NAME | LEARN | EP | TARGET | EFFECT | GEAR EFFECT |
|-
| Steel Fist | Deflt | 2 | Self | ATK Up | -
| Steel Body | Deflt | 2 | Self | DEF Up | -
| Steel Spirit | Lv 50 | 2 | Self | ETHDEF Up | -
| Steel Mettle | Lv 60 | 4 | S Foe | Ether damage | " |
'-
_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
BILLY LEE BLACK
_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-
D'blow | COMBO | AP | # | ELMNT | | G Dblow | CB | LV | FUEL |
-
Adams Apple | TX | 4 | 1 | -
Gunholic | TTX | 5 | 2 | -
Hell Blast | SX | 5 | 3 | -
Nut Crack | TTTX | 6 | 4 | -
Sky Walker | TSX | 6 | 5 | -
Devil Blast | STX | 6 | 6 | -
Banfrau | XX | 6 | 7 | -
True Dream | TTTTX | 7 | -
Holy Gate | TTSX | 7 | -
Dear Friend | TSTX | 7 | -
-
| Holy Soul | X | Inf | 30 |
'-
.-
| ETHER NAME | LEARN | EP | TARGET | EFFECT | GEAR EFFECT |
|-
| Purity Light | Lv 43 | 2 | S Ally | Refreshs status | -
| Healing Light | Lv 43 | 2 | S Ally | Recovers HP | Recover Gear DEF |
| Holy Light | Lv 43 | 4 | A Ally | Recovers HP | Recover Gears' DEF |
| Goddess Call | Lv 43 | 4 | S Ally | Speed UP | -
| Goddess Eyes | Lv 43 | 4 | S Ally | Def UP | -
| Wind Shield | Lv 55 | 4 | S Ally | Defnse v. Wind | " |
| Earth Shield | Lv 55 | 4 | S Ally | Defnse v. Erth | " |
| Fire Shield | Lv 55 | 4 | S Ally | Defnse v. Fire | " |
| Water Shield | Lv 55 | 4 | S Ally | Defnse v. Watr | " |
| Goddess Wake | Lv 60 | 8 | S Ally | Recovers KO | " |
'-
.-
| GEAR COMMAND | FUEL | LEARNS | TARGETS | EFFECT |
|-
| JessieCannon | 500 | After Alkanshel battle | Area | Non-
| JessieBlasta | 1000 | Upon getting Omnigear | Area | Non-
'-
______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
EMERALDA KASIM
______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.-
| D'blow | COMBO | AP | # | ELMNT | | G Dblow | CB | LV | FUEL |
|-
| Leg Cutter | TX | 4 | 1 | -
| Wave Cutter | TTX | 5 | 2 | -
| Leg Spin | SX | 5 | 3 | -
| Hammerhead | TTTX | 6 | 4 | -
| Grand Arm | TSX | 6 | 5 | -
| Divider | STX | 6 | 6 | -
| Flying Arm | XX | 6 | 7 | -
| Tornado Hand | TTTTX | 7 | -
| Reycount | TTSX | 7 | -
| Dark Beast | TSTX | 7 | -
'-
| Dark World | X | Inf | 30 |
'-
.-
| ETHER NAME | LEARN | EP | TARGET | EFFECT | GEAR EFFECT |
|-
| Anemo Dharm | Deflt | 3 | S Foe | Wind-
| Terra Feist | Deflt | 3 | S Foe | Earth-
| Thermo Gord | Deflt | 3 | S Foe | Fire-
| Aqua Aroum | Deflt | 3 | S Foe | Water-
| Anemo Omega | Deflt | 6 | A Foes | Wind-
| Terra Holz | Deflt | 6 | A Foes | Earth-
| Thermo Geist | Deflt | 6 | A Foes | Fire-
| Aqua Dhaum | Deflt | 6 | A Foes | Water-
'-
_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
MARIA BALTHAZAR
_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Maria is one of the characters who learns no Deathblows, but don't count her
out of the mix yet. Her attacks can still deal 9999 given the right setups,
'cause she uses her Gear even when she's not in it. :p
.-
| G Dblow | CB | LV | FUEL |
|-
| Mega Fight | TT | 1 | 10 + 40 |
| Dyna Fight | TS | 1 | 10 + 50 |
| Gravity Fist | TX | *1 | 10 + 10 |
| Dyna Rush | ST | 2 | 20 + 70 |
| Head Dive | SS | 2 | 20 + 80 |
| Gravity Press | SX | *2 | 20 + 20 |
| Meteor Press | XT | 3 | 30 + 100 |
| Iron Break | XS | 3 | 30 + 110 |
| Iron Storm | XX | *3 | 30 + 30 |
| Fire Drive | T | Inf | 10 |
| Magneto | S | Inf | 20 |
| Maria Beat | X | Inf | 30 |
'-
.-
| CONTROL NAME | LEARN | EP | TARGET | EFFECT | GEAR EFFECT |
|-
| Robo Beam | Deflt | 2 | S Foe | Beam damage (?) | -
| Robo Missile | Deflt | 4 | S Foe | Physical damage | -
| Robo Punch | Lv 48 | 5 | Area | Physical damage | -
| Robo Kick | Lv 48 | 8 | Area | Physical damage | -
| Graviton Gun | -
'-
Maria learns 'Graviton Gun' after defeating Achtzehn in Shevat.
.-
| GEAR COMMAND | FUEL | LEARNS | TARGETS | EFFECT |
|-
| Missile Pod | 400 | Default | All | Ether damage |
| Grav. Cannon | 1000 | After Achtzehn battle | All | Ether damage |
'-
_______
¯¯¯¯¯¯¯
CHU-
_______
¯¯¯¯¯¯¯
Chu-
about as big as one. All of her spells are available in that mode, and she's
got the only healing ability in the game that can affect gears' HP as well!
[Obviously she won't have any gear commands and such.]
.-
| SPELLS NAME | LEARN | EP | TARGET | EFFECT | GEAR EFFECT |
|-
| Forest Dance | Deflt | 2 | S Ally | Recovers HP | -
| Culen Prayer | Deflt | 2 | S Ally | Recover PHY statuses | -
| Myrm Prayer | Deflt | 2 | S Ally | Recover MNT statuses | -
| Play Dead | Deflt | 2 | Self | 'Play Dead' status | -
| Maiden Kiss | Deflt | 8 | S Ally | Recover 'Play Dead' | -
| Forest Wind | Lv 58 | 4 | S Foe | Wind-
| Earth Gnome | Lv 58 | 6 | Area | Earth-
| Ancient Myth | Lv 62 | 10 | A Foes | Non-
'-
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
FUEL CHART [FLCH]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
While in a gear, fuel can be gained by using the 'Charge' option. Normally it
is worthless [in the capacity it brings measly amounts back], but it gains a
bit of "oomph" as the Attack LV rises, and if special g-
Here's a chart about charging fuel!
'Normal' is the fuel-
the 'Chargers' are the new rate if equipped. 'INF' is Infinite Level Mode,
of course. Don't know what that is? Ctrl+F 'ILM' to find the appropriate
section.
.-
| LV? | Normal | A Charger | S Charger | X Charger | Z Charger |
|-
| LV0 | 30 | 50 | 100 | 200 | 500 |
| LV1 | 50 | 70 | 120 | 220 | 520 |
| LV2 | 70 | 90 | 140 | 240 | 540 |
| LV3 | 90 | 110 | 160 | 260 | 560 |
| INF | 300 | 500 | 1000 | 2000 | 5000 |
'-
NOTES:
• Charger accessories' effects do not stack
• Infinity Level Mode's charging rate is ten times (x10) the current LV0 rate
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
V. SHOP LIST [SHPL]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I usually go straight vertical, but I tried to utilize as much space as I
could here. Hooray!
-
01) LAHAN [SH01] | 02) DAZIL [SH02] |
-
| |
Aquasol 20 | Magical Rod 50 Aquasol 20 |
Rosesol 100 | Arcane Rod 100 Rosesol 100 |
Omegasol 50 | Leather Whip 60 Physisol 10 |
SurvivalTent 150 | Martial Wear 50 Mentsol 20 |
| Fencing Wear 80 SurvivalTent 150 |
| Martial Cap 30 |
| Fencing Cap 40 |
| Power Ring 200 |
| Stamina Ring 200 |
-
|
03) OL MAN BAL'S SHOP [SH03] |
|
Aquasol 20 G6-
Rosesol 100 WELT-
Omegasol 50 WELT-
SurvivalTent 150 HEIM-
BRIG-
Extra Ar+1 50 BRIG-
MS 6 500 |
|
-
|
04) SAND CRUISER YGGDRASIL [SH04] |
|
Iron GWhip 1600 Resp Circuit 2500 Aquasol 20 |
SnapperGWhip 2000 Def Circuit 2500 Aquasol S 100 |
C Circuit 250 Rosesol 100 |
MagneticCoat 4000 Rosesol S 300 |
Lens Cover 2500 Zetasol 100 |
Z9-
WELT-
MS 9 1500 Ar Repairer 4000 White Star 500 |
Motion Guard 4000 Brown Star 500 |
Blue Star 500 |
Hard Star 800 |
Speed Star 1000 |
Omegasol 50 |
Power Ring 200 SurvivalTent 150 |
Stamina Ring 150 |
Speed Ring 1200 |
GuardianRing 2000 |
|
-
|
05) BART'S LAIR [SH05] |
|
Aquasol 20 Iron GWhip 1600 |
Aquasol S 100 Resp Circuit 2500 |
Rosesol 100 Def Circuit 2500 |
Rosesol S 300 C Circuit 250 |
Zetasol 100 MagneticCoat 4000 |
Physisol 10 Lens Cover 2500 |
Mentsol 20 Engine Guard 5000 |
White Star 500 Tank Guard 3000 |
Brown Star 500 Ar Repairer 4000 |
Blue Star 500 Motion Guard 4000 |
Hard Star 800 G6-
Speed Star 1000 WELT-
Omegasol 50 HEIM-
SurvivalTent 150 BRIG-
MS 7.5 1000 |
|
-
|
06) NISAN [SH06] |
|
Aquasol 20 Power Ring 200 |
Aquasol S 100 Stamina Ring 150 |
Rosesol 100 Speed Ring 1200 |
Rosesol S 300 GuardianRing 2000 |
Zetasol 100 HolyPendant 8000 |
Physisol 10 Life Stone 20000 |
Mentsol 20 EtherDoubler 38000 |
White Star 500 |
Brown Star 500 |
Blue Star 500 |
Hard Star 800 |
Speed Star 1000 |
Omegasol 50 |
SurvivalTent 150 |
|
-
[SH07] |
07) BLEDAVIK |
|
Magical Rod 50 Iron GWhip 1600 |
Arcane Rod 100 Resp Circuit 2500 |
Iron Whip 120 Def Circuit 2500 |
WhippaSnappa 280 C Circuit 250 NOTE: For the street-
MagneticCoat 4000 items (Radish, Ariberry, & |
Leather Vest 150 Lens Cover 2500 Elfanana), you can haggle a |
Leather Hat 80 Engine Guard 5000 bit on the price. When the |
Power Ring 200 Tank Guard 3000 seller poses the 10G price, |
Speed Ring 1200 Ar Repairer 4000 just leave the text prompt |
Motion Guard 4000 up and he'll kick a few G |
Radish 08-
Ariberry 08-
Elfanana 08-
BRIG-
MS 7.5 1000 |
|
-
|
08) AVEH-
|
Iron GWhip 1600 Resp Circuit 2500 Aquasol 20 |
SnapperGWhip 2000 Def Circuit 2500 Rosesol 100 |
C Circuit 250 Omegasol 50 |
MagneticCoat 4000 SurvivalTent 150 |
Lens Cover 2500 |
Z9-
WELT-
MS 9 1500 Ar Repairer 4000 |
Motion Guard 4000 |
|
|
NOTE: When talking with this bot, if you choose 'Can't trust you' you will |
fight it (Nomad Fix Bot) and it will disappear. Don't do this! |
|
-
|
09) NORTUNE D-
|
Aquasol 20 Metal Jacket 550 Extra Ar+1 50 |
Rosesol 100 Metal Helmet 200 Extra Ar+2 75 |
Zetasol 100 Poison Guard 1500 V10-
Physisol 10 Sleep Guard 1500 V12-
Mentsol 20 Brain Guard 1500 WELT-
Omegasol 50 GuardianRing 2000 WELT-
SurvivalTent 150 MS 12 2500 |
MS 15 3500 |
|
Hammer only sells gear parts after the first round of the Battle Arena, and |
only at that location. |
-
|
10) NORTUNE A-
|
Aquasol 20 Metal Jacket 550 *Hot Rod 250 |
Rosesol 100 Metal Helmet 200 *White Beret 150 |
Zetasol 100 Poison Guard 1500 *Aquasol S 100 |
Physisol 10 Sleep Guard 1500 |
Mentsol 20 Brain Guard 1500 |
Omegasol 50 GuardianRing 2000 |
SurvivalTent 150 |
|
* -
|
-
|
11) NORTUNE C-
|
Hot RodG 4200 V10-
Extra Ar+1 50 V12-
Extra Ar+2 75 WELT-
Extra Ar+3 100 WELT-
Resp Circuit 2500 VIER-
Def Circuit 2500 HEIM-
Frame HP10 250 HEIM-
STIE-
|
-
|
12) GOLIATH FACTORY [HAMMER'S SHOP] [SH12] |
|
Hot RodG 4200 V10-
Extra Ar+1 50 V12-
Extra Ar+2 75 WELT-
Extra Ar+3 100 WELT-
Resp Circuit 2500 VIER-
Def Circuit 2500 HEIM-
Frame HP10 250 HEIM-
STIE-
|
-
|
13) YGGDRASIL II [SH13] |
|
G-
G-
G-
Extra Ar+4 150 WELT-
Lite Ar+1 150 VIER-
A Circuit 250 VIER-
D Circuit 250 HEIM-
E Circuit 250 HEIM-
Beam Jammer 1000 BRIG-
Ground 1250 BRIG-
Frame HP10 250 RENM-
Frame HP30 750 Z Alloy20/5 5000 Hard Star 800 |
Frame HP50 1250 XMS 25 6500 Speed Star 1000 |
Omegasol 50 |
SurvivalTent 150 |
NOTE: Even though you can access the Yggdrasil II Power Ring 200 |
during Ch. 32 [Adrift at Sea], you won't be Stamina Ring 150 |
able to buy Maison's items until Chapter 37 Speed Ring 1200 |
[Betrayal]. His stuff's the third column... GuardianRing 2000 |
|
NOTE: After meeting Billy and being able to leave Marshal Rod 1000 |
Thames to go to the Ethos HQ, the following SerpentSting 1200 |
mini-
Maison sells, accessory/weapon wise. That's ShotG50 Ammo 30 |
means no more GuardianRings or anything to Penguin Coat 1000 |
buy... DervishDress 1400 |
Wind Ring 5000 |
NOTE: After defeating Alkanshel, the Gear Shop'll Earth Ring 5000 |
get a new inventory shown below (not in the Fire Ring 5000 |
column to the immediate right). Water Ring 5000 |
|
BSnake GWhip 6800 E20-
SBlood GWhip 7600 E23-
G-
G-
G-
G-
G-
G-
|
-
|
14) THAMES [SH14] |
|
G-
G-
G-
Extra Ar+4 150 WELT-
Lite Ar+1 150 VIER-
A Circuit 250 VIER-
D Circuit 250 HEIM-
E Circuit 250 HEIM-
Beam Jammer 1000 BRIG-
Ground 1250 BRIG-
Frame HP10 250 RENM-
Frame HP30 750 Z Alloy20/5 5000 |
Frame HP50 1250 XMS 25 6500 |
|
Aquasol 20 Brown Star 500 |
Aquasol S 100 Red Star 500 |
Rosesol 100 Blue Star 500 |
Rosesol S 300 Hard Star 800 |
Zetasol 100 Speed Star 1000 |
Physisol 10 Igissol 2000 |
Mentsol 20 Aegissol 2000 |
Physimentsol 50 Omegasol 50 |
White Star 500 SurvivalTent 150 |
|
-
|
15) SHEVAT [SH15] |
|
Aquasol S 100 Thunder Rod 2200 Ether Ar 1000 |
Aquasol DX 300 Stone Rod 2200 Wind Veil Ar 5000 |
Alphasol 1000 Flare Rod 2600 EarthVeil Ar 5000 |
Rosesol 100 Ice Rod 2200 Fire Veil Ar 5000 |
Rosesol S 300 Dynamite Rod 4500 WaterVeil Ar 5000 |
Rosesol DX 800 Silver Blood 2800 Power Magic 3000 |
Sigmasol 1500 EthWind Ammo 1000 Veil Doubler 3000 |
Zetasol 100 EthEarthAmmo 1000 Magic Guard 3250 |
Physimentsol 50 EthFire Ammo 1000 Pilot Shield 4000 |
White Star 500 EthWaterAmmo 1000 B30-
Brown Star 500 War Mail 1800 K35-
Red Star 500 War Helm 600 WELT-
Blue Star 500 EtherStone 500 WELT-
Hard Star 800 AntiEthStone 500 VIER-
Speed Star 1000 VIER-
ElementAero 1200 ThunderRodG 8200 HEIM-
ElementTerra 1200 Stone RodG 8200 HEIM-
ElementPyro 1200 Flare RodG 8800 BRIG-
ElementHydro 1200 Ice RodG 8200 BRIG-
Omegasol 50 Chrono RodG 10000 STIE-
SurvivalTent 150 BSnake GWhip 6800 STIE-
SBlood GWhip 7600 RENM-
RENM-
Z Alloy30/10 10000 |
XMS 40 10000 |
RX Metal 50 12500 |
|
|
-
|
16) NISAN [II] [SH16] |
|
Aquasol S 100 Thunder Rod 2200 Ether Ar 1000 |
Aquasol DX 300 Stone Rod 2200 Wind Veil Ar 5000 |
Alphasol 1000 Flare Rod 2600 EarthVeil Ar 5000 |
Rosesol 100 Ice Rod 2200 Fire Veil Ar 5000 |
Rosesol S 300 Dynamite Rod 4500 WaterVeil Ar 5000 |
Rosesol DX 800 Silver Blood 2800 Power Magic 3000 |
Sigmasol 1500 EthWind Ammo 1000 Veil Doubler 3000 |
Zetasol 100 EthEarthAmmo 1000 Magic Guard 3250 |
Physimentsol 50 EthFire Ammo 1000 Pilot Shield 4000 |
White Star 500 EthWaterAmmo 1000 B30-
Brown Star 500 War Mail 1800 K35-
Red Star 500 War Helm 600 WELT-
Blue Star 500 EtherStone 500 WELT-
Hard Star 800 AntiEthStone 500 VIER-
Speed Star 1000 VIER-
ElementAero 1200 ThunderRodG 8200 HEIM-
ElementTerra 1200 Stone RodG 8200 HEIM-
ElementPyro 1200 Flare RodG 8800 BRIG-
ElementHydro 1200 Ice RodG 8200 BRIG-
Omegasol 50 Chrono RodG 10000 STIE-
SurvivalTent 150 BSnake GWhip 6800 STIE-
SBlood GWhip 7600 RENM-
RENM-
Z Alloy30/10 10000 |
NOTE: Gear stuff is only available for purchase XMS 40 10000 |
after completing events in the Nisan Mausoleum. RX Metal 50 12500 |
|
-
|
17) THAMES [II] [SH17] |
|
Chaos RodG 13200 Lens Cover 2500 Z Alloy40/15 12500 |
G-
G-
G-
G-
G-
G-
G-
G-
G-
G-
G-
G-
G-
G-
|
Aquasol 20 Brown Star 500 |
Aquasol S 100 Red Star 500 |
Rosesol 100 Blue Star 500 |
Rosesol S 300 Hard Star 800 |
Zetasol 100 Speed Star 1000 |
Physisol 10 Igissol 2000 |
Mentsol 20 Aegissol 2000 |
Physimentsol 50 Omegasol 50 |
White Star 500 SurvivalTent 150 |
|
-
|
18) SOLARIS 2ND-
|
Aquasol S 100 Matchlock 12000 |
Aquasol DX 300 B&JM10X Ammo 60 |
Alphasol 1000 B&JM686XAmmo 80 |
Rosesol S 300 ShotG70 Ammo 90 |
Rosesol DX 800 MatAero Ammo 150 |
Sigmasol 1500 MatTerraAmmo 150 |
Zetasol 100 MatPyro Ammo 150 |
Physimentsol 50 MatHydroAmmo 150 |
White Star 500 Crimson Vest 2800 |
Brown Star 500 FeatheredCap 1200 |
Red Star 500 |
Blue Star 500 |
Hard Star 800 |
Speed Star 1000 |
Omegasol 50 |
SurvivalTent 150 |
|
-
|
19) SOLARIS LABORATORY 3F DUCTS [HAMMER] [SH19] |
|
Aquasol S 100 Matchlock 12000 |
Aquasol DX 300 B&JM10X Ammo 60 |
Alphasol 1000 B&JM686XAmmo 80 |
Rosesol S 300 ShotG70 Ammo 90 |
Rosesol DX 800 MatAero Ammo 150 |
Sigmasol 1500 MatTerraAmmo 150 |
Zetasol 100 MatPyro Ammo 150 |
Physimentsol 50 MatHydroAmmo 150 |
White Star 500 Crimson Vest 2800 |
Brown Star 500 FeatheredCap 1200 |
Red Star 500 |
Blue Star 500 |
Hard Star 800 |
Speed Star 1000 |
Omegasol 50 |
SurvivalTent 150 |
|
-
|
20) ANIMA DUNGEON 1 & 2 [SHOPKEEP JOHNNY] [SH20] |
|
Aquasol 20 Wonder Whip 6200 Power Ring S 800 |
Aquasol S 100 Yamame Sword 12000 StaminaRingS 600 |
Aquasol DX 300 B&JM10A Ammo 20 Speed Ring 1200 |
Alphasol 1000 B&JM10S Ammo 40 GuardianRing 2000 |
Rosesol 100 B&JM10X Ammo 60 Evasion Ring 3000 |
Rosesol S 300 B&JM686AAmmo 40 Body Guard 8000 |
Zetasol 100 B&JM686SAmmo 60 Mind Guard 8000 |
Physisol 10 B&JM686XAmmo 80 |
Mentsol 20 Godson Ammo 200 SonicGWhip 16800 |
White Star 500 ShotG50 Ammo 30 Yamame Sword 13000 |
Brown Star 500 ShotG60 Ammo 60 G-
Red Star 500 ShotG70 Ammo 90 G-
Blue Star 500 ShotG80 Ammo 120 G-
Hard Star 800 MatAero Ammo 150 G-
Speed Star 1000 MatTerraAmmo 150 G-
Igissol 2000 MatPyro Ammo 150 G-
Omegasol 2000 MatHydroAmmo 150 G-
Omegasol 50 BlackLeather 4200 G-
SurvivalTent 150 Black Helmet 2000 G-
|
Extra Ar+7 400 G45-
Ether Ar+1 2000 S50-
Lite Ar+3 600 S55-
FX Cleaner 5000 WELT-
A Charger 2500 VIER-
Frame HP10 250 HEIM-
Frame HP30 750 BRIG-
Frame HP50 1250 BRIG-
Frame HP70 1750 STIE-
Frame HP90 2500 STIE-
Tank Guard 3000 RENM-
|
-
|
21) MERKAVA [SHOPBOT] [WK21] |
|
Aquasol 20 Extra Ar DX 500 S50-
Rosesol 100 Ether Ar+3 4000 N55-
Omegasol 50 Lite Ar+3 600 WELT-
SurvivalTent 150 FX Cleaner 5000 VIER-
A Charger 2500 HEIM-
Sonic GWhip 16800 Frame HP10 250 BRIG-
Yamame Sword 13000 Frame HP30 750 BRIG-
G-
G-
G-
G-
G-
CRES-
|
Z Alloy50/20 15000 |
RX Metal 60 15000 |
Z Alloy60/25 20000 |
RX Metal 70 20000 |
|
-
|
22) SNOWFIELDHIDEOUT [WK22] |
|
Sonic Wave 5600 B Circuit 250 Aquasol S 100 |
Thor'sThunda 7500 Extra Ar+7 400 Aquasol DX 300 |
B&JM10X Ammo 60 Ether Ar+2 3000 Alphasol 1000 |
B&JM686XAmmo 80 Lite Ar+3 600 Rosesol S 300 |
ShotG70 Ammo 90 FX Cleaner 5000 Rosesol DX 800 |
Godson Ammo 200 A Charger 2500 Sigmasol 1500 |
ShotG80 Ammo 120 Frame HP10 250 Zetasol 100 |
MatAero Ammo 150 Frame HP30 250 Physimentsol 50 |
MatTerraAmmo 150 Frame HP50 1250 White Star 500 |
MatPyro Ammo 150 Frame HP70 1750 Brown Star 500 |
MatHydroAmmo 150 Frame HP90 2500 Red Star 500 |
EtherStone 500 Blue Star 500 |
EtherStoneLg 2000 Y60-
AntiEthStone 500 X70-
AntiEthRockL 2000 HEIM-
BRIG-
Thor GWhip 13000 STIE-
G-
G-
G-
G-
G-
G-
|
-
|
23) LIGHTHOUSE/ZEBOIM [BIG JOE'S SHOP] [WK23] |
|
Sigmasol 1500 G-
STR Drive 10000 Power Magic 3000 Z90-
VIT Drive 10000 Veil Doubler 3000 OMEGA100 65000 |
ETH Drive 10000 Pilot Shield 4000 STIE-
ETHDEF Drive 10000 GNRS20 35000 #17-
HP Drive 20000 GNRS50 65000 RX Metal 80 25000 |
EP Drive 20000 A Charger 2500 Z Alloy80/30 29000 |
Tragedienne 10 S Charger 10000 RX Metal 90 31000 |
Comedienne 10 X Charger 30000 Z Gold 100 32500 |
Samson'sHair Z Charger 50000 |
|
-
|
24) DEUS [OLD MERKAVA] [WK24] |
|
Aquasol 20 Extra Ar DX 500 Y60-
Rosesol 100 B Circuit 250 X70-
Omegasol 50 Ether Ar+3 4000 HEIM-
SurvivalTent 150 Lite Ar+3 600 BRIG-
FX Cleaner 5000 STIE-
Thor GWhip 13000 A Charger 2500 RENM-
G-
G-
G-
G-
G-
G-
|
______________________________________________________________________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
VI. EQUIPMENT LIST [EQPT]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This...is a list...of equipment. But you figured that out, I hope. o_O
Given that there's not that much space to write in where to find things here,
keep in mind that some things may've been omitted for space (such as enemy
drops, everywhere to buy something, etc.). Cross-
shop list if needed. I write everything as shown in the game, cramped space
and all.
.-
| Alphasol | Restores all HP |
| Aquasol | Restores 50 HP |
| Aquasol S | Restores 150 HP |
| Aquasol DX | Restores 500 HP |
| Bizfruit | Restores 10 EP [Non-
| Blue Star | Water UP/Fire DOWN |
| Brown Star | Earth UP/Wind DOWN |
| Comedienne | Cancels Play Dead |
| ElementAero | Add Wind element to attacks |
| ElementHydro | Add Water element to attacks |
| ElementPyro | Add Fire element to attacks |
| ElementTerra | Add Earth element to attacks |
| EP Drive | Increases maximum EP +5 |
| ETH Drive | Increases Ethervalue +1 |
| ETHDEF Drive | Increases ETHDEF value +1 |
| Hard Star | Increases Defense |
| Hob-
| Hob-
| Hob Steak | Restores 500 HP [Non-
| HP Drive | Increases maximum HP +20 |
| Panalphasol | Restores party's HP to full |
| Physimentsol | Removes all status effects |
| Rosesol | Restores 10 EP |
| Rosesol S | Restores 20 EP |
| Rosesol DX | Restores 30 EP |
| Mentsol | Removes MNT status effects |
| Omegasol | Restores HP/EP to full |
| Physisol | Removes PHY status effects |
| Red Star | Fire UP/Water DOWN |
| Sigmasol | Restores all EP |
| Speed Star | Increases Speed |
| STR Drive | Increases Attack value +1 |
| SurvivalTent | Restores HP/EP to full for all allies |
| VIT Drive | Increases Defense value +1 |
| White Star | Wind UP/Earth DOWN |
| Zetasol | Revives ally from KO |
|-
| Ariberry | Goes good with milk |
| Army Cardkey | Solaris Base keycard |
| Bell Amulet | Has ornately carved surface |
| Book 1 | 'The Adventures of Big Joe' |
| Book 2 | Not very comical anymore |
| Book 3 | Helpful Hellfire Teachings |
| Cabin Key | Rusty key |
| Dark Rock | A black-
| Dawn Rock | A white-
| Dog Food | Breeder's choice |
| Dusk Rock | A red-
| Elfanana | Monkey's favorite |
| Eyeball | Should sell for a high price |
| Fang | Should sell for a high price |
| Gold Bullion | Should sell for a high price |
| Gold Nugget | Should sell for a high price |
| H&S Badge | Hide and Seek King |
| Ivory | Should sell for a high price |
| Kislev Map | Map of Nortune's sewers |
| M Disk | A Music Disk for a Jukebox |
| Master Key | Nortune Gear-
| Mermaid Tear | It shines like a jewel... |
| Minigear | 1/6 scale model, 24 pieces |
| Radish | Goes good with fish |
| RPS Badge | Rock-
| Scales | Should sell for a high price |
| Sewer Keys | Nortune sewer key |
| Shevat Map | Map of Shevat's hangar |
| Spider | It wiggles and squiggles |
| Spider Web | Tough thread |
| Tickets | No cameras allowed in arena |
| UFO Photo | Shows a typical Adamski type |
| Work Permit | Solaris 3rd class ID |
'-
.-
| WHIPS | ATK | LOCATE |
|-
| Leather Whip | +02 | Bart initial equip |
| Iron Whip | +04 | Bart's Lair |
| Cobra Cracka | +05 | Fatima Castle [Effect: inflicts Poison] |
| WhippaSnappa | +06 | Buy: Bledavik |
| SerpentSting | +07 | Buy: Thames' Armor Ground |
| Black Snake | +07 | Zeboim [Effect: Lowers ETH] |
| Silver Blood | +08 | Shevat, Nisan [post-
| Whip-
| Desert Worm | +12 | Nisan Mausoleum |
| Sonic Wave | +14 | Krelian's Lab [Solaris] |
| Wonder Whip | +16 | Buy: Anima Relic 1, Anima Relic 2 |
| Thor'sThunda | +20 | Buy: SnowfieldHideout |
| Death Adder | +24 | Dropped by Dragon [Duneman Isle] |
'-
.-
| RODS | ATK | LOCATE |
|-
| Magical Rod | +04 | Initially equipped |
| Arcane Rod | +06 | Blackmoon Forest |
| Hot Rod | +08 | Buy in Nortune A-
| Lunar Rod | +10 | Thames' Supply Entrance [Inflict: Sleep] |
| Marshal Rod | +14 | Buy: Thames' Armor Ground |
| Thunder Rod | +14 | Buy: Shevat, Nisan [post-
| Ice Rod | +14 | Buy: Shevat, Nisan [post-
| Stone Rod | +14 | Buy: Shevat, Nisan [post-
| Flare Rod | +16 | Buy: Shevat, Nisan [post-
| Queen's Rod | +18 | Gear Dock Emergency Shaft [Shevat] [Effect: Eth DOWN] |
| Dynamite Rod | +20 | Buy: Shevat, Nisan [post-
| Dark Rod | +22 | Sargasso |
| Psycho Rod | +28 | Elly's House [Solaris] |
'-
Citan only gains the ability to use a sword after completing Krelian's Lab in
Solaris. Heimdal will also get this ability at the same point.
.-
| SWORDS | ATK | LOCATE |
|-
| SengokuSword | +30 | Solaris [obtained automatically during storyline] |
| Yamame Sword | +32 | Buy: Anima Relic 1, Anima Relic 2 |
| Yamato Sword | +35 | Duneman Isle |
| Mumyo Sword | +40 | Dropped by Dragon [Duneman Isle Only] |
'-
All of Billy's ammo comes in packs of 100. His Guns actually don't impact the
ATK stat, just what munitions he's packing in the chamber. Aero, Terro, Pyro,
and Hydro are all (obviously) of a certain element. Not all ammunition can go
in the same gun, as one can tell from the beginning of the items' names. Only
his handgun can be switched out; his ether-
types throughout the game.
When in doubt, check the shop list for the exact place to buy. There are a
lot of 'em. ^___^ [Some other locations may not appear on list for that same
reason]
.-
| GUNS & AMMO | ATK | TYP | FIND |
|-
| B&J M10 Gun | -
| B&J M686 Gun | -
| Matchlock | -
| Godfather | -
| EthFire Ammo | -
| EthWind Ammo | -
| B&JM10A Ammo | +18 | HGA | Billy initial equip |
| B&JM10S Ammo | +21 | HGN | See shop list |
| B&JM10X Ammo | +24 | HGN | See shop list |
| B&JM686AAmmo | +30 | HGA | See shop list |
| ShotG50 Ammo | +30 | BGA | Billy initial equip |
| ShotG60 Ammo | +36 | BGA | See shop list |
| B&JM686SAmmo | +36 | HGA | See shop list |
| ShotG70 Ammo | +42 | BGA | See shop list |
| ShotG80 Ammo | +48 | BGA | See shop list |
| MatAero Ammo | +48 | HGA | See shop list |
| MatTerraAmmo | +48 | HGA | See shop list |
| MatPyro Ammo | +48 | HGA | See shop list |
| MatHydroAmmo | +48 | HGA | See shop list |
| Godson Ammo | +60 | HGA | Buy: Anima Relic 1/2, SnowfieldHideout |
'-
* HGN -
* HGA -
* EGN -
* EGA -
* BGN -
* BGA -
.-
| G-
|-
| G-
| G-
| G-
| G-
| G-
| G-
| G-
| G-
| G-
| G-
| G-
| G-
| G-
| G-
| G-
| G-
| G-
| G-
| G-
'-
.-
| ARMOR | DEF | EDF | FIND |
|-
| Martial Wear | + 02 | -
| Fencing Wear | + 04 | -
| PilotUniform | + 06 | -
| Leather Vest | + 10 | -
| Red Mail | + 14 | -
| WeddingDress | + 14 | +05 | Dropped by Dan |
| Metal Vest | + 18 | -
| Iron Mail | + 20 | -
| Metal Jacket | + 28 | -
| Knight Mail | + 34 | -
| Penguin Coat | + 40 | -
| Holy Habit | + 42 | -
| DervishDress | + 44 | -
| Fuzzy Frock | + 50 | -
| War Mail | + 52 | -
| Mermaid Mail | + 58 | -
| Dark Armor | + 60 | +10 | Krelian's Lab [Solaris] |
| Angelic Robe | + 60 | +10 | Krelian's Lab [Solaris] |
| Devil Dress | + 62 | -
| Crimson Vest | + 64 | -
| BlackLeather | + 76 | -
| Goddess Robe | + 80 | +10 | Taura's House [+10 ETH] |
| Beastly Robe | + 82 | -
| Rose Tabard | + 85 | -
| Golden Vest | + 90 | -
| ExecutorGown | +100 | -
| Blessed Habit | +100 | -
| Manly Mantle | +105 | -
| Slayer Robe | +108 | -
| Kingly Armor | +120 | -
'-
.-
| HEADGEAR | DEF | EDF | FIND |
|-
| Martial Cap | +01 | -
| Fencing Cap | +02 | -
| Leather Hat | +06 | -
| White Beret | +08 | -
| Metal Helmet | +10 | -
| Knight Helm | +18 | -
| War Helm | +20 | -
| Silver Beret | +24 | -
| FeatheredCap | +28 | -
| Dark Helm | +35 | +05 | Krelian's Lab [Solaris] |
| Black Helmet | +35 | -
| Starlight | +38 | -
| King's Helm | +40 | -
| Golden Hood | +45 | -
| Vivid Turban | +50 | -
| Kaiser Helm | +54 | -
| Blessed Helm | +55 | -
'-
.-
| ACCESSORY | EFFECT | LOCATE |
|-
| AntiEthStone | ETHDEF +2 | Elly initial equip |
| AntiEthRockL | ETHDEF +5 | SnowfieldHideout |
| Battle Apron | ATK/DEF +5 | Gear Dock Emergency Shaft [Shevat] |
| Bart Jr. Doll | Critical Hit rate% UP | Nortune Battle Arena [Disc 2] |
| BillyJr.Doll | Increases EV & ACC | Nortune Battle Arena [Disc 2] |
| Body Guard | Blocks PHYtype status | Maria initial equip; Nortune Disc 2 |
| Brain Guard | Prevents Forget | Nortune [Hammer] |
| Chu-
| Cool Shades | Prevents Confusion | Nortune D-
| Earth Ring | Defense vs. Earth | Buy: Thames, Yggdrasil II |
| Economether | Halves EP Usage | Gear Dock Emergency Shaft [Shevat] |
| Elly Jr. Doll | ETH randomly ±50% | SnowfieldHideout card player |
| Emer Jr. Doll | Cntr dmg reciprocated | SnowfieldHideout card player |
| EtherStone | ETH +2 | Elly initial equip |
| EtherStoneLg | ETH +5 | Emeralda initial equip; S. Hideout |
| EtherDoubler | EP Cost x2; effect x2 | Buy: Nisan; Find: Anima Relic 2 |
| Ether Guard | Blocks EP-
| Ether Veiler | Double Elemental DEF | Trade Spider to Chu-
| Evasion Ring | Increases Evade% | Nortune; Swordsman who has Minigear |
| Fei Jr. Doll | Critical dmg UP | Nortune Battle Arena [Disc 2] |
| Fire Ring | Defense vs. Fire | Buy: Thames, Yggdrasil II |
| Gallant Belt | Max HP +10%; Restore | Nortune D-
| Glasses | Hit% +2 | Citan initial equip |
| GuardianRing | Increases DEF | See walkthrough/shop list |
| HerculesRing | +50% EXP gained | SnowfieldHideout [both of them] |
| Holy Pendant | 2x support efct times | Billy initial equip; Buy in Nisan |
| Life Stone | Doubles HP rstoration | Nortune Battle Arena [Disc 2] |
| LongDarkCoat | ATK/ETHDEF +10 | Beat Big Joe at Speed [Thames] |
| Mermaid Ring | ETH/ETHDEF +10 | SnowfieldHideout |
| Mind Guard | Prevents MNT statuses | Buy: Anima Relic 1, Anima Relic 2 |
| MomentoChain | ETH/ETHDEF +6 | Kaiser's Room [Nortune Gov't Area] |
| Muscle Belt | Increases DEF | Krelian's Lab [Solaris] |
| Poison Guard | Prevents Poison | Nortune D-
| Power Crisis | ATK rises as HP falls | Aphel Aura [secret room] |
| Power Ring | Attack +2 | Lahan (well) |
| Power Ring S | Attack +5 | See walkthrough/shop list |
| PremierShoes | Evade% +5 | Cardplayer in Thames Beer Hall |
| Sleep Guard | Prevents Sleep | Buy: Nortune [Hammer]; Zeboim |
| Speed Ring | Agility +1 | See walkthrough/shop list |
| Speed Ring S | Agility +2 | Krelian's Lab / Nortune Arena [D2] |
| Speed Shoes | Turn wait time halved | SnowfieldHideout / N. Arena [D2] |
| Stamina Ring | Defense +2 | Fei initial equip |
| StaminaRingS | Defense +5 | Billy initial equip |
| Step Shoes | Evade% +2 | Citan initial equip |
| SuperGoggles | Hit% +5 | Cardplayer > Thames Supply Entrance |
| Trader Card | Rare items drop% UP | Dropped by Hammer [Anima Relic 2] |
| Water Ring | Defense vs. Water | Buy: Thames, Yggdrasil II |
| Wind Ring | Defense vs. Wind | Buy: Thames, Yggdrasil II |
| WizardryRing | Deathblow learn% UP | Anima Relic 1, SnowfieldHideout |
| Yamato Belt | Max HP +25%/Restore | Aphel Aura, SnowfieldHideout |
'-
.-
| GEAR PARTS | EFFECT | LOCATE |
|-
| A Charger | Charge gives +50 Fuel | See walkthrough/shop list |
| A Circuit | Agility UP in Barrens | Yggdrasil II, Thames |
| A/C | Agility UP in Deserts | Brigandier initial equip |
| Angel Ar | DEF +50; Angldmg -
| Angel Ar+1 | DEF +100 Angldmg -
| AntiAngelSys | Nullifies Angel Dmg | Dropped by Power Seraph |
| Ar Repairer | Prevents Armor Damage | See walkthrough/shop list |
| B Circuit | Agility UP in Snow | Renmazuo initialequip; see shoplist |
| Beam Coat | Beam damage halved | Nortune C-
| Beam Jammer | Beam damage -
| C Circuit | Agility UP in Desert | See walkthrough/shop list |
| C Circuit+1 | Agility UP in Desert | Dropped by Spear Trooper |
| Cast Ar | DEF +2 | Dropped by Defencer |
| D Circuit | Agility UP in Water | Thames; Buy: Thames, Yggdrasil II |
| DeathBlower1 | Adds a LV1 Deathblow | Thames Cardplayer, Nisan Mausoleum |
| DeathBlower2 | Adds a LV2 Deathblow | Sargasso, Lighthouse [Disc 2] |
| DeathBlower3 | Adds a LV3 Deathblow | Krelian's Lab [Solaris]; Arena [D2] |
| Def Circuit | Increases DEF | See walkthrough/shop list |
| E Circuit | ETHDEF +10/ETH Mch +4 | See walkthrough/shop list |
| EarthVeil Ar | Defense UP vs. Wind | Babel Tower / See shop list |
| Engine Guard | Stops Engine Failure | See shop list |
| Ether Ar | ETHDEF +50 | Babel Tower / See shop list |
| Ether Ar+1 | ETHDEF +100 | Shakhan Drop; Buy: Anima Relic 1/2 |
| Ether Ar+2 | ETHDEF +150 | Buy: SnowfieldHideout |
| Ether Ar+3 | ETHDEF +200 | Buy: Merkava, Deus |
| Extra Ar | DEF +2 | Weltall initial equip |
| Extra Ar+1 | DEF +5 | See walkthrough/shop list |
| Extra Ar+2 | DEF +8 | See walkthrough/shop list |
| Extra Ar+3 | DEF +10 | See walkthrough/shop list |
| Extra Ar+4 | DEF +20 | See walkthrough/shop list |
| Extra Ar+5 | DEF +30 | Dropped by Tears [Shevat] |
| Extra Ar+6 | DEF +50 | Krelian's Lab [Solaris] |
| Extra Ar+7 | DEF +80 | Buy: Anima Relic 1/2, Snow. Hideout |
| Extra Ar DX | DEF +100 | See walkthrough/shop list |
| FireVeil Ar | Defense UP vs. Water | Babel Tower / See shop list |
| Frame HP10 | Can restore 10% of HP | See walkthrough/shop list |
| Frame HP30 | Can restore 30% of HP | See walkthrough/shop list |
| Frame HP50 | Can restore 50% of HP | See walkthrough/shop list |
| Frame HP70 | Can restore 70% of HP | See walkthrough/shop list |
| Frame HP90 | Can restore 90% of HP | See walkthrough/shop list |
| FX Cleaner | Charge removes status | See walkthrough/shop list |
| GNRS 20 | Engine Output +20% | Big Joe's Shop [Lighthouse, Disc 2] |
| GNRS 50 | Engine Output +50% | Big Joe's Shop [Lighthouse, Disc 2] |
| Gold Plate | Nullifies Gel damage | Dropped by Citadel [Shevat] |
| Ground | Halves Elec damage | Dropped by Fis-
| Heavy Alloy | DEF +50 | Dropped by Seibzehn [Babel Tower] |
| Insulated Ar | DEF +10; Elecdmg -
| Insulate Ar+1 | DEF +50; Elecdmg -
| Lens Cover | Stops Camera Damaged | See walkthrough/shop list |
| Lite Alloy | DEF +30 | Dropped by Tears [defeat 2 at once] |
| Lite Ar+1 | DEF +15, RESP +5 | See walkthrough/shop list |
| Lite Ar+2 | DEF +40, RESP +5 | Dropped by Gun Drone [Kefeinzel] |
| Lite Ar+3 | DEF +60, RESP +5 | See walkthrough/shop list |
| Magic Guard | Protect Ether Machine | See walkthrough/shop list |
| MagneticCoat | RESP +25 | See walkthrough/shop list |
| Mica | Electric dmg -
| Mirror Ar | DEF +50, Beamdmg -
| Motion Guard | Prevents Slow | See walkthrough/shop list |
| Noise Filter | Nullify noise damage | Dropped by Avalanche [Shevat] |
| 02 Cylinder | Agility UP in Water | Goliath Factory, Babel Tower |
| Old Circuit | RESP +10 | See walkthrough/shop list |
| Pilot Shield | Stops Pilot Confusion | See walkthrough/shop list |
| Power Magic | ETHAMP +10 | See walkthrough/shop list |
| Resp Circuit | RESP +20 | See walkthrough/shop list |
| S Charger | Charge gives 100 Fuel | Big Joe's Shop [Lighthouse, Disc 2] |
| Seal Ar | Halves seal damage | Dropped by Neo Etone |
| Seal Ar+1 | Seal damage down 75% | Dropped by Neo Etone [rarely] |
| Seal Barrier | Nullifes seal damage | Dropped by Neo Etone |
| Silver Ar | DEF +10; Geldmg -
| Silver Ar+1 | DEF +50; Geldmg -
| Simp Circuit | RESP +10 | Dropped by Shinobi Mk0 [G. Factory] |
| Tank Guard | Stop Fuel Leak/Drains | See walkthrough/shop list |
| Veil Doubler | Doubles Elemental DEF | See walkthrough/shop list |
| X Charger | Charge gives 200 Fuel | Big Joe's Shop [Lighthouse, Disc 2] |
| WaterVeil Ar | Defense UP vs. Fire | Babel Tower |
| WindVeil Ar | Defense UP vs. Earth | Babel Tower |
| Z Charger | Charge gives 500 Fuel | Big Joe's Shop [Lighthouse, Disc 2] |
'-
.-
| GEAR RODS | ATK | LOCATE |
|-
| Magic RodG | + 2 | Vierge initial equip |
| Hot RodG | + 24 | Buy: Nortune C-
| Stone RodG | + 60 | Buy: Shevat, Nisan [post-
| Ice RodG | + 60 | Buy: Shevat, Nisan [post-
| Thunder RodG | + 60 | Buy: Shevat, Nisan [post-
| Chrono RodG | + 65 | Buy: Shevat, Nisan [post-
| Chaos RodG | + 80 | See shop list |
'-
.-
| GEAR WHIPS | ATK | LOCATE |
|-
| LeatherGWhip | + 10 | Brigandier initial equip |
| Iron GWhip | + 16 | See shop list |
| SnapperGWhip | + 18 | see shop list |
| SerpentGWhip | + 35 | Thames Supply Entrance |
| BSnake GWhip | + 50 | See shop list |
| SBlood GWhip | + 56 | See shop list |
| Thor GWhip | +100 | SnowfieldHideout, Merkava |
| Sonic GWhip | +120 | Buy: Anima Relic 1, Anima Relic 2, Merkava |
'-
.-
| GEAR SWORDS | ATK | LOCATE |
|-
| SengokuSword | + 90 | Automatically gained [Solaris] |
| Yamame Sword | +110 | Shop: Anima Dungeon 1 |
| Kishin Sword | +120 | Dropped by G Elements [Anima Relic 1] |
| Kijin Sword | +200 | Gear Specialist in SnowfieldHideout |
'-
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XX. FREQUENTLY ASKED QUESTIONS [FAQZ]
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[Q] -
[A] -
no impact. The chance of this _NOT_ happening is displayed next to her
ethers. For instance, a "65%" is the chance of it failing 35% of the
time, while a "100%" means she'll never mess up critically. Increasing
her ETH stat will increase all non-
[Q] -
[A] -
here. Use the 'XTTS' combination instead, which should be the remedy yer
lookin' for [thanks to Fidormula for bring this to my attention].
[Q] -
[A] -
accessible by the lift near the town exit). Inspect the rocking horse
for a scene and she will catch up with everyone there.
[Q] -
[A] -
endless wasteland of dunes. To leave, keep heading south and eventually
it will spit y'back out onto the map.
[Q] -
[A] -
except for some laughs and dialogue changes.
[Q] -
[A] -
• Margie on the Yggdrasil, in her room
• The waitress in Nortune's Wildcat Bar [Civilian district]
• During post-
• Party-
• Blue memory cubes scattered throughout disc-
[Q] -
[A] -
equip (slot can't be vacant), so you'll have to buy one from Johnny in
one of the Anima Relic dungeons.
[Q] -
[A] -
can't be used until Lv. 60, as well as having completed events at Shevat
where Fei's team defends it from Solaris' attack.
[Q] -
[A] -
level 70 and 80, respectively.
[Q] -
[A] -
normally already (i.e. bearing story events and such).
[Q] -
[A] -
name on the status screen, so you'd only learn of their new names from
the titles in Kislev's battle arena (and maybe the Perfect Works trans-
-
[Q] -
[A] -
anything, it's because you didn't talk to the Chu-
in the lounge/shop above. Stand on an NPC's head and jump to her, or run
off the balcony -
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VIII. THANKS AND CONTRIBUTIONS [THKX]
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|
CJayC | Hostin' this
|
GameFAQs' |
Xenogears Board | For bein' awesome and keepin' this game's discussions alive
|
Eric Elo | Pointing out omission of Billy Jr. Doll
|
Eli Cuevas | Notifying me that Slayer Robe can be dropped w/o Trader Card
|
Renan | Noting that I'd forgotten to add in Blessed Habit's stats!
|
Chad Lechan | Pointing out I got the foreign object scanner code wrong!
|
1whoistornapart | Giving the characters' minimum levels, culled from stats on
| his perfect game challenge; telling Elly's Speed quotes; and
| correcting the deathblow-
|
Will Pinkerton | Correction in Nisan Mausoleum
|
ExireHG | Battle Arena correction
|
Huan | Bomb collar values!
|
Havok Chaos | Kelvina/Tolone's skills in the G-
|
Duke Darkwood | Allowed me to use his Kislev Battling BP gains. Gracias!
|
FairyLeviathan | Finding out that Seibzehn (boss) has about 6000 HP, not 8000
|
Fidormula | Contributing various information, even if it was just in
| passing. Dude's like Brainchild from "The Tick", only not
| quite as evil.
|
Bob Johanson | Correction for Nisan Mausoleum map
|
Chris Blackwell | Finding my mix-
|
Ins1ghtful | Alerting me that my Ctrl+F codes were one off.
|
C. Czuhajewski | Alternate strategy for Anima Relic #3 Boss
|
Chirpy13 | Kokei level error >=p
|
shitan_uzuki | Information on Quadrafoot location
|
Lord Alltra | Kefeinzel drop and WK32 enemy info
|
Anima_Caligo | Aquasol correction in first section
|
Samuel Zachos | Correct in Chapter 53
|
flamingspinach | Deathblow combo corrections
|
odin7777777 | Anima Relic 1 puzzle corrections
|
J. Russell | Tip about jumping with gears
|
Bruno Feldens | Anima Relic #2 correction
|
Rich Austin | Various informationz about loose ends (like definitions etc.)
|
G. LeBlanc | Information on making Rock #2 fall in Anima Dungeon #2
|
Ins1ghtful | Bloody Bros weakness
|
D. Christopher | Information on Bladegash/Marinebasher fight & Seibzehn drops
Williams |
|
Thomas Lee | Correction in Anima Relic #2
|
Niguel Lawrence | For Wyvern's actual HP value
|
Khold Griffin | Anima Relic #1 corrections
|
Eiji | Gear 02 Difficulty/B-
|
Arkane Denail | ChronoRodG tip for Anima Relic #2 boss
|
Guy Russell | Correction on Dan's You Scum! attack
|
x_loto | Informing me about the missing 'House on the Hill' chapter!
| Correction about gear dock Beam Coat
|
Philip A. Dorn | Information on the Seal Ar+1 drop
|
Albuyno Ryeno | Direction corrections and Ether Guard location in Anima R. 1
|
cowboybbp1 -
pheifer3 | |
The_Borden -
________________|______________________________________________________________
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IX. LEGALITY [LGLT]
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This document is intended for private home use ONLY, and may not be reproduced
through electronic or commercial means without the expressed consent of the
author (P. Summers). It cannot be hosted, edited, or distributed for profit,
and may not be given away as an add-
reserved to respective parties, even those not explicitly stated herein. Those
who find this document on sites not listed below should e-
Thanks for reading this, and thanks for respectin' FAQ authors.
Allowed Sites: Disallowed Sites:
• Gametalk.com • cheatcc.com
• GameFAQs.com
• MyCheats.com
• Neoseeker.com
• Gamesradar.com
• Supercheats.com
• Honestgamers.com
• Cheathappens.com
• Chaptercheats.com
• Cavesofnarshe.com
• xenogears-
E-
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X. UPDATES [UPDT]
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10-
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11-
11-
11-
11-
11-
01-
01-
03-
04-
04-
04-
06-
06-
07-
07-
07-
07-
09-
11-
11-
11-
12-
01-
02-
02-
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FUTURE UPDATES
______________
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• Crude monster list [maybe...not]
• Bledavik fair sidequest games overview
• Definition of Book 3 and Spider
Should you [the reader] have anything to add on these subjects, or happen to
have written something on the subject, give me a holler.
_____________________
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SUPPLEMENTARY READING
_____________________
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There's a host of good information on Xenogears out there, and I've no qualms
about patting these people on the back. (All links are legit and permanent.)
-
If you thought Xenogears was complicated, you ain't seen nothing yet. This
guide fills in some of the loose ends, gives additional information on some
of those sketchy references/allusions, and backstories to boot. Very nice
and educational.
-
Broken down to managable bites, learning those pesky 7-
why those percentages don't move up should be a lot easier now. Fidormula
wrote and annotated it, but PedanticOmbudsman & Zach Keene deserve to get
mentioned as well. Highly recommended, even as casual reading.
-
Unlike most fansites that put up a few lists and junk, these guys have made
an extremely well-
degree of Xenofacts. Fanfics, fanart, discussions...the only thing they do
not give, basically, is fries with that. :p
-
This used to be hosted on GameFAQs at one point, and now it's stuck in a
secluded spot of the internet...until now! It's chock full of secrets and
other tidbits/cool information that brighten up the journey. Everyone who
knows their stuff has probably sent a reader this way in the hopes they'll
have a good read -
_______________________________________________________________________________
SWEET HARMONY, NEVER-
MELODY ~ LET NATURE SING Xenogears namesake © respective owners
E N D O F D O C U M E N T